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ss/include/nw4r/snd/snd_SoundActor.h
T
2025-05-29 00:59:18 +02:00

86 lines
2.4 KiB
C++

#ifndef NW4R_SND_SOUND_ACTOR_H
#define NW4R_SND_SOUND_ACTOR_H
/*******************************************************************************
* headers
*/
#include "common.h" // nullptr
#include "nw4r/snd/snd_BasicSound.h"
#include "nw4r/snd/snd_ExternalSoundPlayer.h"
#include "nw4r/snd/snd_SoundStartable.h"
/*******************************************************************************
* types
*/
// forward declarations
namespace nw4r { namespace snd { class SoundArchivePlayer; }}
/*******************************************************************************
* classes and functions
*/
namespace nw4r { namespace snd
{
// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x278fa
class SoundActor : public SoundStartable
{
// methods
public:
// cdtors
SoundActor(SoundArchivePlayer &player);
virtual ~SoundActor();
virtual u32 detail_ConvertLabelStringToSoundId(const char* label) override;
virtual StartResult detail_SetupSound(SoundHandle *pHandle, u32 soundId, bool holdFlag, const StartInfo *pStartInfo) override;
virtual StartResult SetupSound(SoundHandle *pHandle, u32 soundId, const StartInfo *pStartInfo, void*);
virtual StartResult detail_SetupSoundWithAmbientInfo(SoundHandle*, u32, const StartInfo*, detail::BasicSound::AmbientInfo*, void*);
// methods
detail::ExternalSoundPlayer *detail_GetActorPlayer(int actorPlayerId)
{
if (actorPlayerId < 0 || ACTOR_PLAYER_COUNT <= actorPlayerId)
return nullptr;
return &mActorPlayer[actorPlayerId];
}
template <typename TForEachFunc>
TForEachFunc ForEachSound(TForEachFunc pFunc, bool reverse) {
for (int i = 0; i < ACTOR_PLAYER_COUNT; i++) {
mActorPlayer[i].ForEachSound(pFunc, reverse);
}
return pFunc;
}
detail::SoundActorParam const &detail_GetActorParam() const
{
return mActorParam;
}
void StopAllSound(int fadeFrames);
void PauseAllSound(bool flag, int fadeFrames);
int GetPlayingSoundCount(int playerId) const;
// static members
public:
static int const ACTOR_PLAYER_COUNT = 4;
// members
private:
/* base SoundStartable */ // size 0x04, offset 0x00
SoundArchivePlayer &mSoundArchivePlayer; // size 0x04, offset 0x04
detail::ExternalSoundPlayer mActorPlayer[ACTOR_PLAYER_COUNT]; // size 0x40, offset 0x08
detail::SoundActorParam mActorParam; // size 0x0c, offset 0x48
}; // size 0x54
}} // namespace nw4r::snd
#endif // NW4R_SND_SOUND_ACTOR_H