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https://github.com/zeldaret/ss
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732a119127
* snd / math / g3d
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#ifndef NW4R_SND_CHANNEL_MANAGER_H
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#define NW4R_SND_CHANNEL_MANAGER_H
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#include <nw4r/types_nw4r.h>
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#include <nw4r/snd/snd_Channel.h>
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#include <nw4r/snd/snd_InstancePool.h>
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namespace nw4r {
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namespace snd {
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namespace detail {
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class ChannelManager {
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friend class Channel; // Alloc/Free intended through Channel only
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public:
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static const int VOICE_MARGIN = 1;
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static const int VOICE_MAX = AX_VOICE_MAX + VOICE_MARGIN;
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static const int WORK_SIZE_MAX = VOICE_MAX * sizeof(Channel);
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public:
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static ChannelManager& GetInstance();
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u32 GetRequiredMemSize();
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void Setup(void* pWork, u32 workSize);
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void Shutdown();
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void UpdateAllChannel();
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private:
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ChannelManager();
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Channel* Alloc();
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void Free(Channel* pChannel);
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private:
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InstancePool<Channel> mPool; // at 0x0
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ChannelList mChannelList; // at 0x4
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bool mInitialized; // at 0x10
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u32 mChannelCount; // at 0x14
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void* mMem; // at 0x18
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u32 mMemSize; // at 0x1C
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};
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} // namespace detail
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} // namespace snd
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} // namespace nw4r
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#endif
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