Files
ss/include/toBeSorted/effects_struct.h
T
robojumper 3829ee6d48 Rough dynamic collision setup (#24)
* Rough collider shape setup

* d_a_obj_toD3_stone_figure OK

* Cleanup

* Cleanup 2
2024-09-27 18:19:00 -04:00

29 lines
465 B
C++

#ifndef EFFECTS_STRUCT_H
#define EFFECTS_STRUCT_H
#include <common.h>
#include <d/a/d_a_base.h>
class EffectsStruct {
private:
u8 field_0x00[0x1C - 0x00];
public:
// vt at 0x1C
EffectsStruct();
EffectsStruct(dAcBase_c *);
virtual ~EffectsStruct();
inline void init(dAcBase_c *owner) {
mpOwner = owner;
}
private:
u8 field_0x20[0x28 - 0x20];
/* 0x28 */ dAcBase_c *mpOwner;
u8 field_0x2C[0x34 - 0x2C];
};
#endif