mirror of
https://github.com/zeldaret/ss
synced 2026-06-04 02:46:25 -04:00
228 lines
6.1 KiB
C++
228 lines
6.1 KiB
C++
#include <egg/core/eggAssertHeap.h>
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#include <egg/core/eggExpHeap.h>
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#include <egg/core/eggFrmHeap.h>
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#include <m/m_heap.h>
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namespace mHeap {
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u8 g_DefaultGameHeapId = 1;
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static const char *s_GameHeapNames[4] = {
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0,
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"ゲーム用汎用ヒープ1(mHeap::gameHeaps[1])",
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"ゲーム用汎用ヒープ2(mHeap::gameHeaps[2])",
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0,
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};
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#define MIN_ALIGN 0x20
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EGG::ExpHeap *g_gameHeaps[4];
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EGG::ExpHeap *s_SavedCurrentHeap;
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EGG::ExpHeap *g_archiveHeap;
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EGG::ExpHeap *g_commandHeap;
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EGG::ExpHeap *g_dylinkHeap;
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EGG::AssertHeap *g_assertHeap;
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u16 copyAttribute(u32 arg) {
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u16 result = 0;
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if ((arg & 1) != 0) {
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result = 1;
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}
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if ((arg & 2) != 0) {
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result |= 2;
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}
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if ((arg & 4) != 0) {
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result |= 4;
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}
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return result;
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}
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EGG::Heap *setCurrentHeap(EGG::Heap *heap) {
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return heap->becomeCurrentHeap();
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}
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EGG::ExpHeap *createExpHeap(size_t size, EGG::Heap *parent, const char *name, unsigned long align, unsigned long attrs) {
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if (parent == nullptr) {
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parent = EGG::Heap::sCurrentHeap;
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}
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if (align < MIN_ALIGN) {
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align = MIN_ALIGN;
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}
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if (size != 0xFFFFFFFF) {
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size = expHeapCost(size, align);
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} else {
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size = parent->getAllocatableSize(align);
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}
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void *mem = parent->alloc(size, align);
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EGG::ExpHeap *heap = nullptr;
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if (mem != nullptr) {
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heap = EGG::ExpHeap::create(mem, size, copyAttribute(attrs));
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if (heap == nullptr) {
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parent->free(mem);
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} else if (name != nullptr) {
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heap->mName = name;
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}
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}
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return heap;
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}
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size_t adjustExpHeap(EGG::ExpHeap *heap) {
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int ret = 0;
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if (heap != nullptr) {
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size_t ad = heap->adjust();
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size_t cost = mHeap::frmHeapCost(0, 4);
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if (ad >= cost) {
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ret = ad - cost;
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}
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}
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return ret;
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}
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size_t expHeapCost(size_t size, size_t align) {
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// TODO this generates an andc where it should be a nor + and
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size_t r5 = align - 1;
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return size + (~r5 & (r5 + 0x84));
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}
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EGG::FrmHeap *createFrmHeap(size_t size, EGG::Heap *parent, const char *name, unsigned long align, unsigned long attrs) {
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if (parent == nullptr) {
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parent = EGG::Heap::sCurrentHeap;
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}
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if (align < MIN_ALIGN) {
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align = MIN_ALIGN;
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}
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if (size != 0xFFFFFFFF) {
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size = expHeapCost(size, align);
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} else {
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size = parent->getAllocatableSize(align);
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}
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void *mem = parent->alloc(size, align);
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EGG::FrmHeap *heap = nullptr;
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if (mem != nullptr) {
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heap = EGG::FrmHeap::create(mem, size, copyAttribute(attrs));
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if (heap == nullptr) {
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parent->free(mem);
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} else if (name != nullptr) {
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heap->mName = name;
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}
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}
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return heap;
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}
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void destroyFrmHeap(EGG::FrmHeap *heap) {
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if (heap != nullptr) {
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heap->destroy();
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}
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}
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size_t adjustFrmHeap(EGG::FrmHeap *heap) {
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int ret = 0;
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if (heap != nullptr) {
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size_t ad = heap->adjust();
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size_t cost = mHeap::frmHeapCost(0, 4);
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if (ad >= cost) {
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ret = ad - cost;
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}
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}
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return ret;
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}
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size_t frmHeapCost(size_t size, size_t align) {
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size_t r5 = align - 1;
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return size + (~r5 & (r5 + 0x7d));
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}
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EGG::Heap **setTempHeap(EGG::Heap **prevHeap, EGG::Heap *tempNewHeap) {
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*prevHeap = tempNewHeap->becomeCurrentHeap();
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return prevHeap;
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}
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EGG::Heap **restoreTempHeap(EGG::Heap **prevHeap, s32 size) {
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if (prevHeap != nullptr) {
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(*prevHeap)->becomeCurrentHeap();
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if (size > 0) {
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delete prevHeap;
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}
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}
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return prevHeap;
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}
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EGG::ExpHeap *createHeap(size_t size, EGG::Heap *block, const char *name) {
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EGG::ExpHeap *heap = EGG::ExpHeap::create(size, block, 4);
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if (heap != nullptr) {
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heap->setGroupID(0);
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if (name != nullptr) {
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heap->mName = name;
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}
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} else {
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block->dump();
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}
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return heap;
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}
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void saveCurrentHeap() {
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s_SavedCurrentHeap = (EGG::ExpHeap*) EGG::Heap::sCurrentHeap;
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}
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void restoreCurrentHeap() {
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s_SavedCurrentHeap->becomeCurrentHeap();
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EGG::Heap::sCurrentHeap = nullptr;
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}
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EGG::FrmHeap *makeFrmHeapAndUpdate(size_t size, EGG::Heap *parentHeap, const char *name, s32 align, u32 unk) {
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EGG::FrmHeap *heap = createFrmHeap(size, parentHeap, name, align, unk);
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if (heap != nullptr) {
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EGG::Heap *heap2 = setCurrentHeap(heap);
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s_SavedCurrentHeap = (EGG::ExpHeap*)heap2;
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}
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return heap;
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}
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int getDefaultGameHeapId() {
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return g_DefaultGameHeapId;
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}
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inline bool isValidHeapId(u32 id) {
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return id >= 1 && id <= 2;
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}
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EGG::ExpHeap *createGameHeap(int heapId, size_t size, EGG::Heap *parent) {
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if (!isValidHeapId(heapId)) {
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return nullptr;
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}
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g_gameHeaps[heapId] = createHeap(size, parent, s_GameHeapNames[heapId]);
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if (heapId == g_DefaultGameHeapId) {
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g_gameHeaps[0] = g_gameHeaps[heapId];
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}
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return g_gameHeaps[heapId];
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}
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EGG::ExpHeap *createGameHeap1(size_t size, EGG::Heap *parent) {
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return createGameHeap(getDefaultGameHeapId(), size, parent);
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}
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EGG::ExpHeap *createArchiveHeap(size_t size, EGG::Heap *parent) {
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g_archiveHeap = createHeap(size, parent, "汎用ファイル読み込み用ヒープ(mHeap::archiveHeap)");
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return g_archiveHeap;
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}
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EGG::ExpHeap *createCommandHeap(size_t size, EGG::Heap *parent) {
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g_commandHeap = createHeap(size, parent, "DVD読み込みコマンド用ヒープ(mHeap::commandHeap)");
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return g_commandHeap;
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}
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EGG::ExpHeap *createDylinkHeap(size_t size, EGG::Heap *parent) {
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g_dylinkHeap = createHeap(size, parent, "ダイナミックリンク用ヒープ(mHeap::dylinkHeap)");
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return g_dylinkHeap;
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}
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EGG::AssertHeap *createAssertHeap(EGG::Heap *parent) {
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const char *name = "アサートヒープ(mHeap::assertHeap)";
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g_assertHeap = EGG::AssertHeap::create(EGG::AssertHeap::getSize(), parent);
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g_assertHeap->mName = name;
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return g_assertHeap;
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}
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EGG::Heap *makeHeapOnCurrentGameHeap(size_t size, char *name, s32 align, u32 flags) {
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return makeFrmHeapAndUpdate(size, g_gameHeaps[0], name, align, flags);
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}
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} // namespace mHeap
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