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https://github.com/zeldaret/ss
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3829ee6d48
* Rough collider shape setup * d_a_obj_toD3_stone_figure OK * Cleanup * Cleanup 2
29 lines
465 B
C++
29 lines
465 B
C++
#ifndef EFFECTS_STRUCT_H
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#define EFFECTS_STRUCT_H
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#include <common.h>
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#include <d/a/d_a_base.h>
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class EffectsStruct {
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private:
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u8 field_0x00[0x1C - 0x00];
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public:
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// vt at 0x1C
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EffectsStruct();
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EffectsStruct(dAcBase_c *);
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virtual ~EffectsStruct();
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inline void init(dAcBase_c *owner) {
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mpOwner = owner;
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}
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private:
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u8 field_0x20[0x28 - 0x20];
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/* 0x28 */ dAcBase_c *mpOwner;
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u8 field_0x2C[0x34 - 0x2C];
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};
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#endif
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