Files
ss/include/d/d_sc_title.h
T
2025-08-20 16:24:07 +02:00

49 lines
1.1 KiB
C++

#ifndef D_SC_TITLE_H
#define D_SC_TITLE_H
#include "d/d_sc_game.h"
#include "s/s_FPhase.h"
#include "s/s_State.hpp"
class dScTitle_c : public dScGame_c {
public:
dScTitle_c();
virtual ~dScTitle_c();
STATE_VIRTUAL_OVERRIDE_FUNC_DECLARE(dScTitle_c, dScGame_c, Stanby);
STATE_VIRTUAL_OVERRIDE_FUNC_DECLARE(dScTitle_c, dScGame_c, Action);
static dScTitle_c *sInstance;
static void setLbl_80575787(bool v) {
lbl_80575787 = v;
}
static u8 lbl_80575785;
static u8 lbl_80575786;
static u8 lbl_80575787;
static void loadTitleScreen(u32 params);
static void setSomethingSkbRelated();
private:
static bool sPreventEmptyFilesTitle;
static bool checkAllSaveFilesEmpty();
virtual int create() override;
virtual int execute() override;
virtual int doDelete() override;
virtual int draw() override;
static void *dvdCallback(void *data);
static sFPhase<dScTitle_c>::phaseCallback sCallbacks[];
/* 0x2A4 */ mDvd_toMainRam_normal_c *mpSkbArc;
/* 0x2A8 */ mDvd_toMainRam_normal_c *mpSkbFont;
/* 0x2AC */ u8 field_0x2AC;
/* 0x2AD */ u8 field_0x2AD;
};
#endif