mirror of
https://github.com/zeldaret/ss
synced 2026-06-01 09:47:32 -04:00
275 lines
8.8 KiB
C++
275 lines
8.8 KiB
C++
#include "toBeSorted/dowsing_target.h"
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#include "c/c_math.h"
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#include "d/flag/itemflag_manager.h"
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#include "d/flag/storyflag_manager.h"
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#include "d/lyt/d_lyt_common_icon_item_maps.h"
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#include "m/m_mtx.h"
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#include "toBeSorted/tlist.h"
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typedef TList<DowsingTarget, offsetof(DowsingTarget, mLink)> DowsingList;
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DowsingList DOWSING_LISTS[8];
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static const int DOWSING_TARGET_STORY_FLAGS[8] = {
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STORYFLAG_ZELDA_DOWSING, STORYFLAG_RUPEE_DOWSING, STORYFLAG_ZELDA_DOWSING, STORYFLAG_CRYSTAL_DOWSING,
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STORYFLAG_HEART_DOWSING, STORYFLAG_GODDESS_CUBE_DOWSING, STORYFLAG_109, STORYFLAG_TREASURE_DOWSING,
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};
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DowsingTarget::~DowsingTarget() {
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doUnregister();
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}
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void DowsingTarget::initialize(DowsingSlot type, u16 unk, const mVec3_c *offset, f32 unk2) {
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reinitialize(type);
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field_0x0E = unk;
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if (offset != nullptr) {
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mOffset = *offset;
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}
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}
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static bool insertDowsingTarget(DowsingTarget *target);
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static bool removeDowsingTarget(DowsingTarget *target);
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bool DowsingTarget::doRegister() {
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return insertDowsingTarget(this);
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}
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bool DowsingTarget::doUnregister() {
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return removeDowsingTarget(this);
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}
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void DowsingTarget::reinitialize(DowsingSlot type) {
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bool res = doUnregister();
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mDowsingSlot = type;
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if (res) {
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doRegister();
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}
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}
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void DowsingTarget::getPosition(mVec3_c &position) {
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mMtx_c mtx;
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mMtx_c mtx2;
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MTXTrans(mtx.m, mpActor->mPosition.x, mpActor->mPosition.y, mpActor->mPosition.z);
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mtx.YrotM(mpActor->mRotation.y);
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MTXScale(mtx2.m, mpActor->mScale.x, mpActor->mScale.y, mpActor->mScale.z);
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MTXConcat(mtx.m, mtx2.m, mtx.m);
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MTXMultVec(mtx.m, mOffset, position);
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}
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bool DowsingTarget::hasZeldaDowsing() {
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return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_ZELDA_DOWSING);
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}
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bool DowsingTarget::hasKikwiDowsing() {
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return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_KIKWI_DOWSING) &&
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!StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_KIKWI_FIND_FINISHED);
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}
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bool DowsingTarget::hasKeyPieceDowsing() {
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return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_KEYPIECE_DOWSING) &&
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!StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_KEYPIECE_COMPLETE);
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}
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bool DowsingTarget::hasDesertNodeDowsing() {
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return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_GENERATOR_DOWSING) &&
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!StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_LMF_RAISED);
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}
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inline bool checkTrial(u16 itemflag, u16 storyflag) {
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return (ItemflagManager::sInstance->getFlagDirect(itemflag) &&
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!StoryflagManager::sInstance->getCounterOrFlag(storyflag)) ?
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true :
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false;
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}
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bool DowsingTarget::hasAnyTrialDowsing() {
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return checkTrial(ITEM_FARORES_COURAGE, STORYFLAG_FARON_TRIAL_UNLOCKED) ||
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checkTrial(ITEM_NAYRUS_WISDOM, STORYFLAG_LANAYRU_TRIAL_UNLOCKED) ||
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checkTrial(ITEM_DINS_POWER, STORYFLAG_ELDIN_TRIAL_UNLOCKED) ||
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checkTrial(ITEM_SOTH, STORYFLAG_HYLIA_TRIAL_UNLOCKED);
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}
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bool DowsingTarget::hasSacredWaterDowsing() {
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return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_SACRED_WATER_DOWSING) &&
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!StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_WATER_DRAGON_HEALED);
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}
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bool DowsingTarget::hasSandshipDowsing() {
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return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_SANDSHIP_DOWSING) &&
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!StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_SANDSHIP_ENTERED);
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}
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bool DowsingTarget::hasTadtoneDowsing() {
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return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_TADTONE_DOWSING) &&
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!StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_ALL_TADTONES_GATHERED);
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}
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bool DowsingTarget::hasPropellerDowsing() {
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return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_PROPELLER_DOWSING);
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}
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bool DowsingTarget::hasWaterBasinDowsing() {
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return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_WATER_BASIN_DOWSING);
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}
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bool DowsingTarget::hasCrystalBallDowsing() {
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return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_CRYSTAL_BALL_DOWSING);
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}
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bool DowsingTarget::hasPumpkinDowsing() {
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return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_PUMPKIN_DOWSING);
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}
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bool DowsingTarget::hasNewPlantSpeciesDowsing() {
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return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_KIKWI_SPECIES_DOWSING);
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}
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bool DowsingTarget::hasPartyWheelDowsing() {
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return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_PARTY_WHEEL_DOWSING);
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}
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bool DowsingTarget::hasDowsingInSlot(int slot) {
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if (slot >= 8) {
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return false;
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}
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if (slot == 6) {
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return true;
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}
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if (slot == 0) {
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return hasZeldaDowsing() || hasAnyTrialDowsing() || hasSacredWaterDowsing() || hasSandshipDowsing() ||
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hasTadtoneDowsing() || hasPropellerDowsing() || hasWaterBasinDowsing();
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} else if (slot == 2) {
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return hasCrystalBallDowsing() || hasPumpkinDowsing() || hasNewPlantSpeciesDowsing() || hasKikwiDowsing() ||
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hasKeyPieceDowsing() || hasDesertNodeDowsing() || hasPartyWheelDowsing();
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} else {
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u16 flag = DOWSING_TARGET_STORY_FLAGS[slot];
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flag = StoryflagManager::sInstance->getCounterOrFlag(flag);
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if (flag != 0) {
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return true;
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}
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}
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return false;
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}
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DowsingTarget *DowsingTarget::getDowsingInfo(
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const mVec3_c &playerPosition, const mVec3_c &dowsingDirection, f32 *p3, f32 *p4, f32 *intensity, int slot
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) {
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if (slot >= 8) {
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return nullptr;
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}
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mVec3_c dwsDir = dowsingDirection;
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dwsDir.normalize();
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DowsingList *list = &DOWSING_LISTS[slot];
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DowsingTarget *best = nullptr;
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for (DowsingList::Iterator node = list->GetBeginIter(); node != list->GetEndIter(); ++node) {
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mVec3_c targetPos;
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node->getPosition(targetPos);
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mVec3_c targetDir = mVec3_c(targetPos - playerPosition);
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f32 proximity = nw4r::ut::Max(10000.0f - targetDir.mag(), 0.0f);
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targetDir.normalize();
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// Same code as in d_sword_swing_effect_mgr...
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f32 dot = dwsDir.dot(targetDir);
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dot = cM::minMaxLimit(dot, -1.0f, 1.0f);
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f32 a = 1.0f - dot * dot <= 0.0f ? 0.0f : nw4r::math::FrSqrt(1.0f - dot * dot) * (1.0f - dot * dot);
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f32 f9 = (5461 - labs(cM::atan2s(a, dot))) * (1.0f / 5461.0f);
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if (!(f9 < 0.0f)) {
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f32 val;
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f32 f10 = cM::minMaxLimit(proximity * 0.0001f, 0.0f, 0.9f) * 1.1111112f;
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if (f9 > 0.85f) {
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f9 = 0.85f;
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}
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f9 = f9 * 1.1764705f;
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f9 *= f9;
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if (f9 > 1.0f) {
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f9 = 1.0f;
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}
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val = f9 * f10;
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if (val > *intensity) {
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*intensity = val;
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*p3 = f10;
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*p4 = f9;
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best = &*node;
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}
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}
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}
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return best;
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}
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void DowsingTarget::init() {}
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void DowsingTarget::execute() {}
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static bool insertDowsingTarget(DowsingTarget *target) {
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u8 slot = target->getSlot();
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if (slot == DowsingTarget::SLOT_NONE) {
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return false;
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}
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if (DOWSING_LISTS[slot].GetPosition(target) != DOWSING_LISTS[slot].GetEndIter()) {
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return false;
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}
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DOWSING_LISTS[slot].append(target);
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return true;
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}
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static bool removeDowsingTarget(DowsingTarget *target) {
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u8 slot = target->getSlot();
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if (slot == DowsingTarget::SLOT_NONE) {
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return false;
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}
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if (DOWSING_LISTS[slot].GetPosition(target) != DOWSING_LISTS[slot].GetEndIter()) {
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DOWSING_LISTS[slot].remove(target);
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return true;
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}
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return false;
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}
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s32 DowsingTarget::getTopDowsingIcon() {
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if (hasZeldaDowsing()) {
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return LYT_CMN_DowsingZelda;
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} else if (hasAnyTrialDowsing()) {
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return LYT_CMN_DowsingTrialGate;
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} else if (hasSacredWaterDowsing()) {
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return LYT_CMN_DowsingHolyWater;
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} else if (hasSandshipDowsing()) {
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return LYT_CMN_DowsingSandship;
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} else if (hasTadtoneDowsing()) {
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return LYT_CMN_DowsingTadtones;
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} else if (hasPropellerDowsing()) {
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return LYT_CMN_DowsingWindmillPropeller;
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} else if (hasWaterBasinDowsing()) {
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return LYT_CMN_DowsingWaterBasin;
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}
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return LYT_CMN_DowsingZelda;
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}
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s32 DowsingTarget::getLeftDowsingIcon() {
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if (hasCrystalBallDowsing()) {
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return LYT_CMN_DowsingCrystalBall;
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} else if (hasPumpkinDowsing()) {
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return LYT_CMN_DowsingPumpkinPatchPlower;
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} else if (hasNewPlantSpeciesDowsing()) {
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return LYT_CMN_DowsingNewPlantSpecies;
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} else if (hasPartyWheelDowsing()) {
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return LYT_CMN_DowsingPartyWheel;
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} else if (hasKikwiDowsing()) {
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return LYT_CMN_DowsingKikwi;
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} else if (hasKeyPieceDowsing()) {
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return LYT_CMN_DowsingEarthTempleKey;
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} else if (hasDesertNodeDowsing()) {
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return LYT_CMN_DowsingPowerGenerators;
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}
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return LYT_CMN_DowsingCrystalBall;
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}
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