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ss/include/toBeSorted/d_camera_game.h
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2026-03-01 21:00:16 +01:00

280 lines
6.9 KiB
C++

#ifndef TO_BE_SORTED_D_CAMERA_GAME_H
#define TO_BE_SORTED_D_CAMERA_GAME_H
#include "common.h"
#include "d/a/d_a_base.h"
#include "d/a/d_a_player.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s_gnd_chk.h"
#include "m/m_vec.h"
#include "toBeSorted/d_camera_base.h"
#include "toBeSorted/deg_angle_util.h"
class dCamera_c;
// Size: 0xC
struct CamParamHeader {
/* 0x00 */ u32 magic;
/* 0x04 */ s16 numFloats;
/* 0x06 */ s16 numFlags;
/* 0x08 */ s16 numStyles;
/* 0x0A */ s16 numTrends;
};
// Size: 0xA
#pragma pack(push, 2)
struct CamParamStyle {
/* 0x00 */ u8 id[4];
/* 0x04 */ u8 _0x04[2];
/* 0x06 */ u16 floatParamOffset;
/* 0x08 */ u16 flagParamOffset;
};
#pragma pack(pop)
// Size: 0x24
struct CamParamTrend {
/* 0x00 */ char name[16]; // not sure
/* 0x10 */ u8 _0x10[0x24 - 0x10];
};
enum CamTrendIndex_e {
CAM_TREND_IDX_BalanceBall,
CAM_TREND_IDX_Swim,
CAM_TREND_IDX_Surface,
CAM_TREND_IDX_SkyDive,
CAM_TREND_IDX_Dive,
CAM_TREND_IDX_Lift,
CAM_TREND_IDX_Crawl,
CAM_TREND_IDX_Field,
CAM_TREND_IDX_Dungeon,
CAM_TREND_IDX_mogu,
CAM_TREND_IDX_Tornade,
CAM_TREND_IDX_Rope,
CAM_TREND_IDX_Tightrope,
CAM_TREND_IDX_Parachute,
CAM_TREND_IDX_DialKey,
CAM_TREND_IDX_BirdRide,
CAM_TREND_IDX_Trolley,
CAM_TREND_IDX_Boomerang,
CAM_TREND_IDX_Room,
CAM_TREND_IDX_AfterCrawl,
CAM_TREND_IDX_TerryShip_Island,
CAM_TREND_IDX_Catapult,
CAM_TREND_IDX_TightropeHang,
CAM_TREND_IDX_BossKey,
CAM_TREND_IDX_SkyDiveNear,
CAM_TREND_IDX_mogu2,
CAM_TREND_IDX_ClawShot,
CAM_TREND_IDX_Town,
CAM_TREND_IDX_Cannon,
CAM_TREND_IDX_BirdRideLD,
CAM_TREND_IDX_Nushi,
CAM_TREND_IDX_Island,
CAM_TREND_IDX_Windmill,
CAM_TREND_IDX_MAX,
};
enum CamStyleIndex_e {
CAM_STYLE_IDX_TA22,
CAM_STYLE_IDX_MAX,
};
class dCameraGame_c;
struct CamId {
CamId() : roomCamId(-1), roomId(-1), field_0x04(0) {}
s16 roomCamId;
s16 roomId;
s16 field_0x04;
void clear() {
roomCamId = -1;
roomId = dAcPy_c::GetLinkM()->mRoomID;
field_0x04 = 0;
}
bool isValid() const {
if (field_0x04 < 3 && roomId != dAcPy_c::GetLinkM()->mRoomID) {
return false;
} else {
return field_0x04 >= -1 && roomCamId >= 0 && roomCamId < 0xFF;
}
}
};
struct UnkCamCheck {
/* 0x000 */ u8 field_0x000;
/* 0x004 */ dBgS_CamGndChk chk;
/* 0x094 */ f32 field_0x094;
/* 0x098 */ CamId camId;
};
struct UnkCamRef {
/* 0x00 */ bool field_0x00;
/* 0x04 */ mVec3_c field_0x04;
/* 0x10 */ dAcRef_c<dAcObjBase_c> mMoveBgActorRef;
};
struct UnkCamChecks {
/* 0x000 */ UnkCamCheck mChk1;
/* 0x0A0 */ UnkCamCheck mChk2;
/* 0x140 */ UnkCamRef mRef;
/* 0x15C */ UNKWORD field_0x15C;
/* 0x160 */ UNKWORD field_0x160;
/* 0x164 */ CamId field_0x164;
/* 0x16A */ u8 field_0x16A;
/* 0x16B */ u8 field_0x16B;
/* 0x16C */ CamId field_0x16C;
/* 0x174 */ dCameraGame_c *mpCamera;
void fn_8007E130(dCameraGame_c *system);
void fn_8007E1B0(dAcObjBase_c *ac);
};
class CamStyle {
public:
void loadStyle(u16 styleIdx);
f32 getFloat(s32 idx) const;
bool getFlag(s32 idx) const;
// TODO: Probably wrong
CamStyle(const UNKWORD &u1, const UNKWORD &u2, f32 *pFloats, s32 numFloats, u16 *pFlags, s32 numFlags)
: field_0x08(u1),
mpFloats(pFloats),
mpParamFloats(pFloats),
mNumFloats(numFloats),
mpFlags(pFlags),
mpParamFlags(pFlags),
mNumFlags(numFlags),
field_0x18(u1) {
mId[0] = '?';
// TODO maybe implicitly generated
mId[4] = '\0';
mId[3] = '\0';
mId[2] = '\0';
mId[1] = '\0';
mStyleIndex = -1;
}
private:
/* 0x00 */ u8 mId[5];
/* 0x06 */ u16 mStyleIndex;
/* 0x08 */ UNKWORD field_0x08;
/* 0x0C */ f32 *mpFloats;
/* 0x10 */ const f32 *mpParamFloats;
/* 0x14 */ s32 mNumFloats;
/* 0x18 */ UNKWORD field_0x18;
/* 0x1C */ u16 *mpFlags;
/* 0x20 */ const u16 *mpParamFlags;
/* 0x24 */ s32 mNumFlags;
};
class dCameraGame_c : public dCameraBase_c {
public:
static bool initCamParamDat();
static s32 getTrendIndex(const char *name);
static s32 getStyleIndex(u32 id);
static s32 sTrendIdxes[CAM_TREND_IDX_MAX];
static s32 sStyleIdxes[CAM_STYLE_IDX_MAX];
static const CamParamStyle *getStyle(s32 idx) {
return &sStyles[idx];
}
static const f32 *getFloats(s32 idx) {
return &sFloats[idx];
}
static const u16 *getFlags(s32 idx) {
return &sFlags[idx];
}
dCameraGame_c();
/* vt 0x08 */ virtual void onBecomeActive() override;
/* vt 0x0C */ virtual void onBecomeInactive() override;
/* vt 0x10 */ virtual bool create() override;
/* vt 0x14 */ virtual bool remove() override;
/* vt 0x18 */ virtual bool execute() override;
/* vt 0x1C */ virtual bool draw() override;
/* vt 0x20 */ virtual ~dCameraGame_c() {}
/* vt 0x30 */ virtual void setView(const CamView &view) override;
CamId getCamId0x60() {
return field_0x060;
}
bool getField_0x078() const {
return field_0x078;
}
f32 getField_0x0AC() const {
return field_0x0AC;
}
void clearCamIds();
bool isCurrentTrend(const char *name) const;
void onFlag(u32 flag) {
mFlags |= flag;
}
void offFlag(u32 flag) {
mFlags &= ~flag;
}
void overrideCam(s32 camId, s32 priority, s16 roomId, bool unk);
private:
CamId getCamId();
void setCam(const CamId &id);
void setCam(s16 roomCamId, s16 roomId);
static void cacheIdxes();
static CamParamHeader *sHeader;
static f32 *sFloats;
static u16 *sFlags;
static CamParamStyle *sStyles;
static CamParamTrend *sTrends;
/* 0x02C */ dPolar field_0x02C;
/* 0x038 */ CamView mView2;
/* 0x058 */ u32 mFlags;
/* 0x05C */ UNKWORD field_0x05C;
/* 0x060 */ CamId field_0x060;
/* 0x068 */ s32 mCurrentTrendIdx;
/* 0x06C */ UNKWORD field_0x06C;
/* 0x070 */ UNKWORD field_0x070;
/* 0x074 */ UNKWORD field_0x074;
/* 0x078 */ bool field_0x078;
/* 0x079 */ u8 field_0x079;
/* 0x07A */ u8 field_0x07A;
/* 0x07C */ UNKWORD field_0x07C;
/* 0x080 */ CamId field_0x080;
/* 0x086 */ CamId field_0x086;
/* 0x08C */ UNKWORD field_0x08C;
/* 0x090 */ UNKWORD field_0x090;
/* 0x094 */ s16 field_0x094;
/* 0x096 */ s16 field_0x096;
/* 0x098 */ dAcObjBase_c *field_0x098;
/* 0x09C */ dAcRef_c<dAcObjBase_c> mRef;
/* 0x0A8 */ UNKWORD field_0x0A8;
/* 0x0AC */ f32 field_0x0AC;
/* 0x0B0 */ f32 field_0x0B0;
/* 0x0B4 */ UnkCamChecks mChk;
/* 0x22C */ UNKWORD field_0x22C;
/* 0x230 */ UNKWORD field_0x230;
/* 0x234 */ mVec3_c field_0x234;
/* 0x240 */ mVec3_c field_0x240;
/* 0x24C */ u8 _0x24C[0x264 - 0x24C];
/* 0x264 */ f32 field_0x264;
/* 0x268 */ f32 field_0x268;
/* 0x26C */ u8 _0x0[0x474 - 0x26C];
};
#endif