mirror of
https://github.com/zeldaret/ss
synced 2026-05-24 07:10:53 -04:00
629 lines
19 KiB
C++
629 lines
19 KiB
C++
#include "egg/gfx/eggLightTexture.h"
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#include "common.h"
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#include "egg/core/eggHeap.h"
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#include "egg/gfx/eggCapTexture.h"
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#include "egg/gfx/eggCpuTexture.h"
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#include "egg/gfx/eggDrawGX.h"
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#include "egg/gfx/eggLightObject.h"
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#include "egg/gfx/eggLightTextureMgr.h"
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#include "egg/gfx/eggStateGX.h"
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#include "nw4r/g3d/g3d_light.h"
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#include "nw4r/math/math_types.h"
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#include "rvl/GX/GXBump.h"
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#include "rvl/GX/GXGeometry.h"
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#include "rvl/GX/GXTev.h"
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#include "rvl/GX/GXTransform.h"
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#include "rvl/GX/GXTypes.h"
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#include "rvl/GX/GXVert.h"
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#include "rvl/MTX/mtx.h"
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#include "rvl/MTX/mtx44.h"
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#include <cstring>
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namespace EGG {
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#define NUM_CPU_TEX 18
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static CpuTexture *sCpuTexArray[NUM_CPU_TEX];
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u16 LightTexture::sDrawWidth;
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u16 LightTexture::sDrawHeight;
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u16 LightTexture::sDrawPosX;
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u16 LightTexture::sDrawPosY;
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u16 LightTexture::sTexWidth;
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u16 LightTexture::sTexHeight;
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u16 LightTexture::sDrawNumX;
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u16 LightTexture::sDrawNumY;
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CpuTexture *LightTexture::spNormalEnvironment;
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bool LightTexture::sUseDebug;
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u16 LightTexture::sTextureSize = 0x20;
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static s8 lbl_80574F3A = 0xFE;
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template <>
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const char *IBinary<LightTexture>::GetBinaryType() {
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return "LTEX";
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}
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template <>
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int IBinary<LightTexture>::GetVersion() {
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return 3;
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}
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void LightTexture::fn_804AB270() {
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GXSetNumChans(1);
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GXSetCullMode(GX_CULL_BACK);
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GXSetChanCtrl(GX_COLOR0A0, false, GX_SRC_VTX, GX_SRC_VTX, GX_LIGHT_NULL, GX_DF_SIGN, GX_AF_NONE);
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GXSetChanCtrl(GX_COLOR1A1, false, GX_SRC_VTX, GX_SRC_VTX, GX_LIGHT_NULL, GX_DF_NONE, GX_AF_NONE);
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GXSetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
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GXSetZMode(false, GX_LEQUAL, false);
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EGG::DrawGX::SetBlendMode(DrawGX::BLEND_14);
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}
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void LightTexture::fn_804AB310(const GXColor &color) {
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GXSetNumTexGens(0);
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GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, 0x3c, 0, 0x7d);
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GXSetNumIndStages(0);
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GXSetNumTevStages(1);
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GXSetTevDirect(GX_TEVSTAGE0);
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GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
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GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR_NULL);
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GXSetTevKColor(GX_KCOLOR0, color);
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GXSetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0);
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GXSetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_1);
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GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_KONST);
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GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
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GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
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GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
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EGG::DrawGX::SetBlendMode(DrawGX::BLEND_14);
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}
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static const GXTevColorArg sTevkColorArg[3] = {GX_CC_C0, GX_CC_C1, GX_CC_C2};
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static const GXTevKColorSel sTevkColorSel[3] = {GX_TEV_KCSEL_K0, GX_TEV_KCSEL_K1, GX_TEV_KCSEL_K2};
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static const GXIndTexMtxID sIndTexMtxId[3] = {GX_ITM_0, GX_ITM_1, GX_ITM_2};
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void LightTexture::fn_804AB440() {
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GXSetNumTexGens(1);
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GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, 0x3c, 0, 0x7d);
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GXSetNumIndStages(1);
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GXSetIndTexOrder(GX_INDTEXSTAGE0, GX_TEXCOORD0, GX_TEXMAP0);
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GXSetIndTexCoordScale(GX_INDTEXSTAGE0, GX_ITS_1, GX_ITS_1);
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GXSetNumTevStages(3);
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GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
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for (int i = 0; i < 3; i++) {
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GXTevStageID id = static_cast<GXTevStageID>(GX_TEVSTAGE0 + i);
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GXTevColorArg tevColorArg = id == GX_TEVSTAGE0 ? GX_CC_ZERO : GX_CC_CPREV;
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GXSetTevSwapMode(id, GX_TEV_SWAP0, GX_TEV_SWAP0);
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GXSetTevOrder(id, GX_TEXCOORD_NULL, static_cast<GXTexMapID>(GX_TEXMAP1 + i), GX_COLOR_NULL);
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GXSetTevKColorSel(id, sTevkColorSel[i]);
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GXSetTevKAlphaSel(id, GX_TEV_KASEL_1);
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GXSetTevColorIn(id, GX_CC_KONST, sTevkColorArg[i], GX_CC_TEXC, tevColorArg);
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GXSetTevColorOp(id, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
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GXSetTevAlphaIn(id, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
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GXSetTevAlphaOp(id, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
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GXSetTevIndirect(
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id, GX_INDTEXSTAGE0, GX_ITF_8, GX_ITB_STU, sIndTexMtxId[i], GX_ITW_0, GX_ITW_0, false, false, GX_ITBA_OFF
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);
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}
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EGG::DrawGX::SetBlendMode(DrawGX::BLEND_2);
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}
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void LightTexture::fn_804AB600() {
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GXSetNumTexGens(2);
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GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, 0x3c, 0, 0x7d);
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GXSetTexCoordGen2(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_TEX0, 0x1e, 0, 0x7d);
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GXSetNumIndStages(0);
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GXSetNumTevStages(2);
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GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
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for (int i = 0; i < 2; i++) {
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GXTevStageID id = static_cast<GXTevStageID>(GX_TEVSTAGE0 + i);
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GXTevColorArg tevColorArg = id == GX_TEVSTAGE0 ? GX_CC_ZERO : GX_CC_CPREV;
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GXSetTevOrder(
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id, static_cast<GXTexCoordID>(GX_TEXCOORD0 + i), static_cast<GXTexMapID>(GX_TEXMAP0 + i), GX_COLOR_NULL
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);
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GXSetTevKColorSel(id, sTevkColorSel[i]);
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GXSetTevKAlphaSel(id, GX_TEV_KASEL_1);
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GXSetTevColorIn(id, GX_CC_KONST, sTevkColorArg[i], GX_CC_TEXC, tevColorArg);
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GXSetTevColorOp(id, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
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GXSetTevAlphaIn(id, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
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GXSetTevAlphaOp(id, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
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GXSetTevDirect(id);
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}
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EGG::DrawGX::SetBlendMode(DrawGX::BLEND_2);
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}
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void LightTexture::initialize(u16 textureSize, Heap *pHeap) {
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static const int sCpuTexGradientOp[NUM_CPU_TEX] = {0, 0, 0, 1, 2, 3, 4, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0};
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if (pHeap == nullptr) {
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pHeap = Heap::getCurrentHeap();
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}
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sTextureSize = textureSize;
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for (int i = 0; i < NUM_CPU_TEX; i++) {
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sCpuTexArray[i] = new (pHeap) CpuTexture(64, 4, i < 10 ? GX_TF_I8 : GX_TF_RGBA8);
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CpuTexture *tex = sCpuTexArray[i];
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tex->configure();
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tex->setWrapS(GX_REPEAT);
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tex->setWrapT(GX_REPEAT);
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u16 a = 32;
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u16 b = 64;
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switch (i) {
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case 1: a = 0; break;
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case 2: a = 16; break;
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case 7:
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a = 4;
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b = 36;
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break;
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case 8:
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a = 10;
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b = 42;
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break;
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case 9:
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a = 13;
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b = 45;
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break;
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}
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tex->allocate(pHeap);
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tex->fillGradient(sCpuTexGradientOp[i], 0x73, a + 1, b - 1, DrawGX::BLACK, DrawGX::WHITE, true, true);
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}
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if (sTextureSize == 0x100) {
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lbl_80574F3A = 1;
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} else if (sTextureSize == 0x80) {
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lbl_80574F3A = 0;
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} else if (sTextureSize == 0x40) {
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lbl_80574F3A = -1;
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} else if (sTextureSize == 0x20) {
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lbl_80574F3A = -2;
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} else if (sTextureSize == 0x10) {
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lbl_80574F3A = -3;
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} else if (sTextureSize == 0x8) {
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lbl_80574F3A = -4;
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} else if (sTextureSize == 0x4) {
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lbl_80574F3A = -5;
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}
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spNormalEnvironment = new (pHeap) CpuTexture(sTextureSize, sTextureSize, GX_TF_RGBA8);
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spNormalEnvironment->configure();
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spNormalEnvironment->allocate(pHeap);
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spNormalEnvironment->fillNormalMapSphere(1.0f, 0.5f);
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spNormalEnvironment->setFilt(GX_NEAR, GX_NEAR);
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spNormalEnvironment->setWrap(GX_REPEAT, GX_REPEAT);
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}
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LightTexture::LightTexture(const char *name, const LightTextureManager *mgr)
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: CapTexture(sTextureSize, sTextureSize, GX_TF_RGBA8) {
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mpMgr = mgr;
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mNumData = mgr->getMaxNumLightTextures();
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field_0x35 = 0;
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field_0x36 = 0;
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mLightType = 0;
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field_0x38.set(0.0f, 0.0f, 0.0f);
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mpFloatData = nullptr;
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mpByteData1 = nullptr;
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mpByteData2 = nullptr;
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field_0x50 = 1.0f;
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field_0x94 = 0;
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field_0x98 = 1.0f;
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size_t len = std::strlen(name);
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if (len >= 0x1F) {
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len = 0x1E;
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}
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int i = 0;
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for (; i < len; i++) {
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mName1[i] = name[i];
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}
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mName1[len] = '\0';
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for (size_t i = 0; i < sizeof(mName2); i++) {
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mName2[i] = '\0';
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}
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field_0x9C = 0;
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mpFloatData = new float[mNumData];
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mpByteData1 = new char[mNumData];
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mpByteData2 = new u8[mNumData];
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for (int i = 0; i < mNumData; i++) {
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mpByteData2[i] = 0;
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mpFloatData[i] = 1.0f;
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mpByteData1[i] = 0;
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}
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}
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LightTexture::~LightTexture() {
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delete[] mpFloatData;
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delete[] mpByteData1;
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delete[] mpByteData2;
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}
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void LightTexture::configure() {
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CapTexture::configure();
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if (sUseDebug) {
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allocWithHeaderDebug(nullptr);
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} else {
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allocate(nullptr);
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}
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setWrap(GX_CLAMP, GX_CLAMP);
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setPixModeSync(false);
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}
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void LightTexture::loadTextureData(int index, void *data, GXTexFmt fmt) {
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CpuTexture *pTex = sCpuTexArray[index];
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CpuTexture tmpTex(64, 4, fmt);
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tmpTex.configure();
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tmpTex.setBuffer(data);
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for (u32 y = 0; y < 4; y++) {
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for (int x = 0; x < 32; x++) {
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pTex->setColor(x, y, tmpTex.getColor(x + 32, y));
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}
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for (int x = 0; x < 32; x++) {
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pTex->setColor(x + 32, y, tmpTex.getColor(x, y));
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}
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}
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pTex->flush();
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}
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void LightTexture::loadTextureFromResTimg(int index, EGG::ResTIMG *img) {
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loadTextureData(index, img + 1, static_cast<GXTexFmt>(img->format));
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}
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void LightTexture::initDrawSetting(u16 u1, u16 u2, u16 u3, u16 u4) {
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static const u8 ALIGN_DECL(32) sVtxBuf[] = {0, 0, 0, 1, 1, 1, 1, 0};
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nw4r::math::MTX44 mtx;
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C_MTXOrtho(mtx, u4, 0.0f, 0.0f, u3, 0.0f, 1.0f);
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StateGX::GXSetProjection_(mtx, GX_ORTHOGRAPHIC);
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StateGX::GXSetViewport_(u1, u2, u3, u4, 0.0f, 1.0f);
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StateGX::GXSetScissor_(u1, u2, u3, u4);
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StateGX::GXSetScissorBoxOffset_(0, 0);
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GXClearVtxDesc();
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GXSetVtxDesc(GX_VA_POS, GX_INDEX8);
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GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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GXSetArray(GX_VA_POS, sVtxBuf, 2);
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GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_CLR_RGB, GX_RGB565, 0);
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GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_CLR_RGBA, GX_F32, 0);
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sTexWidth = sTextureSize;
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sDrawNumX = u3 / sTextureSize;
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sTexHeight = sTextureSize;
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sDrawNumY = u4 / sTextureSize;
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sDrawWidth = u3;
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sDrawHeight = u4;
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sDrawPosX = u1;
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sDrawPosY = u2;
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fn_804AB270();
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GXSetCurrentMtx(0);
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GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
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}
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void LightTexture::getTexDimensions(u16 *x, u16 *y, u16 *w, u16 *h, u16 count) {
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*x = sDrawPosX;
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*y = sDrawPosY;
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u16 s1 = count / (sDrawNumX + 1);
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u16 wp = (count - s1 * sDrawNumX);
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*w = wp * sTexWidth;
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*h = (s1 + 1) * sTexHeight;
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}
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void LightTexture::fn_804AC0A0(int i, int *x, int *y) {
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*y = i / sDrawNumX;
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*x = sTexWidth * (i % sDrawNumX);
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*y *= sTexHeight;
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}
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static const nw4r::math::MTX34 sIdentityMtx(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
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void LightTexture::fn_804AC0E0(int i, const GXColor &color, bool b) {
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field_0x9F = 0;
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field_0x9C = 1;
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int w, h;
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fn_804AC0A0(i, &w, &h);
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nw4r::math::MTX34 mtx = sIdentityMtx;
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mtx._00 *= sTexWidth;
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mtx._11 *= sTexHeight;
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mtx._03 = w;
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mtx._13 = sDrawHeight - (h + sTexHeight);
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GXLoadPosMtxImm(mtx, 0);
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GXLoadTexMtxImm(sIdentityMtx, 0x1E, GX_MTX_2x4);
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GXColor c;
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if ((field_0x36 & 1) != 0) {
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const nw4r::g3d::AmbLightObj &obj = mpMgr->GetAmbientObj(field_0x35);
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c.r = obj.r;
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c.g = obj.g;
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c.b = obj.b;
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c.a = obj.a;
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c.r = c.r * field_0x50;
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c.g = c.g * field_0x50;
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c.b = c.b * field_0x50;
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c.a = 0xFF;
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} else {
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c = DrawGX::BLACK;
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}
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fn_804AB310(c);
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f32 origin = 0.0f;
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GXBegin(GX_QUADS, GX_VTXFMT0, 4);
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f32 d = 0.99f;
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GXPosition1x8(0);
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GXPosition2f32(origin, origin);
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GXPosition1x8(1);
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GXPosition2f32(origin, origin - d);
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GXPosition1x8(2);
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GXPosition2f32(d + origin, origin - d);
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GXPosition1x8(3);
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GXPosition2f32(d + origin, origin);
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switch (mLightType) {
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case 0:
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case 2:
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spNormalEnvironment->load(GX_TEXMAP0);
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fn_804AB440();
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field_0x9D = 3;
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field_0x9E = 1;
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break;
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case 1:
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fn_804AB600();
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field_0x9D = 2;
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field_0x9E = 0;
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break;
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}
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for (int i = 0; i < mpMgr->getMaxNumLightTextures(); i++) {
|
|
if (mpMgr->GetLightObject(i) == nullptr) {
|
|
break;
|
|
}
|
|
addLight(*mpMgr->GetLightObject(i));
|
|
}
|
|
|
|
int remainder = field_0x9F % field_0x9D;
|
|
if (remainder > 0) {
|
|
for (; remainder < field_0x9D; remainder++) {
|
|
DrawGX::SetTevColor(
|
|
static_cast<GXTevRegID>(GX_TEVREG0 + remainder), DrawGX::BLACK,
|
|
static_cast<GXTevKColorID>(GX_KCOLOR0 + remainder), DrawGX::BLACK
|
|
);
|
|
}
|
|
|
|
f32 origin = GetLightType() != 2 ? 0.0f : 0.5f;
|
|
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
|
f32 d = 0.99f;
|
|
GXPosition1x8(0);
|
|
GXPosition2f32(origin, origin);
|
|
|
|
GXPosition1x8(1);
|
|
GXPosition2f32(origin, origin - d);
|
|
|
|
GXPosition1x8(2);
|
|
GXPosition2f32(d + origin, origin - d);
|
|
|
|
GXPosition1x8(3);
|
|
GXPosition2f32(d + origin, origin);
|
|
}
|
|
|
|
field_0x9C = 2;
|
|
if (b) {
|
|
onCapFlag(1);
|
|
onCapFlag(2);
|
|
setClearColor(color);
|
|
} else {
|
|
offCapFlag(1);
|
|
offCapFlag(2);
|
|
}
|
|
capture(sDrawPosX + w, sDrawPosY + h, false, -1);
|
|
field_0x9C = 0;
|
|
}
|
|
|
|
void LightTexture::draw(int i) {
|
|
if ((field_0x36 & 2) == 0) {
|
|
return;
|
|
}
|
|
|
|
LightTexture *other = mpMgr->getTextureByName(mName2);
|
|
if (other == nullptr) {
|
|
return;
|
|
}
|
|
field_0x9F = 0;
|
|
int w, h;
|
|
fn_804AC0A0(i, &w, &h);
|
|
load(GX_TEXMAP0);
|
|
other->load(GX_TEXMAP1);
|
|
DrawGX::SetMat_ColorChannel(DrawGX::COLORCHAN_1);
|
|
DrawGX::SetMat_TexGen(DrawGX::TEXGEN_1);
|
|
DrawGX::SetMat_Ind();
|
|
DrawGX::SetMat_PE(DrawGX::ZMODE_0, DrawGX::BLEND_14);
|
|
GXSetNumTevStages(2);
|
|
u8 val = field_0x98 * 255.0f;
|
|
GXSetTevColor(GX_TEVREG0, (GXColor){val, val, val, val});
|
|
GXSetTevDirect(GX_TEVSTAGE0);
|
|
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP1, GX_COLOR_NULL);
|
|
GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
|
|
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ONE, GX_CC_TEXC, GX_CC_C0, GX_CC_ZERO);
|
|
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
|
|
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
|
|
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
|
|
GXSetTevDirect(GX_TEVSTAGE1);
|
|
GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
|
|
GXSetTevSwapMode(GX_TEVSTAGE1, GX_TEV_SWAP0, GX_TEV_SWAP0);
|
|
GXSetTevColorIn(GX_TEVSTAGE1, GX_CC_ZERO, GX_CC_CPREV, GX_CC_TEXC, GX_CC_ZERO);
|
|
GXSetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
|
|
GXSetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
|
|
GXSetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
|
|
|
|
nw4r::math::MTX34 mtx = sIdentityMtx;
|
|
mtx._00 *= sTexWidth;
|
|
mtx._11 *= sTexHeight;
|
|
mtx._03 = w;
|
|
mtx._13 = sDrawHeight - (h + sTexHeight);
|
|
|
|
GXLoadPosMtxImm(mtx, 0);
|
|
GXLoadTexMtxImm(sIdentityMtx, 0x1E, GX_MTX_2x4);
|
|
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
|
|
|
GXPosition1x8(0);
|
|
GXPosition2f32(0.0f, 1.0f);
|
|
|
|
GXPosition1x8(1);
|
|
GXPosition2f32(0.0f, 0.0f);
|
|
|
|
GXPosition1x8(2);
|
|
GXPosition2f32(1.0f, 0.0f);
|
|
|
|
GXPosition1x8(3);
|
|
GXPosition2f32(1.0f, 1.0f);
|
|
|
|
capture(sDrawPosX + w, sDrawPosY + h, false, -1);
|
|
}
|
|
|
|
void LightTexture::beginDebugDraw() {
|
|
DrawGX::SetMat_ColorChannel(DrawGX::COLORCHAN_1);
|
|
DrawGX::SetMat_TexGen(DrawGX::TEXGEN_1);
|
|
DrawGX::SetMat_Ind();
|
|
DrawGX::SetMat_PE(DrawGX::ZMODE_0, DrawGX::BLEND_14);
|
|
GXSetNumTevStages(1);
|
|
GXSetTevDirect(GX_TEVSTAGE0);
|
|
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
|
GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
|
|
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
|
|
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
|
|
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
|
|
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
|
|
}
|
|
|
|
void LightTexture::debugDraw(int i) {
|
|
StateGX::ScopedDither ditherGuard(false);
|
|
field_0x9F = 0;
|
|
int u1, u2;
|
|
fn_804AC0A0(i, &u1, &u2);
|
|
load(GX_TEXMAP0);
|
|
nw4r::math::MTX34 mtx;
|
|
PSMTXScale(mtx, sTexWidth, sTexHeight, 1.0f);
|
|
|
|
mtx._03 = u1;
|
|
mtx._13 = sDrawHeight - (u2 + sTexHeight);
|
|
|
|
GXLoadPosMtxImm(mtx, 0);
|
|
GXLoadTexMtxImm(sIdentityMtx, 0x1E, GX_MTX_2x4);
|
|
|
|
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
|
|
|
GXPosition1x8(0);
|
|
GXPosition2f32(0.0f, 1.0f);
|
|
|
|
GXPosition1x8(1);
|
|
GXPosition2f32(0.0f, 0.0f);
|
|
|
|
GXPosition1x8(2);
|
|
GXPosition2f32(1.0f, 0.0f);
|
|
|
|
GXPosition1x8(3);
|
|
GXPosition2f32(1.0f, 1.0f);
|
|
}
|
|
|
|
void LightTexture::addLight(const EGG::LightObject &obj) {
|
|
if (!(obj.CheckFlag1() && obj.CheckFlag0x20() && (mpByteData1[obj.GetIndex()] & 1) != 0 &&
|
|
(field_0x9F < 2 || mLightType != 1))) {
|
|
return;
|
|
}
|
|
|
|
nw4r::math::VEC3 vec;
|
|
GXColor color;
|
|
obj.fn_804A9C30(this, &vec, &color);
|
|
int remainder = field_0x9F % field_0x9D;
|
|
if (field_0x9F == field_0x9D) {
|
|
GXSetBlendMode(GX_BM_BLEND, GX_BL_ONE, GX_BL_ONE, GX_LO_CLEAR);
|
|
}
|
|
sCpuTexArray[mpByteData2[obj.GetIndex()]]->load(static_cast<GXTexMapID>(field_0x9E + remainder));
|
|
|
|
GXColor blk = obj.GetBlack();
|
|
f32 mult = obj.getField0x30();
|
|
blk = (GXColor){blk.r * mult, blk.g * mult, blk.b * mult, obj.GetBlack().a};
|
|
|
|
DrawGX::SetTevColor(
|
|
static_cast<GXTevRegID>(GX_TEVREG0 + remainder), color, static_cast<GXTevKColorID>(GX_KCOLOR0 + remainder), blk
|
|
);
|
|
if (GetLightType() == 0 || GetLightType() == 2) {
|
|
f32 mtx[2][3];
|
|
mtx[0][0] = -vec.x * 0.485f;
|
|
mtx[0][1] = -vec.y * 0.485f;
|
|
mtx[0][2] = -vec.z * 0.485f;
|
|
mtx[1][0] = 0.0f;
|
|
mtx[1][1] = 0.0f;
|
|
mtx[1][2] = 0.0f;
|
|
|
|
GXSetIndTexMtx(sIndTexMtxId[remainder], mtx, -1);
|
|
}
|
|
|
|
if (remainder == field_0x9D - 1) {
|
|
f32 v = GetLightType() != 2 ? 0.0f : 0.5f;
|
|
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
|
|
|
GXPosition1x8(0);
|
|
GXPosition2f32(v, v);
|
|
|
|
GXPosition1x8(1);
|
|
GXPosition2f32(v, v - 0.99f);
|
|
|
|
GXPosition1x8(2);
|
|
GXPosition2f32(v + 0.99f, v - 0.99f);
|
|
|
|
GXPosition1x8(3);
|
|
GXPosition2f32(v + 0.99f, v);
|
|
}
|
|
|
|
field_0x9F++;
|
|
}
|
|
|
|
void LightTexture::SetBinaryInner(const Bin &bin) {
|
|
// TODO
|
|
}
|
|
|
|
void LightTexture::GetBinaryInner(Bin *pOutBin) const {
|
|
pOutBin->mData.mType = mLightType;
|
|
pOutBin->mData.mNumEntries = mNumData;
|
|
std::strncpy(pOutBin->mData.mName, mName1, sizeof(mName1));
|
|
SubData *dat = pOutBin->mData.mSubData;
|
|
for (int i = 0; i < mNumData; i++) {
|
|
dat[i].field_0x05 = 0;
|
|
if (getByte1(i) & 1) {
|
|
dat[i].field_0x05 |= 1;
|
|
}
|
|
dat[i].mIntensity = getFloat(i);
|
|
dat[i].mGradientUsed = getByte2(i);
|
|
}
|
|
pOutBin->mData.field_0x02 = 0;
|
|
if (field_0x36 & 1) {
|
|
pOutBin->mData.field_0x02 |= 1;
|
|
}
|
|
if (field_0x36 & 2) {
|
|
pOutBin->mData.field_0x02 |= 2;
|
|
}
|
|
pOutBin->mData.field_0x03 = field_0x35;
|
|
pOutBin->mData.field_0x2C = field_0x50;
|
|
std::strcpy(pOutBin->mData.mName2, mName2);
|
|
pOutBin->mData.field_0x54 = field_0x98;
|
|
}
|
|
|
|
size_t LightTexture::GetBinarySize() const {
|
|
return sizeof(Bin) + (mNumData - 1) * sizeof(SubData);
|
|
}
|
|
|
|
} // namespace EGG
|