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ss/include/nw4r/snd/snd_SoundStartable.h
T
Elijah Thomas 732a119127 Nw4r splits (#28)
* snd / math / g3d
2024-09-15 14:55:25 -04:00

127 lines
4.1 KiB
C++

#ifndef NW4R_SND_SOUND_STARTABLE_H
#define NW4R_SND_SOUND_STARTABLE_H
#include <nw4r/types_nw4r.h>
#include <nw4r/snd/snd_BasicSound.h>
namespace nw4r {
namespace snd {
// Forward declarations
class SoundHandle;
namespace detail {
class ExternalSoundPlayer;
}
class SoundStartable {
public:
enum StartResult {
START_SUCCESS,
START_ERR_LOW_PRIORITY,
START_ERR_INVALID_LABEL_STRING,
START_ERR_INVALID_SOUNDID,
START_ERR_NOT_DATA_LOADED,
START_ERR_NOT_ENOUGH_PLAYER_HEAP,
START_ERR_CANNOT_OPEN_FILE,
START_ERR_NOT_AVAILABLE,
START_ERR_CANNOT_ALLOCATE_TRACK,
START_ERR_NOT_ENOUGH_INSTANCE,
START_ERR_INVALID_PARAMETER,
START_ERR_INVALID_SEQ_START_LOCATION_LABEL,
START_ERR_USER = 128,
START_ERR_UNKNOWN = 255,
};
struct StartInfo {
enum EnableFlag {
ENABLE_START_OFFSET = (1 << 0),
ENABLE_PLAYER_ID = (1 << 1),
ENABLE_PLAYER_PRIORITY = (1 << 2)
};
enum StartOffsetType {
START_OFFSET_TYPE_MILLISEC,
START_OFFSET_TYPE_TICK,
START_OFFSET_TYPE_SAMPLE
};
u32 enableFlag; // at 0x0
StartOffsetType startOffsetType; // at 0x4
int startOffset; // at 0x8
u32 playerId; // at 0xC
int playerPriority; // at 0x10
int voiceOutCount; // at 0x14
};
public:
virtual ~SoundStartable() {} // at 0x8
virtual StartResult
detail_SetupSound(SoundHandle* pHandle, u32 id,
detail::BasicSound::AmbientArgInfo* pArgInfo,
detail::ExternalSoundPlayer* pPlayer, bool hold,
const StartInfo* pStartInfo) = 0; // at 0xC
virtual u32
detail_ConvertLabelStringToSoundId(const char* pLabel) = 0; // at 0x10
bool StartSound(SoundHandle* pHandle, u32 id) {
return detail_StartSound(pHandle, id, NULL, NULL, NULL) ==
START_SUCCESS;
}
bool StartSound(SoundHandle* pHandle, unsigned int id) {
return detail_StartSound(pHandle, id, NULL, NULL, NULL) ==
START_SUCCESS;
}
bool StartSound(SoundHandle* pHandle, int id) {
return detail_StartSound(pHandle, id, NULL, NULL, NULL) ==
START_SUCCESS;
}
bool HoldSound(SoundHandle* pHandle, u32 id) {
return detail_HoldSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
}
bool HoldSound(SoundHandle* pHandle, unsigned int id) {
return detail_HoldSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
}
bool HoldSound(SoundHandle* pHandle, int id) {
return detail_HoldSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
}
bool PrepareSound(SoundHandle* pHandle, u32 id) {
return detail_PrepareSound(pHandle, id, NULL, NULL, NULL) ==
START_SUCCESS;
}
bool PrepareSound(SoundHandle* pHandle, unsigned int id) {
return detail_PrepareSound(pHandle, id, NULL, NULL, NULL) ==
START_SUCCESS;
}
bool PrepareSound(SoundHandle* pHandle, int id) {
return detail_PrepareSound(pHandle, id, NULL, NULL, NULL) ==
START_SUCCESS;
}
private:
StartResult detail_StartSound(SoundHandle* pHandle, u32 id,
detail::BasicSound::AmbientArgInfo* pArgInfo,
detail::ExternalSoundPlayer* pPlayer,
const StartInfo* pStartInfo);
StartResult detail_HoldSound(SoundHandle* pHandle, u32 id,
detail::BasicSound::AmbientArgInfo* pArgInfo,
detail::ExternalSoundPlayer* pPlayer,
const StartInfo* pStartInfo);
StartResult
detail_PrepareSound(SoundHandle* pHandle, u32 id,
detail::BasicSound::AmbientArgInfo* pArgInfo,
detail::ExternalSoundPlayer* pPlayer,
const StartInfo* pStartInfo);
};
} // namespace snd
} // namespace nw4r
#endif