Files
ss/src/egg/gfx/eggLightTexture.cpp
T
2025-03-30 15:00:55 -04:00

629 lines
19 KiB
C++

#include "egg/gfx/eggLightTexture.h"
#include "common.h"
#include "egg/core/eggHeap.h"
#include "egg/gfx/eggCapTexture.h"
#include "egg/gfx/eggCpuTexture.h"
#include "egg/gfx/eggDrawGX.h"
#include "egg/gfx/eggLightObject.h"
#include "egg/gfx/eggLightTextureMgr.h"
#include "egg/gfx/eggStateGX.h"
#include "nw4r/g3d/g3d_light.h"
#include "nw4r/math/math_types.h"
#include "rvl/GX/GXBump.h"
#include "rvl/GX/GXGeometry.h"
#include "rvl/GX/GXTev.h"
#include "rvl/GX/GXTransform.h"
#include "rvl/GX/GXTypes.h"
#include "rvl/GX/GXVert.h"
#include "rvl/MTX/mtx.h"
#include "rvl/MTX/mtx44.h"
#include <cstring>
namespace EGG {
#define NUM_CPU_TEX 18
static CpuTexture *sCpuTexArray[NUM_CPU_TEX];
u16 LightTexture::sDrawWidth;
u16 LightTexture::sDrawHeight;
u16 LightTexture::sDrawPosX;
u16 LightTexture::sDrawPosY;
u16 LightTexture::sTexWidth;
u16 LightTexture::sTexHeight;
u16 LightTexture::sDrawNumX;
u16 LightTexture::sDrawNumY;
CpuTexture *LightTexture::spNormalEnvironment;
bool LightTexture::sUseDebug;
u16 LightTexture::sTextureSize = 0x20;
static s8 lbl_80574F3A = 0xFE;
template <>
const char *IBinary<LightTexture>::GetBinaryType() {
return "LTEX";
}
template <>
int IBinary<LightTexture>::GetVersion() {
return 3;
}
void LightTexture::fn_804AB270() {
GXSetNumChans(1);
GXSetCullMode(GX_CULL_BACK);
GXSetChanCtrl(GX_COLOR0A0, false, GX_SRC_VTX, GX_SRC_VTX, GX_LIGHT_NULL, GX_DF_SIGN, GX_AF_NONE);
GXSetChanCtrl(GX_COLOR1A1, false, GX_SRC_VTX, GX_SRC_VTX, GX_LIGHT_NULL, GX_DF_NONE, GX_AF_NONE);
GXSetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
GXSetZMode(false, GX_LEQUAL, false);
EGG::DrawGX::SetBlendMode(DrawGX::BLEND_14);
}
void LightTexture::fn_804AB310(const GXColor &color) {
GXSetNumTexGens(0);
GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, 0x3c, 0, 0x7d);
GXSetNumIndStages(0);
GXSetNumTevStages(1);
GXSetTevDirect(GX_TEVSTAGE0);
GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR_NULL);
GXSetTevKColor(GX_KCOLOR0, color);
GXSetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0);
GXSetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_1);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_KONST);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
EGG::DrawGX::SetBlendMode(DrawGX::BLEND_14);
}
static const GXTevColorArg sTevkColorArg[3] = {GX_CC_C0, GX_CC_C1, GX_CC_C2};
static const GXTevKColorSel sTevkColorSel[3] = {GX_TEV_KCSEL_K0, GX_TEV_KCSEL_K1, GX_TEV_KCSEL_K2};
static const GXIndTexMtxID sIndTexMtxId[3] = {GX_ITM_0, GX_ITM_1, GX_ITM_2};
void LightTexture::fn_804AB440() {
GXSetNumTexGens(1);
GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, 0x3c, 0, 0x7d);
GXSetNumIndStages(1);
GXSetIndTexOrder(GX_INDTEXSTAGE0, GX_TEXCOORD0, GX_TEXMAP0);
GXSetIndTexCoordScale(GX_INDTEXSTAGE0, GX_ITS_1, GX_ITS_1);
GXSetNumTevStages(3);
GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
for (int i = 0; i < 3; i++) {
GXTevStageID id = static_cast<GXTevStageID>(GX_TEVSTAGE0 + i);
GXTevColorArg tevColorArg = id == GX_TEVSTAGE0 ? GX_CC_ZERO : GX_CC_CPREV;
GXSetTevSwapMode(id, GX_TEV_SWAP0, GX_TEV_SWAP0);
GXSetTevOrder(id, GX_TEXCOORD_NULL, static_cast<GXTexMapID>(GX_TEXMAP1 + i), GX_COLOR_NULL);
GXSetTevKColorSel(id, sTevkColorSel[i]);
GXSetTevKAlphaSel(id, GX_TEV_KASEL_1);
GXSetTevColorIn(id, GX_CC_KONST, sTevkColorArg[i], GX_CC_TEXC, tevColorArg);
GXSetTevColorOp(id, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
GXSetTevAlphaIn(id, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
GXSetTevAlphaOp(id, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
GXSetTevIndirect(
id, GX_INDTEXSTAGE0, GX_ITF_8, GX_ITB_STU, sIndTexMtxId[i], GX_ITW_0, GX_ITW_0, false, false, GX_ITBA_OFF
);
}
EGG::DrawGX::SetBlendMode(DrawGX::BLEND_2);
}
void LightTexture::fn_804AB600() {
GXSetNumTexGens(2);
GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, 0x3c, 0, 0x7d);
GXSetTexCoordGen2(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_TEX0, 0x1e, 0, 0x7d);
GXSetNumIndStages(0);
GXSetNumTevStages(2);
GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
for (int i = 0; i < 2; i++) {
GXTevStageID id = static_cast<GXTevStageID>(GX_TEVSTAGE0 + i);
GXTevColorArg tevColorArg = id == GX_TEVSTAGE0 ? GX_CC_ZERO : GX_CC_CPREV;
GXSetTevOrder(
id, static_cast<GXTexCoordID>(GX_TEXCOORD0 + i), static_cast<GXTexMapID>(GX_TEXMAP0 + i), GX_COLOR_NULL
);
GXSetTevKColorSel(id, sTevkColorSel[i]);
GXSetTevKAlphaSel(id, GX_TEV_KASEL_1);
GXSetTevColorIn(id, GX_CC_KONST, sTevkColorArg[i], GX_CC_TEXC, tevColorArg);
GXSetTevColorOp(id, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
GXSetTevAlphaIn(id, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
GXSetTevAlphaOp(id, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
GXSetTevDirect(id);
}
EGG::DrawGX::SetBlendMode(DrawGX::BLEND_2);
}
void LightTexture::initialize(u16 textureSize, Heap *pHeap) {
static const int sCpuTexGradientOp[NUM_CPU_TEX] = {0, 0, 0, 1, 2, 3, 4, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0};
if (pHeap == nullptr) {
pHeap = Heap::getCurrentHeap();
}
sTextureSize = textureSize;
for (int i = 0; i < NUM_CPU_TEX; i++) {
sCpuTexArray[i] = new (pHeap) CpuTexture(64, 4, i < 10 ? GX_TF_I8 : GX_TF_RGBA8);
CpuTexture *tex = sCpuTexArray[i];
tex->configure();
tex->setWrapS(GX_REPEAT);
tex->setWrapT(GX_REPEAT);
u16 a = 32;
u16 b = 64;
switch (i) {
case 1: a = 0; break;
case 2: a = 16; break;
case 7:
a = 4;
b = 36;
break;
case 8:
a = 10;
b = 42;
break;
case 9:
a = 13;
b = 45;
break;
}
tex->allocate(pHeap);
tex->fillGradient(sCpuTexGradientOp[i], 0x73, a + 1, b - 1, DrawGX::BLACK, DrawGX::WHITE, true, true);
}
if (sTextureSize == 0x100) {
lbl_80574F3A = 1;
} else if (sTextureSize == 0x80) {
lbl_80574F3A = 0;
} else if (sTextureSize == 0x40) {
lbl_80574F3A = -1;
} else if (sTextureSize == 0x20) {
lbl_80574F3A = -2;
} else if (sTextureSize == 0x10) {
lbl_80574F3A = -3;
} else if (sTextureSize == 0x8) {
lbl_80574F3A = -4;
} else if (sTextureSize == 0x4) {
lbl_80574F3A = -5;
}
spNormalEnvironment = new (pHeap) CpuTexture(sTextureSize, sTextureSize, GX_TF_RGBA8);
spNormalEnvironment->configure();
spNormalEnvironment->allocate(pHeap);
spNormalEnvironment->fillNormalMapSphere(1.0f, 0.5f);
spNormalEnvironment->setFilt(GX_NEAR, GX_NEAR);
spNormalEnvironment->setWrap(GX_REPEAT, GX_REPEAT);
}
LightTexture::LightTexture(const char *name, const LightTextureManager *mgr)
: CapTexture(sTextureSize, sTextureSize, GX_TF_RGBA8) {
mpMgr = mgr;
mNumData = mgr->getMaxNumLightTextures();
field_0x35 = 0;
field_0x36 = 0;
mLightType = 0;
field_0x38.set(0.0f, 0.0f, 0.0f);
mpFloatData = nullptr;
mpByteData1 = nullptr;
mpByteData2 = nullptr;
field_0x50 = 1.0f;
field_0x94 = 0;
field_0x98 = 1.0f;
size_t len = std::strlen(name);
if (len >= 0x1F) {
len = 0x1E;
}
int i = 0;
for (; i < len; i++) {
mName1[i] = name[i];
}
mName1[len] = '\0';
for (size_t i = 0; i < sizeof(mName2); i++) {
mName2[i] = '\0';
}
field_0x9C = 0;
mpFloatData = new float[mNumData];
mpByteData1 = new char[mNumData];
mpByteData2 = new u8[mNumData];
for (int i = 0; i < mNumData; i++) {
mpByteData2[i] = 0;
mpFloatData[i] = 1.0f;
mpByteData1[i] = 0;
}
}
LightTexture::~LightTexture() {
delete[] mpFloatData;
delete[] mpByteData1;
delete[] mpByteData2;
}
void LightTexture::configure() {
CapTexture::configure();
if (sUseDebug) {
allocWithHeaderDebug(nullptr);
} else {
allocate(nullptr);
}
setWrap(GX_CLAMP, GX_CLAMP);
setPixModeSync(false);
}
void LightTexture::loadTextureData(int index, void *data, GXTexFmt fmt) {
CpuTexture *pTex = sCpuTexArray[index];
CpuTexture tmpTex(64, 4, fmt);
tmpTex.configure();
tmpTex.setBuffer(data);
for (u32 y = 0; y < 4; y++) {
for (int x = 0; x < 32; x++) {
pTex->setColor(x, y, tmpTex.getColor(x + 32, y));
}
for (int x = 0; x < 32; x++) {
pTex->setColor(x + 32, y, tmpTex.getColor(x, y));
}
}
pTex->flush();
}
void LightTexture::loadTextureFromResTimg(int index, EGG::ResTIMG *img) {
loadTextureData(index, img + 1, static_cast<GXTexFmt>(img->format));
}
void LightTexture::initDrawSetting(u16 u1, u16 u2, u16 u3, u16 u4) {
static const u8 ALIGN_DECL(32) sVtxBuf[] = {0, 0, 0, 1, 1, 1, 1, 0};
nw4r::math::MTX44 mtx;
C_MTXOrtho(mtx, u4, 0.0f, 0.0f, u3, 0.0f, 1.0f);
StateGX::GXSetProjection_(mtx, GX_ORTHOGRAPHIC);
StateGX::GXSetViewport_(u1, u2, u3, u4, 0.0f, 1.0f);
StateGX::GXSetScissor_(u1, u2, u3, u4);
StateGX::GXSetScissorBoxOffset_(0, 0);
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_INDEX8);
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GXSetArray(GX_VA_POS, sVtxBuf, 2);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_CLR_RGB, GX_RGB565, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_CLR_RGBA, GX_F32, 0);
sTexWidth = sTextureSize;
sDrawNumX = u3 / sTextureSize;
sTexHeight = sTextureSize;
sDrawNumY = u4 / sTextureSize;
sDrawWidth = u3;
sDrawHeight = u4;
sDrawPosX = u1;
sDrawPosY = u2;
fn_804AB270();
GXSetCurrentMtx(0);
GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
}
void LightTexture::getTexDimensions(u16 *x, u16 *y, u16 *w, u16 *h, u16 count) {
*x = sDrawPosX;
*y = sDrawPosY;
u16 s1 = count / (sDrawNumX + 1);
u16 wp = (count - s1 * sDrawNumX);
*w = wp * sTexWidth;
*h = (s1 + 1) * sTexHeight;
}
void LightTexture::fn_804AC0A0(int i, int *x, int *y) {
*y = i / sDrawNumX;
*x = sTexWidth * (i % sDrawNumX);
*y *= sTexHeight;
}
static const nw4r::math::MTX34 sIdentityMtx(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
void LightTexture::fn_804AC0E0(int i, const GXColor &color, bool b) {
field_0x9F = 0;
field_0x9C = 1;
int w, h;
fn_804AC0A0(i, &w, &h);
nw4r::math::MTX34 mtx = sIdentityMtx;
mtx._00 *= sTexWidth;
mtx._11 *= sTexHeight;
mtx._03 = w;
mtx._13 = sDrawHeight - (h + sTexHeight);
GXLoadPosMtxImm(mtx, 0);
GXLoadTexMtxImm(sIdentityMtx, 0x1E, GX_MTX_2x4);
GXColor c;
if ((field_0x36 & 1) != 0) {
const nw4r::g3d::AmbLightObj &obj = mpMgr->GetAmbientObj(field_0x35);
c.r = obj.r;
c.g = obj.g;
c.b = obj.b;
c.a = obj.a;
c.r = c.r * field_0x50;
c.g = c.g * field_0x50;
c.b = c.b * field_0x50;
c.a = 0xFF;
} else {
c = DrawGX::BLACK;
}
fn_804AB310(c);
f32 origin = 0.0f;
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
f32 d = 0.99f;
GXPosition1x8(0);
GXPosition2f32(origin, origin);
GXPosition1x8(1);
GXPosition2f32(origin, origin - d);
GXPosition1x8(2);
GXPosition2f32(d + origin, origin - d);
GXPosition1x8(3);
GXPosition2f32(d + origin, origin);
switch (mLightType) {
case 0:
case 2:
spNormalEnvironment->load(GX_TEXMAP0);
fn_804AB440();
field_0x9D = 3;
field_0x9E = 1;
break;
case 1:
fn_804AB600();
field_0x9D = 2;
field_0x9E = 0;
break;
}
for (int i = 0; i < mpMgr->getMaxNumLightTextures(); i++) {
if (mpMgr->GetLightObject(i) == nullptr) {
break;
}
addLight(*mpMgr->GetLightObject(i));
}
int remainder = field_0x9F % field_0x9D;
if (remainder > 0) {
for (; remainder < field_0x9D; remainder++) {
DrawGX::SetTevColor(
static_cast<GXTevRegID>(GX_TEVREG0 + remainder), DrawGX::BLACK,
static_cast<GXTevKColorID>(GX_KCOLOR0 + remainder), DrawGX::BLACK
);
}
f32 origin = GetLightType() != 2 ? 0.0f : 0.5f;
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
f32 d = 0.99f;
GXPosition1x8(0);
GXPosition2f32(origin, origin);
GXPosition1x8(1);
GXPosition2f32(origin, origin - d);
GXPosition1x8(2);
GXPosition2f32(d + origin, origin - d);
GXPosition1x8(3);
GXPosition2f32(d + origin, origin);
}
field_0x9C = 2;
if (b) {
onCapFlag(1);
onCapFlag(2);
setClearColor(color);
} else {
offCapFlag(1);
offCapFlag(2);
}
capture(sDrawPosX + w, sDrawPosY + h, false, -1);
field_0x9C = 0;
}
void LightTexture::draw(int i) {
if ((field_0x36 & 2) == 0) {
return;
}
LightTexture *other = mpMgr->getTextureByName(mName2);
if (other == nullptr) {
return;
}
field_0x9F = 0;
int w, h;
fn_804AC0A0(i, &w, &h);
load(GX_TEXMAP0);
other->load(GX_TEXMAP1);
DrawGX::SetMat_ColorChannel(DrawGX::COLORCHAN_1);
DrawGX::SetMat_TexGen(DrawGX::TEXGEN_1);
DrawGX::SetMat_Ind();
DrawGX::SetMat_PE(DrawGX::ZMODE_0, DrawGX::BLEND_14);
GXSetNumTevStages(2);
u8 val = field_0x98 * 255.0f;
GXSetTevColor(GX_TEVREG0, (GXColor){val, val, val, val});
GXSetTevDirect(GX_TEVSTAGE0);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP1, GX_COLOR_NULL);
GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ONE, GX_CC_TEXC, GX_CC_C0, GX_CC_ZERO);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
GXSetTevDirect(GX_TEVSTAGE1);
GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
GXSetTevSwapMode(GX_TEVSTAGE1, GX_TEV_SWAP0, GX_TEV_SWAP0);
GXSetTevColorIn(GX_TEVSTAGE1, GX_CC_ZERO, GX_CC_CPREV, GX_CC_TEXC, GX_CC_ZERO);
GXSetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GXSetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
GXSetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
nw4r::math::MTX34 mtx = sIdentityMtx;
mtx._00 *= sTexWidth;
mtx._11 *= sTexHeight;
mtx._03 = w;
mtx._13 = sDrawHeight - (h + sTexHeight);
GXLoadPosMtxImm(mtx, 0);
GXLoadTexMtxImm(sIdentityMtx, 0x1E, GX_MTX_2x4);
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition1x8(0);
GXPosition2f32(0.0f, 1.0f);
GXPosition1x8(1);
GXPosition2f32(0.0f, 0.0f);
GXPosition1x8(2);
GXPosition2f32(1.0f, 0.0f);
GXPosition1x8(3);
GXPosition2f32(1.0f, 1.0f);
capture(sDrawPosX + w, sDrawPosY + h, false, -1);
}
void LightTexture::beginDebugDraw() {
DrawGX::SetMat_ColorChannel(DrawGX::COLORCHAN_1);
DrawGX::SetMat_TexGen(DrawGX::TEXGEN_1);
DrawGX::SetMat_Ind();
DrawGX::SetMat_PE(DrawGX::ZMODE_0, DrawGX::BLEND_14);
GXSetNumTevStages(1);
GXSetTevDirect(GX_TEVSTAGE0);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
}
void LightTexture::debugDraw(int i) {
StateGX::ScopedDither ditherGuard(false);
field_0x9F = 0;
int u1, u2;
fn_804AC0A0(i, &u1, &u2);
load(GX_TEXMAP0);
nw4r::math::MTX34 mtx;
PSMTXScale(mtx, sTexWidth, sTexHeight, 1.0f);
mtx._03 = u1;
mtx._13 = sDrawHeight - (u2 + sTexHeight);
GXLoadPosMtxImm(mtx, 0);
GXLoadTexMtxImm(sIdentityMtx, 0x1E, GX_MTX_2x4);
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition1x8(0);
GXPosition2f32(0.0f, 1.0f);
GXPosition1x8(1);
GXPosition2f32(0.0f, 0.0f);
GXPosition1x8(2);
GXPosition2f32(1.0f, 0.0f);
GXPosition1x8(3);
GXPosition2f32(1.0f, 1.0f);
}
void LightTexture::addLight(const EGG::LightObject &obj) {
if (!(obj.CheckFlag1() && obj.CheckFlag0x20() && (mpByteData1[obj.GetIndex()] & 1) != 0 &&
(field_0x9F < 2 || mLightType != 1))) {
return;
}
nw4r::math::VEC3 vec;
GXColor color;
obj.fn_804A9C30(this, &vec, &color);
int remainder = field_0x9F % field_0x9D;
if (field_0x9F == field_0x9D) {
GXSetBlendMode(GX_BM_BLEND, GX_BL_ONE, GX_BL_ONE, GX_LO_CLEAR);
}
sCpuTexArray[mpByteData2[obj.GetIndex()]]->load(static_cast<GXTexMapID>(field_0x9E + remainder));
GXColor blk = obj.GetBlack();
f32 mult = obj.getField0x30();
blk = (GXColor){blk.r * mult, blk.g * mult, blk.b * mult, obj.GetBlack().a};
DrawGX::SetTevColor(
static_cast<GXTevRegID>(GX_TEVREG0 + remainder), color, static_cast<GXTevKColorID>(GX_KCOLOR0 + remainder), blk
);
if (GetLightType() == 0 || GetLightType() == 2) {
f32 mtx[2][3];
mtx[0][0] = -vec.x * 0.485f;
mtx[0][1] = -vec.y * 0.485f;
mtx[0][2] = -vec.z * 0.485f;
mtx[1][0] = 0.0f;
mtx[1][1] = 0.0f;
mtx[1][2] = 0.0f;
GXSetIndTexMtx(sIndTexMtxId[remainder], mtx, -1);
}
if (remainder == field_0x9D - 1) {
f32 v = GetLightType() != 2 ? 0.0f : 0.5f;
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition1x8(0);
GXPosition2f32(v, v);
GXPosition1x8(1);
GXPosition2f32(v, v - 0.99f);
GXPosition1x8(2);
GXPosition2f32(v + 0.99f, v - 0.99f);
GXPosition1x8(3);
GXPosition2f32(v + 0.99f, v);
}
field_0x9F++;
}
void LightTexture::SetBinaryInner(const Bin &bin) {
// TODO
}
void LightTexture::GetBinaryInner(Bin *pOutBin) const {
pOutBin->mData.mType = mLightType;
pOutBin->mData.mNumEntries = mNumData;
std::strncpy(pOutBin->mData.mName, mName1, sizeof(mName1));
SubData *dat = pOutBin->mData.mSubData;
for (int i = 0; i < mNumData; i++) {
dat[i].field_0x05 = 0;
if (getByte1(i) & 1) {
dat[i].field_0x05 |= 1;
}
dat[i].mIntensity = getFloat(i);
dat[i].mGradientUsed = getByte2(i);
}
pOutBin->mData.field_0x02 = 0;
if (field_0x36 & 1) {
pOutBin->mData.field_0x02 |= 1;
}
if (field_0x36 & 2) {
pOutBin->mData.field_0x02 |= 2;
}
pOutBin->mData.field_0x03 = field_0x35;
pOutBin->mData.field_0x2C = field_0x50;
std::strcpy(pOutBin->mData.mName2, mName2);
pOutBin->mData.field_0x54 = field_0x98;
}
size_t LightTexture::GetBinarySize() const {
return sizeof(Bin) + (mNumData - 1) * sizeof(SubData);
}
} // namespace EGG