Files
ss/include/d/t/d_t_ship_window.h
T
Elijah Thomas 9d68802507 d_a_e_sm (chu chu) start (#117)
* d_a_e_sm (chu chu) start

* progress, includes LightParam addition in BlurPaletteMgr

* oops - TBox Progress I guess

* dAcEsm_c::actorExecute and Particle Resource data moved

* step in symbols map

* Update blur_and_palette_manager.h

* m_angle cleanup pass

* Last explicit_zero_data Fixes #69

* add mQuat_c ctor
2025-05-18 18:24:58 -04:00

34 lines
851 B
C++

#ifndef D_T_SHIP_WINDOW_H
#define D_T_SHIP_WINDOW_H
#include "d/t/d_tg.h"
#include "s/s_State.hpp"
#include "toBeSorted/actor_event.h"
class dTgShipWindow_c : public dTg_c {
public:
dTgShipWindow_c() : mStateMgr(*this, sStateID::null), mEvent(*this, nullptr) {}
virtual ~dTgShipWindow_c() {}
virtual int create() override;
virtual int actorExecute() override;
virtual int actorExecuteInEvent() override;
virtual int draw() override;
virtual int doDelete() override;
STATE_FUNC_DECLARE(dTgShipWindow_c, On);
STATE_FUNC_DECLARE(dTgShipWindow_c, Off);
private:
STATE_MGR_DECLARE(dTgShipWindow_c);
ActorEventRelated mEvent;
u8 mInitialStateFlag;
u8 mOutputStateFlagBase;
u8 mOffEventId;
u8 mOnEventId;
u8 mHasPlayedOffEvent;
u8 mHasPlayedOnEvent;
u8 mAlwaysPlayEvent;
};
#endif