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ss/include/nw4r/snd/snd_StrmSound.h
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2025-09-13 10:59:41 +02:00

116 lines
3.5 KiB
C++

#ifndef NW4R_SND_STRM_SOUND_H
#define NW4R_SND_STRM_SOUND_H
/*******************************************************************************
* headers
*/
#include "common.h"
#include "nw4r/snd/snd_BasicSound.h"
#include "nw4r/snd/snd_debug.h"
#include "nw4r/snd/snd_MoveValue.h"
#include "nw4r/snd/snd_StrmPlayer.h"
#include "nw4r/ut/ut_LinkList.h"
/*******************************************************************************
* types
*/
// forward declarations
namespace nw4r { namespace snd { namespace detail { template <class> class SoundInstanceManager; }}}
namespace nw4r { namespace snd { namespace detail { class StrmBufferPool; }}}
namespace nw4r { namespace snd { class StrmSoundHandle; }}
namespace nw4r { namespace ut { namespace detail { class RuntimeTypeInfo; }}}
namespace nw4r { namespace ut { class FileStream; }}
/*******************************************************************************
* classes and functions
*/
namespace nw4r { namespace snd { namespace detail
{
// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x30810
class StrmSound : public BasicSound
{
// typedefs
public:
/* redeclare with this class instead of BasicSound for
* SoundInstanceManager
*/
typedef ut::LinkList<StrmSound, 0xf0> PriorityLinkList;
// methods
public:
// cdtors
StrmSound(SoundInstanceManager<StrmSound> *manager, int priority,
int ambientPriority);
/* virtual ~StrmSound() {} */ // virtual function ordering
// virtual function ordering
// vtable BasicSound
virtual ut::detail::RuntimeTypeInfo const *GetRuntimeTypeInfo() const
{
return &typeInfo;
}
virtual ~StrmSound() {}
virtual void Shutdown();
virtual bool IsPrepared() const { return mStrmPlayer.IsPrepared(); }
virtual bool IsAttachedTempSpecialHandle();
virtual void DetachTempSpecialHandle();
virtual void InitParam();
virtual BasicPlayer &GetBasicPlayer() { return mStrmPlayer; }
virtual BasicPlayer const &GetBasicPlayer() const
{
return mStrmPlayer;
}
virtual void OnUpdatePlayerPriority();
virtual void UpdateMoveValue();
virtual void UpdateParam();
// methods
StrmPlayer::SetupResult Setup(StrmBufferPool *bufferPool,
int allocChannelCount,
u16 allocTrackFlag);
void *GetFileStreamBuffer() { return mFileStreamBuffer; }
s32 GetFileStreamBufferSize() { return sizeof mFileStreamBuffer; }
bool Prepare(StrmPlayer::StartOffsetType startOffsetType, s32 offset,
ut::FileStream *fileStream);
void SetTrackVolume(u32 trackFlags, f32 volume, int fadeFrames);
static DebugSoundType GetSoundType()
{
return DEBUG_SOUND_TYPE_STRMSOUND;
}
u32 GetPlaySamplePosition() const { return mStrmPlayer.GetPlaySamplePosition(); }
// static members
public:
static int const FILE_STREAM_BUFFER_SIZE = 128;
static ut::detail::RuntimeTypeInfo const typeInfo;
// members
private:
/* base BasicSound */ // size 0x100, offset 0x000
StrmPlayer mStrmPlayer; // size 0xd08, offset 0x100
StrmSoundHandle *mTempSpecialHandle; // size 0x004, offset 0xe08
SoundInstanceManager<StrmSound> *mManager; // size 0x004, offset 0xe0c
MoveValue<f32, int> mTrackVolume[8]; // size 0x080, offset 0xe10
ut::FileStream *mFileStream; // size 0x004, offset 0xe90
int mFileStreamBuffer[FILE_STREAM_BUFFER_SIZE]; // size 0x200, offset 0xe94
// friends
private:
friend class snd::StrmSoundHandle;
}; // size 0x1094
}}} // namespace nw4r::snd::detail
#endif // NW4R_SND_STRM_SOUND_H