mirror of
https://github.com/zeldaret/ss
synced 2026-06-08 12:17:23 -04:00
9d68802507
* d_a_e_sm (chu chu) start * progress, includes LightParam addition in BlurPaletteMgr * oops - TBox Progress I guess * dAcEsm_c::actorExecute and Particle Resource data moved * step in symbols map * Update blur_and_palette_manager.h * m_angle cleanup pass * Last explicit_zero_data Fixes #69 * add mQuat_c ctor
73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
#ifndef D_A_EN_BASE_H
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#define D_A_EN_BASE_H
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#include "common.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/a/obj/d_a_obj_bomb.h"
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#include "m/m_angle.h"
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#include "m/m_vec.h"
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struct dAcEnData {
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// Unknown Size yet
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};
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// Ghidra: ActorEnemyBase
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// size:
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// non-official name
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class dAcEnBase_c : public dAcObjBase_c {
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public:
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dAcEnBase_c();
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virtual ~dAcEnBase_c();
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virtual void *getObjectListEntry() override {
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return &mEnemyLink;
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}
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virtual void vt_0x80() {
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return;
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}
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virtual void vt_0x84() {
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return;
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}
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virtual UNKWORD vt_0x88(UNKWORD a) {
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return a;
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};
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/* 0x330 */ dAcRef_c<dAcEnBase_c> mEnemyLink;
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/* 0x33C */ u32 mInteractionFlags;
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/* 0x340 */ u16 field_0x338;
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/* 0x342 */ u16 mHealth;
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/* 0x344 */ u8 _344[0x374 - 0x344];
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/* 0x374 */ dAcEnData *mpEnemyData;
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bool checkInteractionFlags(u32 mask) {
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return mInteractionFlags & mask;
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}
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void setInteractionFlags(u32 flag) {
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mInteractionFlags |= flag;
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}
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void resetInteractionFlags(u32 flag) {
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mInteractionFlags &= ~flag;
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}
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dAcBomb_c *getBombWithinRadius(f32 radius); // fn_8002f700
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// Deals with dealing damage to Enemy
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// Returns a value 0-13 (similar to mStts rank?)
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int fn_8002fde0(cCcD_Obj &mCc, u16 *pTgOut);
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// Returns 0-3 based on collision
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// 2
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int fn_800301b0(const mVec3_c &pos, mAng ang, bool, f32);
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void fn_800306d0();
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void fn_80030700();
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void fn_80030c20(u32 flags, f32, f32, f32, f32);
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bool ChkCrossPlayer(f32 height);
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protected:
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// TODO: Make accessors for this list to auto-convert to dAcEnBase?
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static fLiMgBa_c sEnemyList;
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};
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#endif
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