mirror of
https://github.com/zeldaret/ss
synced 2026-06-03 18:36:16 -04:00
9d68802507
* d_a_e_sm (chu chu) start * progress, includes LightParam addition in BlurPaletteMgr * oops - TBox Progress I guess * dAcEsm_c::actorExecute and Particle Resource data moved * step in symbols map * Update blur_and_palette_manager.h * m_angle cleanup pass * Last explicit_zero_data Fixes #69 * add mQuat_c ctor
34 lines
851 B
C++
34 lines
851 B
C++
#ifndef D_T_SHIP_WINDOW_H
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#define D_T_SHIP_WINDOW_H
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#include "d/t/d_tg.h"
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#include "s/s_State.hpp"
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#include "toBeSorted/actor_event.h"
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class dTgShipWindow_c : public dTg_c {
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public:
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dTgShipWindow_c() : mStateMgr(*this, sStateID::null), mEvent(*this, nullptr) {}
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virtual ~dTgShipWindow_c() {}
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virtual int create() override;
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virtual int actorExecute() override;
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virtual int actorExecuteInEvent() override;
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virtual int draw() override;
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virtual int doDelete() override;
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STATE_FUNC_DECLARE(dTgShipWindow_c, On);
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STATE_FUNC_DECLARE(dTgShipWindow_c, Off);
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private:
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STATE_MGR_DECLARE(dTgShipWindow_c);
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ActorEventRelated mEvent;
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u8 mInitialStateFlag;
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u8 mOutputStateFlagBase;
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u8 mOffEventId;
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u8 mOnEventId;
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u8 mHasPlayedOffEvent;
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u8 mHasPlayedOnEvent;
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u8 mAlwaysPlayEvent;
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};
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#endif
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