Files
ss/src/nw4r/snd/snd_AnimSound.cpp
T
2025-05-29 15:10:29 +02:00

482 lines
13 KiB
C++

/* Only implemented to the extent necessary to match data sections. */
#include "nw4r/snd/snd_AnimSound.h"
#include "common.h" // nullptr
#include "nw4r/snd/snd_BasicSound.h"
#include "nw4r/snd/snd_SeqSound.h"
#include "nw4r/snd/snd_SeqSoundHandle.h"
#include "nw4r/snd/snd_SoundHandle.h"
#include "nw4r/snd/snd_SoundStartable.h"
#include <cmath>
namespace nw4r {
namespace snd {
namespace detail {
AnimSoundImpl::AnimSoundImpl(SoundStartable &startable, AnimEventPlayer *player, int numSounds)
: mStartable(startable),
mpSounds(player),
mNumSounds(numSounds),
field_0x0C(0.0f),
mIsActive(false),
field_0x19(0),
field_0x1A(0),
field_0x1C(0),
mCallback(NULL),
field_0x28(1.0f) {}
AnimSoundImpl::~AnimSoundImpl() {
Shutdown();
}
bool AnimSoundImpl::Setup(const void *data) {
Shutdown();
if (!mReader.Setup(data)) {
return false;
}
field_0x19 = 1;
mIsActive = true;
field_0x0C = 0.0f;
field_0x1C = 0;
return true;
}
void AnimSoundImpl::Shutdown() {
if (mIsActive) {
for (int i = 0; i < mNumSounds; i++) {
if (mpSounds[i].GetHandle()->IsAttachedSound() && mpSounds[i].IsRunning()) {
mpSounds[i].GetHandle()->Stop();
}
}
mReader.Shutdown();
mIsActive = false;
}
}
void AnimSoundImpl::ResetFrame(f32 f, int i) {
field_0x0C = f;
field_0x1C = i;
field_0x1A = 1;
field_0x19 = 0;
}
void AnimSoundImpl::UpdateFrame(f32 frame, PlayDirection dir) {
for (int i = 0; i < mNumSounds; i++) {
mpSounds[i].UpdateFrame();
}
if (field_0x19) {
if (dir == FORWARD) {
ResetFrame(0.0f, 0);
} else {
u32 duration = mReader.GetAnimDuration();
ResetFrame(duration - 1.0f, 0);
}
field_0x19 = false;
}
mVariableValue = (frame - field_0x0C) / field_0x28;
if (dir == FORWARD) {
UpdateForward(frame);
} else {
UpdateBackward(frame);
}
field_0x0C = frame;
field_0x1A = false;
}
bool AnimSoundImpl::ShouldPlayEvent(const AnimEventRef *ref) const {
if (!(ref->flags_0x08 & 1) && (ref->flags_0x08 & 4 || ref->flags_0x08 & 2)) {
return true;
}
int i1 = ut::Max((int)ref->field_0x09, 0);
int i2 = ut::Abs(field_0x1C);
if (ref->field_0x0A == 0) {
if (i2 < i1) {
return false;
}
} else {
if (i2 < i1) {
return false;
}
if ((i2 - i1) % ref->field_0x0A != 0) {
return false;
}
}
return true;
}
void AnimSoundImpl::UpdateEvents(s32 duration, PlayDirection direction) {
for (u32 eventIdx = 0; eventIdx < mReader.GetEventCount(); eventIdx++) {
const AnimEventRef *ref = mReader.GetEventRef(eventIdx);
if (ref == NULL) {
continue;
}
if (ShouldPlayEvent(ref)) {
// HACK/Fakematch: Force a reload
if ((((AnimEventRef *)ref)->flags_0x08) & 1) {
UpdateTrigger(ref, duration, direction);
} else {
if (direction == FORWARD) {
UpdateForwardRange(ref, duration);
} else {
UpdateBackwardRange(ref, duration);
}
}
}
}
}
void AnimSoundImpl::UpdateForward(f32 frame) {
s32 duration = std::floorf(field_0x0C);
s32 iFrame = std::floorf(frame);
if (field_0x1A && field_0x0C == duration) {
duration -= 1;
}
if (duration == iFrame) {
return;
}
s32 loopFrame = duration + 1;
while (true) {
if (loopFrame == mReader.GetAnimDuration()) {
loopFrame -= mReader.GetAnimDuration();
field_0x1C++;
}
UpdateEvents(loopFrame, FORWARD);
if (loopFrame == iFrame) {
break;
}
loopFrame++;
}
}
void AnimSoundImpl::UpdateBackward(f32 frame) {
s32 duration = std::ceilf(field_0x0C);
s32 iFrame = std::ceilf(frame);
if (duration >= mReader.GetAnimDuration()) {
duration -= mReader.GetAnimDuration();
}
if (iFrame >= mReader.GetAnimDuration()) {
iFrame -= mReader.GetAnimDuration();
}
if (field_0x1A && field_0x0C == duration) {
duration += 1;
}
if (duration == iFrame) {
return;
}
s32 loopFrame = duration - 1;
while (true) {
if (loopFrame == -1) {
loopFrame += mReader.GetAnimDuration();
field_0x1C--;
}
UpdateEvents(loopFrame, BACKWARD);
if (loopFrame == iFrame) {
break;
}
loopFrame--;
}
}
void AnimSoundImpl::UpdateTrigger(const AnimEventRef *ref, s32 frame, PlayDirection direction) {
const AnimEvent *event = mReader.GetEvent(ref);
if (event == NULL) {
return;
}
if (ref->flags_0x08 & 4) {
return;
}
if (!event->MatchesDirection(direction)) {
return;
}
if ((ref->flags_0x08 & 2)) {
if (ref->field_0x00 == frame) {
StopEvent(event);
if (mCallback != NULL) {
(mCallback)(0, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
}
StartEvent(event, true);
}
} else {
if (ref->field_0x00 == frame) {
StopEvent(event);
if (mCallback != NULL) {
(mCallback)(0, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
}
StartEvent(event, true);
}
s32 u;
if (direction == FORWARD) {
u = ref->field_0x04;
} else {
u = ut::Max(ref->field_0x00 * 2 - ref->field_0x04, 0);
}
if (u == frame) {
if (mCallback != NULL) {
(mCallback)(1, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
}
StopEvent(event);
}
}
}
void AnimSoundImpl::UpdateForwardRange(const AnimEventRef *ref, s32 frame) {
const AnimEvent *event = mReader.GetEvent(ref);
if (event == NULL) {
return;
}
if (ref->flags_0x08 & 4 && ref->flags_0x08 & 2) {
HoldEvent(event, true);
return;
}
if (ref->flags_0x08 & 4) {
if (ref->field_0x04 == frame && mCallback != NULL) {
(mCallback)(3, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
}
if (field_0x1C < ref->field_0x09) {
HoldEvent(event, true);
} else if (field_0x1C == ref->field_0x09) {
if (frame < ref->field_0x04) {
HoldEvent(event, true);
} else {
StopEvent(event);
}
}
} else if ((ref->flags_0x08 & 2)) {
if (ref->field_0x00 == frame && mCallback != NULL) {
(mCallback)(2, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
}
if (field_0x1C > ref->field_0x09) {
HoldEvent(event, true);
} else if (field_0x1C == ref->field_0x09 && ref->field_0x00 <= frame) {
HoldEvent(event, true);
}
} else {
if (ref->field_0x00 == frame && mCallback != NULL) {
(mCallback)(2, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
}
if (ref->field_0x04 == frame && mCallback != NULL) {
(mCallback)(3, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
}
if (ref->field_0x00 <= frame && frame < ref->field_0x04) {
HoldEvent(event, true);
} else {
StopEvent(event);
}
}
}
void AnimSoundImpl::UpdateBackwardRange(const AnimEventRef *ref, s32 frame) {
const AnimEvent *event = mReader.GetEvent(ref);
if (event == NULL) {
return;
}
if (ref->flags_0x08 & 4 && ref->flags_0x08 & 2) {
HoldEvent(event, true);
return;
}
if (ref->flags_0x08 & 4) {
if (ref->field_0x04 == frame && mCallback != NULL) {
(mCallback)(2, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
}
if (field_0x1C < ref->field_0x09) {
HoldEvent(event, true);
} else if (field_0x1C == ref->field_0x09 && frame <= ref->field_0x04) {
HoldEvent(event, true);
}
} else if ((ref->flags_0x08 & 2)) {
if (ref->field_0x00 == frame && mCallback != NULL) {
(mCallback)(3, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
}
if (field_0x1C > ref->field_0x09) {
HoldEvent(event, true);
} else if (field_0x1C == ref->field_0x09) {
if (ref->field_0x00 < frame) {
HoldEvent(event, true);
} else {
StopEvent(event);
}
}
} else {
if (ref->field_0x00 == frame && mCallback != NULL) {
(mCallback)(3, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
}
if (ref->field_0x04 == frame && mCallback != NULL) {
(mCallback)(2, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
}
if (ref->field_0x00 < frame && frame <= ref->field_0x04) {
HoldEvent(event, true);
} else {
StopEvent(event);
}
}
}
void AnimSoundImpl::StartEvent(const AnimEvent *event, bool b) {
int leastPriority = 0x80;
int leastPriorityIdx = -1;
int i = 0;
for (; i < mNumSounds; i++) {
if (!mpSounds[i].IsAttachedSound()) {
break;
}
int priority = mpSounds[i].GetPriority();
if (leastPriority > priority) {
leastPriorityIdx = i;
leastPriority = priority;
}
}
if (i == mNumSounds) {
mpSounds[leastPriorityIdx].Stop();
i = leastPriorityIdx;
}
mpSounds[i].StartSound(event, &mStartable, b);
u32 varNo = 0;
if (event->GetVarNo(&varNo)) {
mpSounds[i].SetVariable(event, varNo, mVariableValue);
}
}
void AnimSoundImpl::HoldEvent(const AnimEvent *event, bool b) {
int leastPriority = 0x80;
int leastPriorityIdx = -1;
int i = 0;
for (; i < mNumSounds; i++) {
if (mpSounds[i].IsCurrentEvent(event)) {
return;
}
if (!mpSounds[i].IsAttachedSound()) {
leastPriorityIdx = i;
leastPriority = -1;
} else {
int priority = mpSounds[i].GetPriority();
if (leastPriority > priority) {
leastPriorityIdx = i;
leastPriority = priority;
}
}
}
if (i == mNumSounds) {
mpSounds[leastPriorityIdx].Stop();
i = leastPriorityIdx;
}
mpSounds[i].HoldSound(event, &mStartable, b);
u32 varNo = 0;
if (event->GetVarNo(&varNo)) {
mpSounds[i].SetVariable(event, varNo, mVariableValue);
}
}
void AnimSoundImpl::StopEvent(const AnimEvent *event) {
for (int i = 0; i < mNumSounds; i++) {
mpSounds[i].StopEvent(event);
}
}
bool AnimEventPlayer::StartSound(const AnimEvent *event, SoundStartable *startable, bool b) {
if (event->soundId == 0xFFFFFFFF) {
if (!startable->StartSound(GetHandle(), event->GetSoundLabel())) {
return false;
}
} else {
if (!startable->StartSound(GetHandle(), event->soundId)) {
return false;
}
}
SetVolumePitch(event, b);
return true;
}
bool AnimEventPlayer::HoldSound(const AnimEvent *event, SoundStartable *startable, bool b) {
if (event->soundId == 0xFFFFFFFF) {
if (!startable->HoldSound(GetHandle(), event->GetSoundLabel())) {
return false;
}
} else {
if (!startable->HoldSound(GetHandle(), event->soundId)) {
return false;
}
}
GetHandle()->detail_GetAttachedSound()->SetAutoStopCounter(0);
SetVolumePitch(event, b);
return true;
}
void AnimEventPlayer::SetVolumePitch(const AnimEvent *event, bool b) {
if (event->volume < 128) {
SetVolume(event->volume / 128.0f);
}
if (event->pitch != 1.0f) {
SetPitch(event->pitch);
}
mpEvent = event;
if (b) {
b = !event->ShouldPreventStart();
}
mIsRunning = b;
}
void AnimEventPlayer::SetVariable(const AnimEvent *event, u32 varNo, f32 f) {
if (varNo < 16) {
if (GetHandle()->IsAttachedSound()) {
SeqSoundHandle handle(GetHandle());
int iVal = f * 100.0f;
handle.WriteVariable(varNo, ut::Clamp(iVal, -0x8000, 0x7FFF));
handle.DetachSound();
}
} else if (varNo < 32) {
int iVal = f * 100.0f;
SeqSound::WriteGlobalVariable(varNo - 16, ut::Clamp(iVal, -0x8000, 0x7FFF));
}
}
AnimEventPlayer::AnimEventPlayer() : mpEvent(0), mIsRunning(false) {}
AnimEventPlayer::~AnimEventPlayer() {
if (mHandle.IsAttachedSound() && IsRunning()) {
mHandle.Stop();
}
}
} // namespace detail
} // namespace snd
} // namespace nw4r