Files
ss/include/d/snd/d_snd_source.h
T
2025-05-31 21:21:12 +02:00

168 lines
5.2 KiB
C++

#ifndef D_SOUND_SOURCE_H
#define D_SOUND_SOURCE_H
#include "common.h"
#include "d/snd/d_snd_3d_actor.h"
#include "nw4r/ut/ut_list.h"
class dAcBase_c;
class dSoundSourceIf_c {
public:
virtual ~dSoundSourceIf_c() {}
#define SOUNDSOURCE_VIRTUAL(offset) virtual void vt_##offset() = 0;
SOUNDSOURCE_VIRTUAL(0x0C);
SOUNDSOURCE_VIRTUAL(0x10);
SOUNDSOURCE_VIRTUAL(0x14);
SOUNDSOURCE_VIRTUAL(0x18);
SOUNDSOURCE_VIRTUAL(0x1C);
SOUNDSOURCE_VIRTUAL(0x20);
SOUNDSOURCE_VIRTUAL(0x24);
SOUNDSOURCE_VIRTUAL(0x28);
SOUNDSOURCE_VIRTUAL(0x2C);
SOUNDSOURCE_VIRTUAL(0x30);
SOUNDSOURCE_VIRTUAL(0x34);
SOUNDSOURCE_VIRTUAL(0x38);
SOUNDSOURCE_VIRTUAL(0x3C);
SOUNDSOURCE_VIRTUAL(0x40);
SOUNDSOURCE_VIRTUAL(0x44);
virtual bool hasPlayingSounds() const = 0; // 0x48
SOUNDSOURCE_VIRTUAL(0x4C);
SOUNDSOURCE_VIRTUAL(0x50);
SOUNDSOURCE_VIRTUAL(0x54);
SOUNDSOURCE_VIRTUAL(0x58);
SOUNDSOURCE_VIRTUAL(0x5C);
SOUNDSOURCE_VIRTUAL(0x60);
SOUNDSOURCE_VIRTUAL(0x64);
SOUNDSOURCE_VIRTUAL(0x68);
SOUNDSOURCE_VIRTUAL(0x6C);
SOUNDSOURCE_VIRTUAL(0x70);
SOUNDSOURCE_VIRTUAL(0x74);
SOUNDSOURCE_VIRTUAL(0x78);
SOUNDSOURCE_VIRTUAL(0x7C);
SOUNDSOURCE_VIRTUAL(0x80);
SOUNDSOURCE_VIRTUAL(0x84);
SOUNDSOURCE_VIRTUAL(0x88);
SOUNDSOURCE_VIRTUAL(0x8C);
SOUNDSOURCE_VIRTUAL(0x90);
SOUNDSOURCE_VIRTUAL(0x94);
SOUNDSOURCE_VIRTUAL(0x98);
SOUNDSOURCE_VIRTUAL(0x9C);
SOUNDSOURCE_VIRTUAL(0xA0);
SOUNDSOURCE_VIRTUAL(0xA4);
SOUNDSOURCE_VIRTUAL(0xA8);
SOUNDSOURCE_VIRTUAL(0xAC);
SOUNDSOURCE_VIRTUAL(0xB0);
SOUNDSOURCE_VIRTUAL(0xB4);
SOUNDSOURCE_VIRTUAL(0xB8);
SOUNDSOURCE_VIRTUAL(0xBC);
SOUNDSOURCE_VIRTUAL(0xC0);
SOUNDSOURCE_VIRTUAL(0xC4);
SOUNDSOURCE_VIRTUAL(0xC8);
SOUNDSOURCE_VIRTUAL(0xCC);
SOUNDSOURCE_VIRTUAL(0xD0);
SOUNDSOURCE_VIRTUAL(0xD4);
SOUNDSOURCE_VIRTUAL(0xD8);
SOUNDSOURCE_VIRTUAL(0xDC);
SOUNDSOURCE_VIRTUAL(0xE0);
SOUNDSOURCE_VIRTUAL(0xE4);
SOUNDSOURCE_VIRTUAL(0xE8);
SOUNDSOURCE_VIRTUAL(0xEC);
SOUNDSOURCE_VIRTUAL(0xF0);
SOUNDSOURCE_VIRTUAL(0xF4);
SOUNDSOURCE_VIRTUAL(0xF8);
SOUNDSOURCE_VIRTUAL(0xFC);
virtual bool isReadyMaybe() = 0; // 0x100
virtual bool load(void *data, const char *name) = 0; // 0x104
virtual void setFrame(f32 frame) = 0; // 0x108
virtual void setRate(f32 frame) = 0; // 0x10C
virtual void set_0x164(UNKWORD val) = 0; // 0x114
SOUNDSOURCE_VIRTUAL(0x118);
SOUNDSOURCE_VIRTUAL(0x11C);
};
class dSoundSource_c : public dSoundSourceIf_c, public dSnd3DActor_c {
public:
dSoundSource_c(u8, dAcBase_c *, UNKWORD, UNKWORD);
virtual ~dSoundSource_c();
u32 getRemoConSoundVariant(u32 soundId) const;
// This is where it gets a bit wild and this class starts mixing in overrides between
// new virtual functions, which causes the vtable to list these functions in exactly this
// order.
virtual void d_s_vt_0x17C();
virtual void d_s_vt_0x180();
virtual void d_s_vt_0x184();
virtual void d_s_vt_0x188();
virtual void d_s_vt_0x18C();
virtual void d_s_vt_0x190();
virtual void d_s_vt_0x194();
virtual void d_vt_0x58() override;
virtual void d_s_vt_0x19C();
virtual void d_s_vt_0x1A0();
virtual void d_vt_0x5C() override;
virtual StartResult
SetupSound(nw4r::snd::SoundHandle *pHandle, u32 soundId, const StartInfo *pStartInfo, void *) override;
virtual void d_s_vt_0x1AC();
virtual void d_s_vt_0x1B0();
virtual void d_s_vt_0x1B4();
virtual void d_s_vt_0x1B8();
virtual void d_s_vt_0x1BC();
virtual void d_s_vt_0x1C0();
virtual void d_s_vt_0x1C4(bool flag, int fadeFrames);
virtual void d_s_vt_0x1C8();
virtual void d_s_vt_0x1CC();
virtual void d_vt_0x38(bool flag, int fadeFrames) override;
virtual void d_s_vt_0x1D4();
virtual void d_s_vt_0x1D8();
virtual void d_s_vt_0x1DC();
virtual void d_s_vt_0x1E0();
virtual void d_s_vt_0x1E4();
virtual void d_s_vt_0x1E8();
// Overrides of dSoundSourceIf_c
virtual bool hasPlayingSounds() const override;
private:
// at 0x00: dSoundSourceIf_c vtable
// at 0x04: dSnd3DActor_c sub-object
// at 0x58: thunk-vtable
/* 0xE8 */ u8 field_0xE8[0xF0 - 0xE8];
/* 0x0F0 */ UNKWORD field_0x0F0;
/* 0x0F4 */ UNKWORD field_0x0F4;
/* 0x0F8 */ dAcBase_c *mpPlayer;
/* 0x0FC */ u8 field_0x0FC;
/* 0x0FD */ u8 field_0x0FD;
/* 0x0FE */ u8 field_0x0FE;
/* 0x0FF */ u8 field_0x0FF;
/* 0x100 */ u8 field_0x100;
/* 0x101 */ u8 field_0x101;
/* 0x102 */ u8 field_0x102;
/* 0x104 */ UNKWORD field_0x104;
/* 0x108 */ UNKWORD field_0x108;
/* 0x10C */ UNKWORD field_0x10C;
/* 0x110 */ nw4r::ut::List field_0x110; // node offset 0xEC
/* 0x11C */ UNKWORD field_0x11C;
/* 0x120 */ nw4r::ut::List field_0x120; // node offset 0x4
/* 0x12C */ nw4r::ut::List field_0x12C; // node offset 0x4
/* 0x138 */ nw4r::ut::Node mNode;
/* 0x140 */ UNKWORD field_0x140;
/* 0x144 */ u8 _0x144[0x154 - 0x144];
/* 0x154 */ UNKWORD field_0x154;
/* 0x158 */ s16 field_0x158;
/* 0x15A */ s16 field_0x15A;
};
#endif