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https://github.com/zeldaret/ss
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116 lines
3.9 KiB
C++
116 lines
3.9 KiB
C++
#ifndef D_SOUND_SOURCE_H
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#define D_SOUND_SOURCE_H
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#include "common.h"
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#include "d/snd/d_snd_3d_actor.h"
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#include "d/snd/d_snd_source_if.h"
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#include "nw4r/ut/ut_list.h"
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#include <cstring>
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class dSndSourceGroup_c;
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/** Manages sound relating to a particular actor. */
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/** Size: probably 0x15C */
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class dSoundSource_c : public dSoundSourceIf_c, public dSnd3DActor_c {
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public:
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dSoundSource_c(u8 sourceType, dAcBase_c *, const char *name, dSndSourceGroup_c *pOwnerGroup);
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virtual ~dSoundSource_c();
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static u32 getCharacterTalkSoundId(u32 baseSoundId, dSoundSource_c *source);
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u32 getRemoConSoundVariant(u32 soundId) const;
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// This is where it gets a bit wild and this class starts mixing in overrides between
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// new virtual functions, which causes the vtable to list these functions in exactly this
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// order.
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virtual const char *getName() const;
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bool isName(const char *name) const {
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return !std::strcmp(getName(), name);
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}
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virtual void d_s_vt_0x180();
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virtual void d_s_vt_0x184();
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virtual void d_s_vt_0x188();
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virtual void d_s_vt_0x18C();
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virtual void d_s_vt_0x190();
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virtual void d_s_vt_0x194();
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virtual void d_vt_0x58() override;
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virtual void d_s_vt_0x19C();
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virtual void d_s_vt_0x1A0();
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virtual void d_vt_0x5C() override;
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virtual StartResult
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SetupSound(nw4r::snd::SoundHandle *pHandle, u32 soundId, const StartInfo *pStartInfo, void *) override;
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virtual void d_s_vt_0x1AC();
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virtual void d_s_vt_0x1B0();
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virtual void d_s_vt_0x1B4();
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virtual void d_s_vt_0x1B8();
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virtual void d_s_vt_0x1BC();
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virtual void d_s_vt_0x1C0();
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virtual void d_s_vt_0x1C4(bool flag, int fadeFrames);
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virtual void d_s_vt_0x1C8();
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virtual void d_s_vt_0x1CC();
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virtual void d_vt_0x38(bool flag, int fadeFrames) override;
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virtual void d_s_vt_0x1D4();
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virtual void d_s_vt_0x1D8();
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virtual void d_s_vt_0x1DC();
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virtual void d_s_vt_0x1E0();
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virtual void d_s_vt_0x1E4();
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virtual void d_s_vt_0x1E8();
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// Overrides of dSoundSourceIf_c - always in the first section of
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// the vtable, so the order is not certain. May have to reorder for weak
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// function order.
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virtual s32 getCategory() const override {
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return mSourceCategory;
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}
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virtual const nw4r::math::VEC3 &getListenerPosition() const override;
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virtual bool hasPlayingSounds() const override; // 0x48
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virtual bool isPlayingSound(u32 soundId) override; // 0x4C
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virtual bool isPlayingSound(const char *soundId) override; // 0x50
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virtual bool isReadyMaybe() override {
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return false;
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} // 0x100
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virtual void load(void *data, const char *name) override {} // 0x104
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virtual void setFrame(f32 frame) override {} // 0x108
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virtual void setRate(f32 frame) override {} // 0x10C
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private:
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// at 0x00: dSoundSourceIf_c vtable
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// at 0x04: dSnd3DActor_c sub-object
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// at 0x58: thunk-vtable
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/* 0xE8 */ nw4r::ut::Node mMgrLink;
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/* 0x0F0 */ const char *mpName;
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/* 0x0F4 */ UNKWORD field_0x0F4;
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/* 0x0F8 */ dAcBase_c *mpPlayer;
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/* 0x0FC */ u8 mSourceCategory;
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/* 0x0FD */ u8 mSourceType;
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/* 0x0FE */ u8 field_0x0FE;
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/* 0x0FF */ u8 field_0x0FF;
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/* 0x100 */ u8 field_0x100;
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/* 0x101 */ u8 field_0x101;
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/* 0x102 */ u8 field_0x102;
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/* 0x104 */ UNKWORD field_0x104;
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/* 0x108 */ UNKWORD field_0x108;
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/* 0x10C */ UNKWORD field_0x10C;
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/* 0x110 */ nw4r::ut::List field_0x110; // node offset 0xEC
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/* 0x11C */ UNKWORD field_0x11C;
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/* 0x120 */ nw4r::ut::List field_0x120; // node offset 0x4
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/* 0x12C */ nw4r::ut::List field_0x12C; // node offset 0x4
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/* 0x138 */ nw4r::ut::Node mGroupLink; // node for list in dSndSourceGroup_c
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/* 0x140 */ dSndSourceGroup_c *mpOwnerGroup;
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/* 0x144 */ u8 _0x144[0x154 - 0x144];
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/* 0x154 */ UNKWORD field_0x154;
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/* 0x158 */ s16 field_0x158;
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/* 0x15A */ s16 field_0x15A;
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};
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#endif
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