mirror of
https://github.com/zeldaret/ss
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76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
#ifndef D_A_OBJ_WINDMILL_H
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#define D_A_OBJ_WINDMILL_H
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#include "d/a/d_a_base.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/a/obj/d_a_obj_pinwheel.h"
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#include "d/col/bg/d_bg_w.h"
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#include "m/m3d/m_anmchr.h"
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#include "m/m3d/m_anmmatclr.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_angle.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "s/s_State.hpp"
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#include "toBeSorted/stage_render_stuff.h"
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class dAcOwindmill_c : public dAcObjBase_c {
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public:
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dAcOwindmill_c() : mStateMgr(*this), mCallback(this) {}
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virtual ~dAcOwindmill_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int doDelete() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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STATE_FUNC_DECLARE(dAcOwindmill_c, Wait);
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STATE_FUNC_DECLARE(dAcOwindmill_c, CameraMove);
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STATE_FUNC_DECLARE(dAcOwindmill_c, Move);
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STATE_FUNC_DECLARE(dAcOwindmill_c, Collect);
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STATE_FUNC_DECLARE(dAcOwindmill_c, CollectStick);
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private:
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bool isWindmillRepaired();
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bool isLightTowerRaised2();
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void attachPinwheel();
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/* 0x330 */ nw4r::g3d::ResFile mResFile;
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/* 0x334 */ m3d::smdl_c mMdl;
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/* 0x330 */ m3d::anmChr_c mAnmChr;
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/* 0x350 */ m3d::anmMatClr_c mAnmClr;
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/* 0x388 */ dBgW mBgW;
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/* 0x5C4 */ STATE_MGR_DECLARE(dAcOwindmill_c);
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/* 0x600 */ dScnCallback_c mCallback;
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/* 0x60C */ dAcRef_c<dAcOpinwheel_c> mPinwheel;
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/* 0x618 */ mVec3_c mWindmillPosition;
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/* 0x624 */ mAng mWindmillRotation;
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/* 0x626 */ s16 mTimer1;
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/* 0x628 */ s16 mTimer2;
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/* 0x62A */ s16 mTimer3;
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/* 0x62C */ u8 mSceneFlagInPlace;
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/* 0x62D */ u8 mSceneFlagBeingBlown;
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/* 0x62E */ u8 mCurrentStuckPos;
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/* 0x62F */ u8 mSetRotation;
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/* 0x630 */ f32 field_0x630;
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/* 0x634 */ f32 field_0x634;
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/* 0x638 */ bool mHasPropellor;
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/* 0x639 */ bool mHasPinwheel;
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/* 0x63A */ bool field_0x63A;
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static const s16 sStateTimer1_0x50;
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static const f32 sTargetHalf;
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static const f32 sTargetOne;
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static const s16 sStateTimer1_0xC;
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static const s16 sStateTimer1_0x32;
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static const s16 sStateTimer2_0xF;
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static const s16 s0xF_unused;
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static s32 sRotationIncrement1;
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static s32 sRotationIncrement2;
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static s32 sRotationIncrement3;
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};
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#endif
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