Files
ss/include/s
robojumper 4d9806f2fc Some game UI basics (#25)
* start with dLyt stuff, dLytFader_c

* Some game UI basics

* More progress

* Move and format files

* Proper outlining

* Fix build

* More cleanup

* Correct inlining behavior

* Fix some symbols

* Compiler downgrade required for some funcs.

* fixup vtable

* one line that was somehow missed

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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
2024-09-30 00:02:30 -04:00
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The state system in this library was ported from https://github.com/NSMBW-Community/NSMBW-Decomp/tree/master/include/dol/sLib
with differences/modifications outlined below:

## No inline destructors

The NSMBW code uses inlined destructors. In SS, these destructors are all part of the s_StateID.cpp(?) TU,
and pretty much every generic instantiation of the state manager (which for a large part are in RELs)
will call back into those destructors in the main DOL. As a result, the destructors were made not inline
and explicitly instantiated in s_StateID.cpp

## s_StateIDChk.hpp

In order for vtable ordering to match, some classes had to be extracted to a new header.

## sStateMethodIf_c

S_StateMethod_c's destructors calls back into another destructors. sStateMethodIf_c follows the example of
the other abstract interface classes and provides this dtor.

## operator== / != return BOOL instead of bool

We're observing a lot of word-to-bool casts in code after these
operators are invoked, and while there are ways to force the conversion,
this seems the most reasonable.