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ss/src/d/a/obj/d_a_obj_boomerang.cpp
T
2025-09-16 22:32:04 -04:00

587 lines
17 KiB
C++

#include "d/a/obj/d_a_obj_boomerang.h"
#include "c/c_math.h"
#include "common.h"
#include "d/a/d_a_player.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s.h"
#include "d/col/bg/d_bg_s_lin_chk.h"
#include "d/col/c/c_cc_d.h"
#include "d/d_pad.h"
#include "d/d_player_act.h"
#include "d/d_rumble.h"
#include "d/snd/d_snd_wzsound.h"
#include "f/f_base.h"
#include "f/f_profile_name.h"
#include "m/m3d/m_anmchr.h"
#include "m/m3d/m_fanm.h"
#include "m/m_color.h"
#include "m/m_fader_base.h"
#include "m/m_mtx.h"
#include "m/m_quat.h"
#include "m/m_vec.h"
#include "nw4r/g3d/g3d_anmchr.h"
#include "nw4r/g3d/res/g3d_resanmchr.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
#include "nw4r/g3d/res/g3d_resshp.h"
#include "rvl/GX/GXTypes.h"
#include "s/s_Math.h"
#include "s/s_State.hpp"
#include "toBeSorted/d_emitter.h"
#include "toBeSorted/event_manager.h"
dBgS_BeetleLinChk dAcBoomerang_c::sLinChk;
dCcD_SrcSph dAcBoomerang_c::sSphSrc = {
{{AT_TYPE_BEETLE, BoomerangAtFlags, {4, 0, 0}, 0, 1, 0, 0, 0},
{~AT_TYPE_COMMON0, 0x291, {0, 0, 0x407}, 0, 0},
{0x28}},
{15.f}
};
const u32 dAcBoomerang_c::BoomerangAtFlags = 0x209B;
;
SPECIAL_ACTOR_PROFILE(BOOMERANG, dAcBoomerang_c, fProfile::BOOMERANG, 0x125, 0, 0x4);
STATE_DEFINE(dAcBoomerang_c, Wait);
STATE_DEFINE(dAcBoomerang_c, Move);
STATE_DEFINE(dAcBoomerang_c, MoveCancelWait);
STATE_DEFINE(dAcBoomerang_c, ReturnWait);
STATE_DEFINE(dAcBoomerang_c, EventReturnWait);
void dAcBoomerang_areaCallback(dAcObjBase_c *param0, mVec3_c *param1, u32 param2) {
if (param2 == 0) {
static_cast<dAcBoomerang_c *>(param0)->areaCallback(param1, param2);
}
return;
}
// This function is odd. only called by the areaCallback
void dAcBoomerang_c::areaCallback(mVec3_c *param1, u32 param2) {
setChrAnimation(dAcBoomerang_c::RB_CUT);
}
void dAcBoomerang_c::atHitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB) {
if (i_actorB != nullptr && i_actorB->GetLinkage().checkFlag(0x80)) {
// Check if beetle can grab things
if (dAcPy_c::hasBeetleVariantOrBetter(HOOK_BEETLE)) {
// If beetle is already holding the object or is stationary
if (i_actorB == mGrabbedActor.get() || !mStateMgr.isState(StateID_Move)) {
return;
}
// Try grabbing the object
if (tryGrabObject(i_actorB)) {
setChrAnimation(RB_HOLD);
mAnmChr[BOOMERANG_ANIM_PINCERS].setRate(0.f);
mAnmChr[BOOMERANG_ANIM_PINCERS].setFrameOnly(i_actorB->GetLinkage().field_0x24);
return;
}
}
}
if (mStateMgr.isState(StateID_MoveCancelWait)) {
return;
}
if (!i_objInfB->ChkTgBonk()) {
field_0x8D8 = position - i_actorB->position;
field_0x8D8.y = 0.f;
if (cM::isZero(field_0x8D8.normalize())) {
field_0x8D8.set(-angle.y.sin(), 0.f, -angle.y.cos());
}
field_0x8D8 *= velocity.absXZ();
field_0x8D8.y = -velocity.y;
field_0x8D8.normalize();
setField_0x8CC(FLAG_CANCEL);
mStateMgr.changeState(StateID_MoveCancelWait);
} else {
// Play the animation to move the pincers
setChrAnimation(RB_CUT);
// I think this plays the vibration and drops the object
bonk();
}
}
bool dAcBoomerang_atHitCallback(
dAcObjBase_c *i_actorA, cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB
) {
static_cast<dAcBoomerang_c *>(i_actorA)->atHitCallback(i_objInfA, i_actorB, i_objInfB);
return true;
}
void dAcBoomerang_c::hideModel(dAcBoomerang_c::ModelType_e type) {
// Implicity ModelType_e -> int conversion
nw4r::g3d::ResShp obj(mMdl.getResMdl().GetResShp(type));
obj.SetVisibility(false);
obj.DCStore(false);
}
bool dAcBoomerang_c::createHeap() {
mResFile = dAcPy_c::GetLink2()->getHeldResFile();
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("EquipBeetle");
TRY_CREATE(mMdl.create(mdl, &heap_allocator, 0x120, 1));
// Decide the Pincers
if (dAcPy_c::hasBeetleVariantOrBetter(HOOK_BEETLE)) {
hideModel(MDL_MOUTH_BASIC);
} else {
hideModel(MDL_MOUTH_HOOK);
}
// Decide the Body
if (dAcPy_c::hasBeetleVariantOrBetter(TOUGH_BEETLE)) {
hideModel(MDL_BODY_BASIC);
} else {
hideModel(MDL_BODY_ADV);
}
// Decide the Wings
if (dAcPy_c::hasBeetleVariantOrBetter(QUICK_BEETLE)) {
hideModel(MDL_WINGS_BASIC);
} else {
hideModel(MDL_WINGS_ADV);
}
mLeftWingNodeID = mdl.GetResNode("wing_L").GetID();
mRightWingNodeID = mdl.GetResNode("wing_R").GetID();
if (mLeftWingNodeID > mRightWingNodeID) {
mWindNodeID = mRightWingNodeID;
} else {
mWindNodeID = mLeftWingNodeID;
}
TRY_CREATE(mAnmChrBlend.create(mdl, 2, &heap_allocator));
m3d::anmChr_c *pAnmChr = mAnmChr;
nw4r::g3d::AnmObjChr *pAnimChr;
nw4r::g3d::ResAnmChr resAnmChr = mResFile.GetResAnmChr("RB_Set");
for (s32 i = 0; i < 2; ++i, ++pAnmChr) {
TRY_CREATE(pAnmChr->create2(mdl, resAnmChr, &heap_allocator));
pAnmChr->setAnm(mMdl, resAnmChr, m3d::PLAY_MODE_0);
if (i == BOOMERANG_ANIM_WINGS) {
pAnimChr = static_cast<nw4r::g3d::AnmObjChr *>(pAnmChr->getAnimObj());
pAnimChr->Release();
pAnimChr->Bind(mdl, mLeftWingNodeID, nw4r::g3d::AnmObjChr::BIND_PARTIAL);
pAnimChr->Bind(mdl, mRightWingNodeID, nw4r::g3d::AnmObjChr::BIND_PARTIAL);
}
mAnmChrBlend.attach(i, pAnmChr, 1.f);
}
mMdl.setAnm(mAnmChrBlend);
TRY_CREATE(mProc.create2(&mMdl, mColor(0x00, 0x10, 0x14, 0xFF), 0x27, &heap_allocator));
if (mLytFader.init()) {
return true;
}
return false;
}
int dAcBoomerang_c::create() {
CREATE_ALLOCATOR(dAcBoomerang_c);
mAcch.Set(this, 1, &mAcchCir);
mAcch.SetGroundUpY(20.f);
mAcch.SetField_0xD4(30.f);
mAcch.ClrRoofNone();
mAcch.SetBeetle();
mAcch.OnWaterGrp();
mAcch.OnLineCheck();
mAcch.GetRoof().SetField_0x7C(1);
mAcch.Set_0x2000000();
mAcch.Set_0x40000000();
mAcch.SetLineDown();
mAcchCir.SetWall(0.f, dAcPy_c::GetLink2()->getBeetleSmallRadius());
mCurrentAnimation = RB_MAX;
mStateMgr.changeState(StateID_Wait);
placeOnArm();
mStts.SetRank(3);
mSph0.Set(sSphSrc);
mSph0.SetStts(mStts);
mSph0.SetAtCallback(dAcBoomerang_atHitCallback);
mSph0.ClrTgSet();
mSph1.Set(sSphSrc);
mSph1.SetStts(mStts);
mSph1.SetAtCallback(dAcBoomerang_atHitCallback);
mSph1.SetR(dAcPy_c::GetLink2()->getBeetleSmallRadius());
mSph1.ClrCoSet();
mSph1.SetAtType(AT_TYPE_0x40);
mSph1.SetCoGrp(0xE);
if (!dAcPy_c::hasBeetleVariantOrBetter(HOOK_BEETLE)) {
mSph0.OnAt_0x4000();
mSph1.OnAt_0x4000();
}
sLinChk.SetPreRoofChk(false);
mAcch.CrrPos(*dBgS::GetInstance());
setRoomId();
mLytFader.setStatus(mFaderBase_c::FADED_IN);
mFader.setFader(&mLytFader);
return SUCCEEDED;
}
dAcBoomerang_c::~dAcBoomerang_c() {
deleteCheck();
}
void dAcBoomerang_c::deleteReady() {
deleteCheck();
if (getSoundSource()) {
getSoundSource()->stopAllSound(5);
}
if (dAcPy_c::GetLink2()) {
dAcPy_c::GetLink2()->onModelUpdateFlag(0x10000000);
}
}
void dAcBoomerang_c::retrieve() {
if (mFader.isStatus(mFaderBase_c::FADED_OUT)) {
mFader.setFrame(5);
mFader.fadeIn();
startSound(SE_BE_COME_BACK);
}
mFader.calc();
}
int dAcBoomerang_c::doDelete() {
return SUCCEEDED;
}
void dAcBoomerang_c::setRoomId() {
if (mAcch.GetGroundH() != 1e-9f) {
roomid = dBgS::GetInstance()->GetRoomId(mAcch.GetGnd());
} else if (roomid == -1) {
roomid = dAcPy_c::GetLink2()->roomid;
}
}
void dAcBoomerang_c::placeOnArm() {
dAcPy_c::GetLink2()->getBodyMtx(&mWorldMtx, dAcPy_c::PLAYER_MAIN_NODE_ARM_R2);
mMtx_c m;
m.transS(18.5f, 0.f, 14.5f);
mWorldMtx += m;
mWorldMtx.ZYXrotM(mAng::fromDeg(90.f), 0, mAng::fromDeg(90.f));
mMdl.setLocalMtx(mWorldMtx);
mWorldMtx.getTranslation(position);
mWorldMtx.getTranslation(mOldPosition);
}
const dAcBoomerang_c::ChrAnimation_t dAcBoomerang_c::sChrAnims[dAcBoomerang_c::RB_MAX] = {
{ "RB_Set", 0.f},
{"RB_Default", 3.f},
{ "RB_Cut", 3.f},
{ "RB_Hold", 3.f},
{"RB_Hold_ed", 3.f},
{ "RB_Back", 3.f},
};
// ...
bool dAcBoomerang_c::tryGrabObject(dAcObjBase_c *pObj) {
dAcPy_c *player = dAcPy_c::GetLink2();
if (checkField_0x8CC(FLAG_CONTROLLABLE) && GetLinkage().checkFlag(0x80)) {}
}
// ...
void dAcBoomerang_c::bonk() {
if (checkField_0x8CC(FLAG_RUMBLE_ACTIVE)) {
return;
}
setField_0x8CC(FLAG_RUMBLE_ACTIVE);
dRumble_c::start(dRumble_c::sRumblePreset1, 1);
}
void dAcBoomerang_c::setChrAnimation(dAcBoomerang_c::ChrAnimation_e requestedAnimation) {
// Do not set anim if there is no change, or the request is to cut from hold
if (requestedAnimation == mCurrentAnimation || (mCurrentAnimation == RB_HOLD && requestedAnimation == RB_CUT)) {
return;
}
mAnmChr[BOOMERANG_ANIM_PINCERS].setAnm(
mMdl, mResFile.GetResAnmChr(sChrAnims[requestedAnimation].mName), m3d::PLAY_MODE_4
);
nw4r::g3d::AnmObjChr *pAnmObj = static_cast<nw4r::g3d::AnmObjChr *>(mAnmChr[BOOMERANG_ANIM_PINCERS].getAnimObj());
pAnmObj->Release();
nw4r::g3d::ResMdl mdl = mMdl.getResMdl();
for (s32 i = 0; i < mWindNodeID; ++i) {
pAnmObj->Bind(mdl, i, nw4r::g3d::AnmObjChr::BIND_ONE);
}
if (requestedAnimation == RB_SET) {
pAnmObj->Bind(mdl, mLeftWingNodeID, nw4r::g3d::AnmObjChr::BIND_ONE);
pAnmObj->Bind(mdl, mRightWingNodeID, nw4r::g3d::AnmObjChr::BIND_ONE);
}
mCurrentAnimation = requestedAnimation;
mMdl.setAnm(mAnmChrBlend, sChrAnims[requestedAnimation].mRate);
}
// HELP: I need this to be const to fix the load, but I cant do that without ruining sdata
const char *dAcBoomerang_c::sFlyChrAnims[RB_FLY_MAX] = {"RB_Fly", "RB_FlyFast"};
void dAcBoomerang_c::setFlyChrAnimation(FlyAnimation_e requestedAnimation) {
nw4r::g3d::ResAnmChr resAnmChr = mResFile.GetResAnmChr(sFlyChrAnims[requestedAnimation]);
mAnmChr[BOOMERANG_ANIM_WINGS].setAnm(mMdl, resAnmChr, m3d::PLAY_MODE_4);
nw4r::g3d::AnmObjChr *pAnmObj = static_cast<nw4r::g3d::AnmObjChr *>(mAnmChr[BOOMERANG_ANIM_WINGS].getAnimObj());
pAnmObj->Release();
pAnmObj->Bind(mMdl.getResMdl(), mLeftWingNodeID, nw4r::g3d::AnmObjChr::BIND_PARTIAL);
pAnmObj->Bind(mMdl.getResMdl(), mRightWingNodeID, nw4r::g3d::AnmObjChr::BIND_PARTIAL);
mMdl.setAnm(mAnmChrBlend);
}
void dAcBoomerang_c::setRemainingFlightTime(s16 time) {
if (time < 0) {
time = dAcPy_c::GetLink2()->getBeetleWarningTimeLeft();
}
if (mRemainingFlightTime > time) {
mRemainingFlightTime = time;
mFlashTimer = time;
}
}
void dAcBoomerang_c::initializeState_Wait() {
setChrAnimation(RB_SET);
mAnmChrBlend.setWeight(1, 0.f);
mSph0.ClrAtHit();
mSph1.ClrTgHit();
mSph1.ClrAtHit();
unsetField_0x8CC(FLAG_COMMON_INIT);
placeOnArm();
field_0x8D0 = 0.f;
dAcPy_c::GetLink2()->onModelUpdateFlag(dAcPy_c::UPDATE_MODEL_BEETLE);
}
void dAcBoomerang_c::executeState_Wait() {
forwardSpeed = 0.f;
placeOnArm();
if (checkField_0x8CC(FLAG_REQUEST_MOVE)) {
mStateMgr.changeState(StateID_Move);
}
}
void dAcBoomerang_c::finalizeState_Wait() {}
void dAcBoomerang_c::initializeState_ReturnWait() {
setChrAnimation(RB_BACK);
setFlyChrAnimation(RB_FLY_FAST);
mSph0.ClrAtHit();
mSph1.ClrTgHit();
mSph1.ClrAtHit();
unsetField_0x8CC(FLAG_COMMON_INIT);
placeOnArm();
}
void dAcBoomerang_c::executeState_ReturnWait() {
forwardSpeed = 0.f;
placeOnArm();
if (mAnmChr[BOOMERANG_ANIM_PINCERS].isStop() || !dAcPy_c::GetLink2()->checkActionFlagsCont(0x10)) {
startSound(SE_BE_CATCH);
mStateMgr.changeState(StateID_Wait);
}
}
void dAcBoomerang_c::finalizeState_ReturnWait() {
if (dAcPy_c::GetLink2()->checkActionFlagsCont(0x10)) {
dAcPy_c::GetLink2()->setBeetleBackAnim();
}
}
void dAcBoomerang_c::initializeState_Move() {
setChrAnimation(RB_DEFAULT);
mAnmChrBlend.setWeight(1, 1.f);
setFlyChrAnimation(RB_FLY);
field_0x8B1 = 45; // 1.5 seconds if that means anything
field_0x8C8 = 0;
dAcPy_c *player = dAcPy_c::GetLink2();
forwardSpeed = player->getBeetleNormalSpeed();
mSph0.ClrAtHit();
mSph1.ClrTgHit();
mSph1.ClrAtHit();
mRemainingFlightTime = player->getBeetleFlightTime();
mFlashTimer = player->getBeetleWarningTimeLeft();
unsetField_0x8CC(FLAG_REQUEST_MOVE | FLAG_WING_EFFECT_ACTIVE | FLAG_0x10000);
setField_0x8CC(FLAG_CONTROLLABLE | FLAG_0x80000);
angle.x = 2000 - player->vt_0x198();
mRotation.x.set(-angle.x);
mRotation.y.set(angle.y);
mRotation.z.set(0);
field_0x8B2 = 0;
mOldPosition = position;
mOldPosition.y += 60.f;
field_0x8BC = dPad::ex_c::m_current_ex->mMPLS.getVerticalAngle();
field_0x8BA = dPad::ex_c::m_current_ex->mMPLS.getHorizontalAngle();
field_0x8B8 = daPlayerActBase_c::fn_8005BAA0();
// TODO regswap
field_0x8BE = angle.x - dPad::ex_c::m_current_ex->mMPLS.getVerticalAngle();
field_0x8E4.fromXY(angle.x, angle.y, forwardSpeed);
startSound(SE_BE_THROW);
dJEffManager_c::spawnUIEffect(PARTICLE_RESOURCE_ID_MAPPING_3_, mVec3_c::Zero, nullptr, nullptr, nullptr, nullptr);
field_0x8F0 = mVec3_c::Zero;
field_0x8D4 = 0.0f;
}
void dAcBoomerang_c::executeState_Move() {}
void dAcBoomerang_c::finalizeState_Move() {}
void dAcBoomerang_c::initializeState_MoveCancelWait() {}
void dAcBoomerang_c::executeState_MoveCancelWait() {}
void dAcBoomerang_c::finalizeState_MoveCancelWait() {}
void dAcBoomerang_c::initializeState_EventReturnWait() {
mSph0.ClrCoHit();
mSph0.ClrAtHit();
mSph1.ClrTgHit();
mSph1.ClrAtHit();
unsetField_0x8CC(FLAG_COMMON_INIT);
}
void dAcBoomerang_c::executeState_EventReturnWait() {}
void dAcBoomerang_c::finalizeState_EventReturnWait() {}
void dAcBoomerang_c::executeTimeWarning() {
s16 timeLimit = dAcPy_c::GetLink2()->getBeetleWarningTimeLeft();
mColor flashClr(0, 0, 0, 0xFF);
if (mRemainingFlightTime <= timeLimit) {
setField_0x8CC(FLAG_STOP_TIMER_ACTIVE);
if (mFlashTimer != 0) {
mFlashTimer--;
}
s32 r;
if (mFlashTimer > 75) {
r = 37;
} else if (mFlashTimer > 37) {
r = 18;
} else {
r = 9;
}
flashClr.r = (1.f / (r - 6)) * MAX(0, (mFlashTimer % r) - 5) * 255.f;
if (flashClr.r == 0xFF && !mStateMgr.isState(StateID_MoveCancelWait)) {
startSound(SE_BE_WARNING);
}
}
mMdl.setTevKColorAll(GX_KCOLOR3, flashClr, false);
dAcPy_c::GetLink2()->setBeetleFlashClr(flashClr);
}
void dAcBoomerang_c::registerInEvent() {
return;
}
int dAcBoomerang_c::actorExecute() {
dAcPy_c *player = dAcPy_c::GetLink2();
if (checkField_0x8CC(FLAG_REQUEST_0x400)) {
unsetField_0x8CC(FLAG_REQUEST_0x400);
}
if (player->checkModelUpdateFlag(0x10000 | 0x80)) {
deleteRequest();
unsetField_0x8CC(FLAG_REQUEST_0x400);
return SUCCEEDED;
}
if (EventManager::isInEvent() && mEventRelated.getSomeEventRelatedNumber() != -1) {
setField_0x8CC(FLAG_0x40);
mEventRelated.advanceNext();
}
unsetField_0x8CC(FLAG_0x40000 | FLAG_RUMBLE_ACTIVE);
for (int i = 0; i < 2; ++i) {
mAnmChr[i].play();
}
mMdl.play();
mStateMgr.executeState();
sLib::chase(&field_0x8D4, 0.f, 0.05f);
mAcch.CrrPos(*dBgS::GetInstance());
setRoomId();
mMdl.calc(false);
mMdl.getNodeWorldMtxMultVecZero(0, poscopy2);
poscopy3 = poscopy2;
if (checkField_0x8CC(FLAG_WING_EFFECT_ACTIVE)) {
mEff0.createContinuousEffect(PARTICLE_RESOURCE_ID_MAPPING_6_, mWorldMtx, nullptr, nullptr);
mEff1.setTransform(mWorldMtx);
f32 ang = field_0x8E4.angle(velocity);
ang = 10.f - mAng::fromRad(ang) * (7.f / 256.f);
ang = nw4r::ut::Max(ang, 3.f);
mEff1.setAwayFromCenterSpeed(ang);
} else {
mEff0.remove(true);
}
if (field_0x8B1 == 0 && (mStateMgr.isState(StateID_Move) || mStateMgr.isState(StateID_MoveCancelWait))) {
mEff2.createContinuousEffect(
PARTICLE_RESOURCE_ID_MAPPING_5_, player->GetPosition(), nullptr, nullptr, nullptr, nullptr
);
} else {
mEff2.remove(true);
}
if (checkField_0x8CC(FLAG_0x20) && !checkField_0x8CC(FLAG_CANCEL)) {
if (mStateMgr.isState(StateID_Move) || mStateMgr.isState(StateID_MoveCancelWait)) {
mEff3.createContinuousEffect(PARTICLE_RESOURCE_ID_MAPPING_7_, mWorldMtx, nullptr, nullptr);
holdSound(SE_BE_HIT_LEAVES_LV);
}
}
unsetField_0x8CC(FLAG_0x20 | FLAG_0x40 | FLAG_0x80 | FLAG_DROP_ITEM);
retrieve();
return SUCCEEDED;
}
int dAcBoomerang_c::draw() {
if (mStateMgr.isState(StateID_EventReturnWait) || dAcPy_c::GetLink2()->checkModelUpdateFlag(0x10000 | 0x80)) {
return SUCCEEDED;
}
drawModelType1(&mMdl);
if (!mStateMgr.isState(StateID_Wait)) {
mProc.entry();
static mQuat_c shadow(mVec3_c::Zero, 50.f);
drawShadow(mShadow, nullptr, mWorldMtx, &shadow, -1, -1, -1, -1, -1, position.y - mAcch.GetGroundH());
}
return SUCCEEDED;
}
bool dAcBoomerangProc_c::create(m3d::mdl_c *mdl, mColor clr, int prioOpa, mAllocator_c *alloc) {
if (!d3d::UnkProc::create(prioOpa, -1, alloc)) {
return false;
}
mpMdl = mdl;
mClr = clr;
return true;
}