mirror of
https://github.com/zeldaret/ss
synced 2026-05-28 00:15:59 -04:00
1848 lines
72 KiB
C++
1848 lines
72 KiB
C++
#include "common.h"
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#include "d/a/d_a_base.h"
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#include "d/a/d_a_player.h"
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#include "d/col/cc/d_cc_s.h"
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#include "d/d_heap.h"
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#include "d/d_pouch.h"
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#include "d/d_rawarchive.h"
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#include "d/d_sc_game.h"
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#include "d/lyt/meter/d_lyt_meter.h"
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#include "egg/core/eggHeap.h"
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#include "m/m3d/m3d.h"
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#include "m/m3d/m_fanm.h"
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#include "m/m3d/m_mdl.h"
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#include "m/m_allocator.h"
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#include "m/m_mtx.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/g3d_anmchr.h"
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#include "nw4r/g3d/g3d_anmobj.h"
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#include "nw4r/g3d/g3d_scnmdl.h"
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#include "nw4r/g3d/g3d_scnmdlsmpl.h"
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#include "nw4r/g3d/g3d_scnobj.h"
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#include "nw4r/g3d/res/g3d_resanmchr.h"
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#include "nw4r/g3d/res/g3d_resanmclr.h"
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#include "nw4r/g3d/res/g3d_resanmtexpat.h"
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#include "nw4r/g3d/res/g3d_resanmtexsrt.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "nw4r/g3d/res/g3d_resmdl.h"
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#include "nw4r/g3d/res/g3d_resshp.h"
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#include "nw4r/math/math_arithmetic.h"
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#include "nw4r/math/math_types.h"
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#include "rvl/CX/cx.h"
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#include "rvl/GX/GXTypes.h"
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#include "rvl/MTX/mtxvec.h"
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#include "sized_string.h"
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#include "toBeSorted/cx_util.h"
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#include "toBeSorted/file_manager.h"
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#include "toBeSorted/stage_render_stuff.h"
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static u8 sSavedHandMats[2] = {};
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static u8 sHandMats[14] = {};
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#pragma push
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#pragma readonly_strings on
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static const char *sFaceResNames[] = {
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"F_Default",
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"Fmaba01",
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"F_M",
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"F_Ha",
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"F_Cut",
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"F_CutAround",
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"F_Damage",
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"F_DamageLarge",
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"F_Die",
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"F_DieLargeDamage",
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"F_DieMagma",
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"F_Pain",
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"F_Wa",
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"F_DrinkSt",
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"F_Drink",
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"F_DrinkEd",
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"F_Breath",
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"F_Close",
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"F_entrance",
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"F_Binout",
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"F_GetBigWait",
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"F_getAwaitNice",
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"F_WaitLookRound",
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"F_Danger",
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"F_BinShield",
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"F_swimDieA",
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"F_WaitServiceA",
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"F_WaitServiceHotA",
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"F_BoxOp",
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"F_Notice",
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"F_swimP",
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"F_BedSleep",
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"F_BedAwake",
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"F_SwordPullSt",
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"F_SwordPullWait",
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"F_SwordPull",
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"F_SwordSirenSt",
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"F_SwordSirenRaise",
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"F_SwordSirenStick",
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"F_SwordSirenAfter",
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"F_Bird_Reach",
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"F_Bird_GetWait",
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"F_DieTruck",
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"F_Bird_FestivalStart",
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"F_GetSurprise",
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"F_AsuraCut",
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"F_AsuraCutSt",
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"F_AsuraCutEd",
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"F_CannonWait",
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"F_KrakenAppearance",
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"F_GetFlower",
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"F_Harp",
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"F_SitWaitServiceA",
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"F_Lightning",
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"F_LastAttack",
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"F_Bird_Call",
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// this one will go in sbss2 if you explicitly define each string
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// with const char[], so either a pragma or a file wide flag is used,
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// and this whole array is part of the .data pool
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"",
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};
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const PlayerAnimation daPlayerModelBase_c::sAnimations[] = {
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{ "atrFW", 13, 6, 1, 0, 0},
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{ "atrFW_R", 7, 0, 1, 0, 0},
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{ "atrFD", 13, 6, 1, 0, 0},
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{ "atrFD_R", 7, 0, 1, 0, 0},
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{ "atrbW", 13, 6, 1, 0, 0},
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{ "atrbW_R", 7, 0, 1, 0, 0},
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{ "atrbD", 13, 6, 1, 0, 0},
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{ "atrbD_R", 7, 0, 1, 0, 0},
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{ "atrsWL", 13, 6, 1, 0, 0},
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{ "atrsDL", 13, 6, 1, 0, 0},
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{ "atrsWR", 13, 6, 1, 0, 0},
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{ "atrsDR", 13, 6, 1, 0, 0},
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{ "atsWL", 13, 6, 1, 0, 0},
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{ "atsDL", 13, 6, 1, 0, 0},
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{ "atsWR", 13, 6, 1, 0, 0},
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{ "atsDR", 13, 6, 1, 0, 0},
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{ "atsWL_right", 13, 6, 1, 0, 0},
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{ "atsDL_right", 13, 6, 1, 0, 0},
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{ "atL", 9, 2, 1, 0, 0},
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{ "atR", 9, 2, 1, 0, 0},
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{ "dashA", 13, 56, 1, 0, 0},
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{ "dashS", 13, 56, 1, 0, 0},
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{ "atrbWH", 7, 0, 1, 0, 0},
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{ "atbW", 13, 6, 1, 0, 0},
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{ "atbD", 13, 6, 1, 0, 0},
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{ "walkH", 7, 50, 1, 0, 0},
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{ "waitS", 13, 56, 1, 0, 0},
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{ "walkS", 13, 56, 1, 0, 0},
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{ "stepL", 13, 56, 1, 0, 0},
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{ "stepR", 13, 56, 1, 0, 0},
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{ "atsJLSt", 7, 50, 1, 0, 2},
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{ "atsJLEd", 9, 52, 1, 0, 2},
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{ "atsJRSt", 7, 50, 1, 0, 2},
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{ "atsJREd", 9, 52, 1, 0, 2},
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{ "atsJFSt", 13, 56, 1, 0, 2},
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{ "atsJFEd", 9, 52, 1, 0, 2},
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{ "rollBSt", 13, 56, 1, 0, 2},
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{ "rollBEd", 9, 52, 1, 0, 2},
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{ "waitB", 9, 52, 1, 0, 2},
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{ "waitBtoA", 9, 52, 1, 0, 0},
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{ "sjmpSt", 7, 50, 1, 0, 0},
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{ "sjmpEd", 7, 50, 1, 0, 0},
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{ "rollF", 7, 50, 1, 0, 2},
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{ "rollFmis", 7, 0, 17, 0, 17},
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{ "jumpSt", 7, 50, 1, 0, 2},
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{ "jumpSEd", 7, 50, 1, 0, 2},
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{ "vjmp", 7, 50, 1, 0, 2},
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{ "vjmpChA", 7, 50, 1, 0, 2},
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{ "vjmpChB", 7, 50, 1, 0, 2},
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{ "vjmpCl", 7, 50, 1, 0, 2},
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{ "hangL", 7, 50, 1, 0, 2},
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{ "hangR", 7, 50, 1, 0, 2},
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{ "Hang", 7, 50, 1, 0, 2},
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{ "climbHang", 12, 55, 1, 0, 2},
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{ "climbSlideL", 12, 55, 1, 0, 2},
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{ "climbSlideR", 12, 55, 1, 0, 2},
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{ "climbHangmiss", 12, 55, 1, 0, 2},
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{ "climbStruggle", 12, 5, 11, 0, 11},
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{ "ClimbIvyHang", 12, 5, 1, 0, 2},
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{ "ClimbIvyL", 12, 5, 1, 0, 2},
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{ "ClimbIvyR", 12, 5, 1, 0, 2},
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{ "ClimbIvyL_St", 12, 5, 1, 0, 2},
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{ "ClimbIvyR_St", 12, 5, 1, 0, 2},
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{ "ClimbIvySlideL", 12, 5, 1, 0, 2},
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{ "ClimbIvySlideR", 12, 5, 1, 0, 2},
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{ "ClimbIvySlantLU_RD", 12, 5, 1, 0, 2},
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{ "ClimbIvySlideRU_LD", 12, 5, 1, 0, 2},
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{ "ladUpSt", 13, 6, 1, 0, 0},
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{ "ladUpEdL", 13, 6, 1, 0, 0},
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{ "ladUpEdR", 13, 6, 1, 0, 0},
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{ "ladDwSt", 13, 6, 1, 0, 0},
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{ "ladDWEdL", 13, 6, 1, 0, 0},
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{ "ladDWEdR", 13, 6, 1, 0, 0},
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{ "ladRtoL", 13, 6, 1, 0, 0},
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{ "ladLtoR", 13, 6, 1, 0, 0},
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{ "LadJumpUpSt", 13, 6, 1, 0, 0},
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{ "LadJumpDownSt", 13, 6, 1, 0, 0},
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{ "LadJumpUpEd", 13, 6, 1, 0, 0},
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{ "LadJumpDownEd", 13, 6, 1, 0, 0},
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{ "cutT", 13, 100, 1, 0, 2},
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{ "cutTB", 13, 4, 1, 0, 2},
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{ "cutTL", 13, 4, 1, 0, 2},
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{ "cutTLB", 13, 4, 1, 0, 2},
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{ "cutJSt", 13, 4, 1, 0, 2},
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{ "cutJEd", 13, 4, 1, 0, 2},
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{ "damF", 13, 56, 6, 0, 6},
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{ "damB", 13, 56, 6, 0, 6},
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{ "damL", 13, 56, 6, 0, 6},
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{ "damR", 13, 56, 6, 0, 6},
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{ "DamageMFront", 13, 56, 6, 0, 6},
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{ "DamageMBack", 13, 56, 6, 0, 6},
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{ "DamageMLeft", 13, 56, 6, 0, 6},
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{ "DamageMRight", 13, 56, 6, 0, 6},
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{ "damFF", 13, 56, 7, 0, 7},
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{ "damFB", 13, 56, 7, 0, 7},
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{ "damFL", 13, 56, 7, 0, 7},
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{ "damFR", 13, 56, 7, 0, 7},
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{ "damFFup", 7, 50, 17, 0, 17},
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{ "damFBup", 7, 50, 17, 0, 17},
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{ "damFLup", 7, 50, 17, 0, 17},
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{ "damFRup", 7, 50, 17, 0, 17},
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{ "DamageLFrontSlide", 7, 50, 12, 0, 12},
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{ "DamageLBackSlide", 7, 50, 12, 0, 12},
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{ "DamageLLeftSlide", 7, 50, 12, 0, 12},
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{ "DamageLRightSlide", 7, 50, 12, 0, 12},
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{ "dam", 13, 56, 6, 0, 6},
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{ "landDamA", 7, 50, 56, 0, 56},
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{ "landDamAst", 13, 50, 17, 0, 17},
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{ "cutST", 9, 52, 11, 0, 11},
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{ "atDefNG", 9, 52, 6, 0, 6},
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{ "die", 13, 56, 8, 8, 8},
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{ "DieLargeDamageFront", 7, 0, 9, 9, 9},
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{ "DieLargeDamageBack", 7, 0, 9, 9, 9},
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{ "DieLargeDamageLeft", 7, 0, 9, 9, 9},
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{ "DieLargeDamageRight", 7, 0, 9, 9, 9},
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{ "swimwait", 7, 0, 1, 0, 0},
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{ "swimingA", 7, 0, 1, 0, 0},
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{ "swimP", 7, 0, 30, 30, 30},
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{ "atsSwL", 7, 0, 1, 0, 0},
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{ "atsSwR", 7, 0, 1, 0, 0},
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{ "atbSw", 7, 0, 1, 0, 0},
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{ "swimDive", 7, 0, 1, 0, 0},
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{ "swimingSt", 7, 0, 1, 0, 0},
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{ "swimingB", 7, 0, 1, 0, 0},
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{ "swimingC", 7, 0, 1, 0, 2},
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{ "SwimAttackMiss", 7, 0, 17, 0, 17},
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{ "damSwF", 13, 6, 6, 0, 6},
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{ "damSwB", 13, 6, 6, 0, 6},
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{ "damSwL", 13, 6, 6, 0, 6},
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{ "damSwR", 13, 6, 6, 0, 6},
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{ "damSwW", 13, 6, 6, 0, 6},
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{ "swimDieA", 13, 6, 25, 25, 25},
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{ "swimDieP", 7, 0, 12, 8, 12},
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{ "DieMagma", 7, 0, 10, 10, 10},
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{ "slideF", 7, 50, 12, 0, 12},
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{ "slideB", 7, 50, 12, 0, 12},
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{ "slideFEd", 7, 50, 1, 0, 0},
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{ "slideBEd", 7, 50, 1, 0, 0},
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{ "HSjmpL", 8, 1, 1, 0, 2},
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{ "HSjmpR", 8, 1, 1, 0, 2},
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{ "HSshoot", 8, 1, 1, 0, 2},
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{ "HShangEdL", 8, 1, 1, 0, 2},
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{ "HShangEdR", 8, 1, 1, 0, 2},
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{ "HShangL", 8, 1, 1, 0, 2},
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{ "HShangR", 8, 1, 1, 0, 2},
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{ "HShangwaitL", 8, 1, 1, 0, 2},
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{ "HShangwaitR", 8, 1, 1, 0, 2},
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{ "HShangshootL", 8, 1, 1, 0, 2},
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{ "HShangshootR", 8, 1, 1, 0, 2},
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{ "HSwallEdL", 8, 1, 1, 0, 2},
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{ "HSwallEdR", 8, 1, 1, 0, 2},
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{ "HSwallL", 8, 1, 1, 0, 2},
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{ "HSwallR", 8, 1, 1, 0, 2},
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{ "HSwallwaitL", 8, 1, 1, 0, 2},
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{ "HSwallwaitR", 8, 1, 1, 0, 2},
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{ "HSwallshootL", 8, 1, 1, 0, 2},
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{ "HSwallshootR", 8, 1, 1, 0, 2},
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{ "lie", 7, 0, 1, 0, 0},
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{ "lieF", 7, 0, 1, 0, 0},
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{ "waitST", 9, 2, 11, 0, 11},
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{ "WaitStruggleDamage", 9, 2, 6, 0, 6},
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{ "waitPP", 7, 0, 1, 0, 0},
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{ "pushW", 7, 0, 1, 0, 2},
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{ "pullW", 8, 1, 1, 0, 2},
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{ "jumpBSt", 7, 0, 1, 0, 3},
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{ "jumpB", 7, 0, 1, 0, 2},
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{ "waitD", 13, 56, 56, 0, 56},
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{ "waitAtoD", 13, 56, 1, 0, 0},
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{ "WaitServiceA", 13, 6, 26, 26, 26},
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{ "WaitServiceHotA", 13, 6, 27, 27, 27},
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{ "dashUpL", 9, 52, 1, 0, 2},
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{ "dashUpR", 9, 52, 1, 0, 2},
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{ "climbjumpUSt", 12, 5, 1, 0, 2},
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{ "climbjumpDSt", 12, 5, 1, 0, 2},
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{ "climbjumpLSt", 12, 55, 1, 0, 2},
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{ "climbjumpRSt", 12, 55, 1, 0, 2},
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{ "climbjumpUEd", 12, 5, 1, 0, 2},
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{ "climbjumpDEd", 12, 5, 1, 0, 2},
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{ "climbjumpLEd", 12, 5, 1, 0, 2},
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{ "climbjumpREd", 12, 5, 1, 0, 2},
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{ "hangjumpLSt", 7, 50, 1, 0, 2},
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{ "hangjumpRSt", 7, 50, 1, 0, 2},
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{ "hangjumpLEd", 7, 50, 1, 0, 2},
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{ "hangjumpREd", 7, 50, 1, 0, 2},
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{ "DoorKnobPull", 13, 6, 1, 0, 0},
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{ "DoorKnobPush", 13, 6, 1, 0, 0},
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{ "DoorKnobPullLock", 13, 5, 1, 0, 0},
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{ "DoorKnobPushLock", 13, 5, 1, 0, 0},
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{ "DoorOpD", 7, 0, 1, 0, 2},
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{ "dashB", 13, 6, 1, 0, 2},
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{ "MgDig", 13, 6, 1, 0, 0},
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{ "MPCutU", 13, 4, 1, 0, 2},
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{ "MPCutU_Re", 13, 4, 1, 0, 2},
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{ "MPCutLU", 13, 4, 1, 0, 2},
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{ "MPCutLU_Re", 13, 4, 1, 0, 2},
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{ "MPCutL", 13, 4, 1, 0, 2},
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{ "MPCutL_Re", 13, 4, 1, 0, 2},
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{ "MPCutLD", 13, 4, 1, 0, 2},
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{ "MPCutLD_Re", 13, 4, 1, 0, 2},
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{ "MPCutRD", 13, 4, 1, 0, 2},
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{ "MPCutRD_Re", 13, 4, 1, 0, 2},
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{ "MPCutR", 13, 4, 1, 0, 2},
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{ "MPCutR_Re", 13, 4, 1, 0, 2},
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{ "MPCutRU", 13, 4, 1, 0, 2},
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{ "MPCutRU_Re", 13, 4, 1, 0, 2},
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{ "MPCutD_right", 13, 4, 1, 0, 2},
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{ "MPCutD_right_Re", 13, 4, 1, 0, 2},
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{ "MPCutD_left", 13, 4, 1, 0, 2},
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{ "MPCutD_left_Re", 13, 4, 1, 0, 2},
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{ "CutPush", 13, 4, 1, 0, 2},
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{ "CutPush_Re", 13, 4, 1, 0, 2},
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{ "EnemyGuardJust", 13, 100, 6, 0, 6},
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{ "LiftB_Before", 7, 0, 1, 0, 0},
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{ "LiftM_Before", 7, 0, 1, 0, 0},
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{ "LiftB", 7, 0, 1, 0, 0},
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{ "LiftS", 7, 0, 1, 0, 0},
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{ "LiftM", 7, 0, 1, 0, 0},
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{ "LiftL", 7, 0, 1, 0, 2},
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{ "ThrowBU", 7, 0, 1, 0, 2},
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{ "ThrowSU", 7, 0, 1, 0, 2},
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{ "ThrowMU", 7, 0, 1, 0, 2},
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{ "ThrowLU", 7, 0, 1, 0, 2},
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{ "ThrowBD", 7, 0, 1, 0, 2},
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{ "ThrowSD", 7, 0, 1, 0, 2},
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{ "MPGuardShield", 7, 2, 4, 0, 4},
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{ "MPGuardShield_Impact", 7, 2, 1, 0, 2},
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{ "MPGuardShield_Normal", 7, 2, 1, 0, 2},
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{ "vjmpChA", 8, 1, 1, 0, 2},
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{ "RopeHoldWait", 8, 1, 1, 0, 2},
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{ "RopeClimbL", 8, 1, 1, 0, 2},
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{ "RopeHoldWait", 8, 1, 1, 0, 2},
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{ "RopePull", 8, 1, 1, 0, 2},
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{ "RopeTightHold", 8, 1, 1, 0, 2},
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{ "RopeFront", 8, 1, 1, 0, 2},
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{ "RopeBack", 8, 1, 1, 0, 2},
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{ "RopeStruggle", 8, 1, 11, 0, 11},
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{ "DiveSt", 7, 0, 1, 0, 2},
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{ "Dive", 7, 0, 1, 0, 2},
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{ "StoleLand", 13, 6, 1, 0, 2},
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{ "DiveDrop", 7, 0, 1, 0, 2},
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{ "Float", 9, 2, 1, 0, 0},
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{ "FloatAway", 9, 2, 12, 0, 12},
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{ "DiveToFloat", 9, 2, 1, 0, 2},
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{ "RocketBeetle_Wait", 9, 2, 1, 0, 0},
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{ "RocketBeetle_Shoot", 9, 2, 1, 0, 0},
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{ "RocketBeetle_Reset", 9, 2, 1, 0, 0},
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{ "RocketBeetle_Back", 9, 2, 1, 0, 0},
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{ "WhipU", 8, 4, 1, 0, 2},
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{ "WhipLU", 8, 4, 1, 0, 2},
|
|
{ "WhipL", 8, 4, 1, 0, 2},
|
|
{ "WhipLD", 8, 4, 1, 0, 2},
|
|
{ "WhipRD", 8, 4, 1, 0, 2},
|
|
{ "WhipR", 8, 4, 1, 0, 2},
|
|
{ "WhipRU", 8, 4, 1, 0, 2},
|
|
{ "WhipBackRD", 7, 0, 1, 0, 2},
|
|
{ "WhipBackR", 7, 0, 1, 0, 2},
|
|
{ "WhipBackRU", 7, 0, 1, 0, 2},
|
|
{ "WhipBackU", 7, 0, 1, 0, 2},
|
|
{ "WhipBackLU", 7, 0, 1, 0, 2},
|
|
{ "WhipBackL", 7, 0, 1, 0, 2},
|
|
{ "WhipBackLD", 7, 0, 1, 0, 2},
|
|
{ "turnBack", 13, 6, 1, 0, 2},
|
|
{ "atLtoR", 7, 0, 1, 0, 0},
|
|
{ "atRtoL", 7, 0, 1, 0, 0},
|
|
{ "ChuchuStruggle", 9, 52, 11, 0, 11},
|
|
{ "ChuchuStruggle_big", 9, 52, 11, 0, 11},
|
|
{ "ChuchuStruggle_act", 9, 52, 1, 0, 2},
|
|
{"ChuchuStruggle_Escape", 9, 52, 1, 0, 2},
|
|
{ "Surprise", 13, 56, 12, 0, 12},
|
|
{ "Danger", 9, 52, 23, 23, 23},
|
|
{ "RockRide", 9, 52, 12, 0, 12},
|
|
{ "Notice", 13, 56, 29, 29, 29},
|
|
{ "waitinsect", 9, 52, 11, 0, 11},
|
|
{ "numbA", 12, 55, 7, 0, 7},
|
|
{ "numbB", 12, 5, 7, 0, 7},
|
|
{ "damFEF", 7, 50, 7, 0, 7},
|
|
{ "damFEB", 7, 50, 7, 0, 7},
|
|
{ "damFEL", 7, 50, 7, 0, 7},
|
|
{ "damFER", 7, 50, 7, 0, 7},
|
|
{ "getA", 7, 0, 1, 0, 0},
|
|
{ "getAwait", 7, 0, 1, 21, 21},
|
|
{ "GetBig", 7, 0, 1, 0, 0},
|
|
{ "GetBigWait", 7, 0, 1, 20, 20},
|
|
{ "BoxOpSmall", 7, 0, 1, 0, 0},
|
|
{ "BoxOp", 7, 0, 1, 28, 28},
|
|
{ "cutUSt", 7, 100, 1, 0, 2},
|
|
{ "cutU", 7, 100, 1, 0, 2},
|
|
{ "cutUEd", 9, 100, 1, 0, 2},
|
|
{ "cutUNG", 9, 100, 1, 0, 2},
|
|
{ "WaitLookRound", 13, 56, 1, 22, 22},
|
|
{ "entrance", 13, 6, 18, 18, 18},
|
|
{ "MPPosePower", 13, 255, 1, 0, 2},
|
|
{ "MPPosePowerL", 13, 255, 1, 0, 2},
|
|
{ "BinswingS", 13, 5, 1, 0, 0},
|
|
{ "BinswingU", 13, 5, 1, 0, 0},
|
|
{ "Binout", 13, 5, 19, 19, 19},
|
|
{ "Drift", 7, 0, 7, 0, 7},
|
|
{ "swimDieARevive", 13, 6, 17, 0, 17},
|
|
{ "MgLieFRevive", 7, 0, 17, 0, 17},
|
|
{ "CatchL", 13, 6, 1, 0, 0},
|
|
{ "CatchR", 13, 6, 1, 0, 0},
|
|
{ "BattleReady", 9, 52, 1, 0, 2},
|
|
{ "RollJump", 13, 6, 1, 0, 2},
|
|
{ "TansuOpen", 13, 6, 1, 0, 0},
|
|
{ "TansuClose", 13, 6, 1, 0, 0},
|
|
{ "BedSleepL", 13, 6, 31, 31, 31},
|
|
{ "BedSleep", 13, 6, 31, 31, 31},
|
|
{ "BedAwake", 8, 1, 32, 32, 32},
|
|
{ "Bird_Glide", 8, 1, 1, 0, 0},
|
|
{ "Bird_GlideAround", 8, 1, 1, 0, 0},
|
|
{ "Bird_Reach", 8, 5, 40, 40, 40},
|
|
{ "Bird_GetWait", 8, 0, 41, 41, 41},
|
|
{ "Bird_Accel", 8, 1, 4, 0, 4},
|
|
{ "Bird_Damage", 8, 1, 6, 0, 6},
|
|
{ "Bird_DamageSmall", 8, 1, 6, 0, 6},
|
|
{ "Bird_DamageTornado", 8, 1, 7, 0, 7},
|
|
{ "Bird_Call", 10, 3, 1, 0, 55},
|
|
{ "SwordPullSt", 13, 6, 33, 33, 33},
|
|
{ "SwordPullWait", 8, 1, 1, 0, 34},
|
|
{ "SwordPull", 8, 1, 35, 35, 35},
|
|
{ "SwordSirenSt", 13, 1, 36, 36, 36},
|
|
{ "SwordSirenStWait", 8, 1, 36, 36, 36},
|
|
{ "SwordSirenRaise", 8, 1, 37, 37, 37},
|
|
{ "SwordSirenRaiseWait", 8, 1, 37, 37, 37},
|
|
{ "SwordSirenStick", 8, 1, 38, 38, 38},
|
|
{ "SwordSirenAfter", 8, 100, 39, 39, 39},
|
|
{ "SwitchDial_st", 9, 4, 1, 0, 2},
|
|
{ "SwitchDial_stL", 9, 4, 1, 0, 2},
|
|
{ "SwitchDial_LtoR", 9, 4, 1, 0, 2},
|
|
{ "SwitchDial_push", 9, 4, 1, 0, 2},
|
|
{ "TruckLtoR", 12, 5, 1, 0, 2},
|
|
{ "TruckFrontToBack", 12, 5, 1, 0, 2},
|
|
{ "TruckJumpSt", 12, 5, 1, 0, 2},
|
|
{ "TruckJump", 12, 5, 1, 0, 2},
|
|
{ "TruckJumpEnd", 12, 5, 12, 0, 12},
|
|
{ "TruckBrake", 12, 5, 11, 0, 11},
|
|
{ "TruckIn", 13, 6, 1, 0, 0},
|
|
{ "TruckOut", 13, 6, 1, 0, 0},
|
|
{ "DieTruck", 13, 56, 42, 42, 42},
|
|
{ "DieTruckRevive", 13, 56, 17, 0, 17},
|
|
{ "MgDigIn", 7, 0, 1, 0, 2},
|
|
{ "MgDigOut", 7, 0, 1, 0, 2},
|
|
{ "MgLieF_L", 7, 0, 1, 0, 0},
|
|
{ "MgLieF_R", 7, 0, 1, 0, 0},
|
|
{ "MgAttackL", 7, 0, 4, 0, 4},
|
|
{ "MgAttackR", 7, 0, 4, 0, 4},
|
|
{ "MgDashL", 7, 0, 1, 0, 2},
|
|
{ "MgDashR", 7, 0, 1, 0, 2},
|
|
{ "MgDamage", 7, 0, 6, 0, 6},
|
|
{ "MgWaitBreath", 7, 0, 16, 0, 16},
|
|
{ "MgLieUp", 7, 0, 1, 0, 2},
|
|
{ "LiftRemly", 13, 6, 1, 21, 21},
|
|
{ "ThrowRemlyUp", 13, 6, 1, 21, 21},
|
|
{ "LiftRemlyUtoM", 13, 6, 1, 21, 21},
|
|
{ "Bird_FestivalStart", 9, 2, 43, 43, 43},
|
|
{ "GetSurprise", 13, 6, 44, 44, 44},
|
|
{ "GirahimGrapple", 9, 2, 1, 0, 2},
|
|
{ "GirahimPull", 9, 2, 1, 0, 2},
|
|
{ "GirahimPullUp", 9, 2, 1, 0, 2},
|
|
{ "GirahimChange", 13, 100, 12, 0, 12},
|
|
{ "RopeWalk", 7, 0, 1, 0, 2},
|
|
{ "RopeBend", 9, 2, 1, 0, 2},
|
|
{ "RopeHangBend", 12, 5, 1, 0, 0},
|
|
{ "RopeHangUp", 12, 5, 1, 0, 0},
|
|
{ "RopeBalance", 255, 255, 12, 57, 12},
|
|
{ "SetSekibanA", 13, 6, 1, 0, 0},
|
|
{ "SetSekibanB", 13, 6, 1, 0, 0},
|
|
{ "SetSekibanC", 13, 6, 1, 0, 0},
|
|
{ "pushTSWst", 7, 0, 1, 0, 2},
|
|
{ "pushTSW", 7, 0, 1, 0, 2},
|
|
{ "PushLog", 7, 0, 1, 0, 2},
|
|
{ "AsuraCutRight", 12, 5, 45, 0, 45},
|
|
{ "AsuraCutLeft", 12, 5, 45, 0, 45},
|
|
{ "AsuraCutUp", 12, 5, 45, 0, 45},
|
|
{ "AsuraCutRightSt", 12, 5, 46, 0, 46},
|
|
{ "AsuraCutLeftSt", 12, 5, 46, 0, 46},
|
|
{ "AsuraCutUpSt", 12, 5, 46, 0, 46},
|
|
{ "AsuraCutRightEd", 12, 5, 47, 0, 47},
|
|
{ "AsuraCutLeftEd", 12, 5, 47, 0, 47},
|
|
{ "AsuraCutUpEd", 12, 5, 47, 0, 47},
|
|
{ "AsuraSwordWait", 12, 5, 1, 0, 2},
|
|
{ "AsuraSwordLift", 12, 5, 1, 0, 2},
|
|
{ "BinScoop", 13, 5, 1, 0, 0},
|
|
{ "Fire", 9, 2, 1, 0, 2},
|
|
{ "crouch", 13, 6, 1, 0, 2},
|
|
{ "CannonWait", 13, 6, 48, 48, 48},
|
|
{ "Seal", 13, 6, 1, 0, 2},
|
|
{ "SealLoop", 13, 6, 1, 0, 2},
|
|
{ "SealFinish", 13, 6, 1, 0, 2},
|
|
{ "FinishEd", 13, 100, 1, 0, 2},
|
|
{ "SitDown", 13, 6, 1, 0, 0},
|
|
{ "SitWait", 13, 6, 1, 0, 0},
|
|
{ "SitWaitServiceA", 13, 6, 52, 52, 52},
|
|
{ "roofwait", 12, 5, 1, 0, 0},
|
|
{ "roofhang", 12, 5, 1, 0, 0},
|
|
{ "MgStruggle", 9, 52, 11, 0, 11},
|
|
{ "MgStruggle_act", 9, 52, 1, 0, 2},
|
|
{ "MgStruggle_Escape", 9, 52, 1, 0, 2},
|
|
{ "KrakenAppearance", 9, 2, 49, 49, 49},
|
|
{ "MgBury", 7, 0, 1, 0, 0},
|
|
{ "GetFlower", 7, 0, 50, 50, 50},
|
|
{ "DoorLargeOpen", 13, 6, 1, 0, 0},
|
|
{ "DoorLargeClose", 7, 0, 1, 0, 0},
|
|
{ "HarpPlayFinish", 7, 0, 1, 0, 0},
|
|
{ "LightningL", 13, 4, 53, 53, 53},
|
|
{ "LightningR", 13, 4, 53, 53, 53},
|
|
{ "LastAttack", 8, 100, 54, 54, 54},
|
|
{ "at", 255, 255, 57, 57, 2},
|
|
{ "take", 255, 255, 57, 57, 57},
|
|
{ "takeL", 255, 255, 57, 57, 57},
|
|
{ "takeR", 255, 255, 57, 57, 57},
|
|
{ "Take2", 255, 255, 57, 57, 57},
|
|
{ "waitAtoS", 9, 1, 57, 57, 2},
|
|
{ "damD", 255, 56, 6, 57, 6},
|
|
{ "Ashootwait", 13, 1, 57, 57, 2},
|
|
{ "Arelord", 8, 3, 57, 57, 2},
|
|
{ "Ashoot", 8, 3, 57, 57, 2},
|
|
{ "ArelordTame", 8, 3, 57, 57, 2},
|
|
{ "Ashootwait", 13, 1, 57, 57, 2},
|
|
{ "Arelord", 8, 3, 57, 57, 2},
|
|
{ "Ashoot", 8, 3, 57, 57, 2},
|
|
{ "damSw", 13, 6, 6, 57, 6},
|
|
{ "HSwait", 8, 1, 57, 57, 2},
|
|
{ "VacuumWait", 12, 5, 57, 57, 57},
|
|
{ "MPPoseFront", 13, 255, 57, 57, 2},
|
|
{ "MPPoseAround", 13, 255, 57, 57, 57},
|
|
{ "MPPoseAroundBack", 13, 255, 57, 57, 2},
|
|
{ "MPPoseDashFront", 13, 255, 57, 57, 2},
|
|
{ "MPPoseDashAround", 13, 255, 57, 57, 57},
|
|
{ "MPPoseDashAroundBack", 13, 255, 57, 57, 2},
|
|
{ "LiftB_UtoD", 7, 0, 57, 57, 2},
|
|
{ "LiftS_UtoD", 7, 0, 57, 57, 57},
|
|
{ "LiftLWalk", 7, 0, 57, 57, 2},
|
|
{ "MPGuardPose", 255, 255, 57, 57, 57},
|
|
{ "RockRide", 255, 56, 12, 57, 12},
|
|
{ "BinDrinkSt", 255, 5, 13, 13, 13},
|
|
{ "BinDrink", 255, 5, 14, 57, 14},
|
|
{ "BinDrinkEd", 255, 5, 15, 57, 15},
|
|
{ "HarpPose", 7, 6, 1, 0, 0},
|
|
{ "HarpPlayGo", 7, 1, 1, 0, 0},
|
|
{ "HarpPlayCome", 7, 0, 1, 0, 0},
|
|
{ "BinHold", 255, 5, 57, 57, 57},
|
|
{ "BinShield", 9, 5, 24, 24, 24},
|
|
};
|
|
#pragma pop
|
|
|
|
const s32 daPlayerModelBase_c::sUnkDuration = 0x2400;
|
|
|
|
const u8 daPlayerModelBase_c::sShieldDurabilities[10] = {16, 24, 32, 24, 36, 48, 12, 16, 20, 48};
|
|
const u8 daPlayerModelBase_c::sShieldRegenTimes[10] = {0, 0, 0, 0, 0, 0, 90, 90, 90, 0};
|
|
|
|
/**
|
|
* Watch the player's hand material indices and change the ResMat
|
|
* so that the right hand mats are visible and all others are hidden.
|
|
*/
|
|
void daPlBaseScnObjCallback_c::ExecCallback_DRAW_OPA(
|
|
nw4r::g3d::ScnObj::Timing timing, nw4r::g3d::ScnObj *pObj, u32 param, void *pInfo
|
|
) {
|
|
if (timing != nw4r::g3d::ScnObj::CALLBACK_TIMING_C) {
|
|
nw4r::g3d::ScnMdl *pMdl = nw4r::g3d::ScnObj::DynamicCast<nw4r::g3d::ScnMdl>(pObj);
|
|
nw4r::g3d::ResMdl mdl = pMdl->GetResMdl();
|
|
nw4r::g3d::ResShp shp(nullptr);
|
|
for (int i = 0; i < 2; i++) {
|
|
u8 defaultMat = sSavedHandMats[i];
|
|
// TODO: Is there a way to avoid this cast?
|
|
u8 playerHandMat = static_cast<daPlayerModelBase_c *>(field_0x0C)->getHandMat(i);
|
|
if (playerHandMat != defaultMat) {
|
|
if (defaultMat != 0xFE) {
|
|
shp = mdl.GetResShp(sHandMats[defaultMat]);
|
|
shp.SetVisibility(false);
|
|
shp.DCStore(false);
|
|
}
|
|
if (playerHandMat != 0xFE) {
|
|
shp = mdl.GetResShp(sHandMats[playerHandMat]);
|
|
shp.SetVisibility(true);
|
|
shp.DCStore(false);
|
|
}
|
|
sSavedHandMats[i] = playerHandMat;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void daPlBaseScnObjCallback_c::ExecCallback_CALC_MAT(
|
|
nw4r::g3d::ScnObj::Timing timing, nw4r::g3d::ScnObj *pObj, u32 param, void *pInfo
|
|
) {
|
|
if (timing != nw4r::g3d::ScnObj::CALLBACK_TIMING_C) {
|
|
return;
|
|
}
|
|
dScnCallback_c::ExecCallback_CALC_MAT(timing, pObj, param, pInfo);
|
|
}
|
|
|
|
void daPlBaseMdlCallback_c::ExecCallbackA(
|
|
nw4r::g3d::ChrAnmResult *result, nw4r::g3d::ResMdl mdl, nw4r::g3d::FuncObjCalcWorld *calcWorld
|
|
) {
|
|
u16 nodeId = calcWorld->GetCallbackNodeID();
|
|
// Only run the full callback for certain specified nodes - TODO which ones?
|
|
if ((nodeId >= mNodeIdMin && nodeId < mNodeIdMax) || (mNodeIdMin == 16 && nodeId == 0)) {
|
|
m3d::mdl_c::mdlCallback_c::ExecCallbackA(result, mdl, calcWorld);
|
|
return;
|
|
}
|
|
// Otherwise only save the result
|
|
mpNodes[nodeId] = *result;
|
|
if (mpBaseCallback != nullptr) {
|
|
mpBaseCallback->timingA(nodeId, result, mdl);
|
|
}
|
|
}
|
|
|
|
bool daPlBaseMdl_c::create(
|
|
daPlayerModelBase_c *player, nw4r::g3d::ResMdl mdl, mAllocator_c *alloc, u32 bufferOption, u32 nView, u32 *pSize
|
|
) {
|
|
if (!m3d::mdl_c::create(mdl, &mCallback, alloc, bufferOption, nView, pSize)) {
|
|
return false;
|
|
}
|
|
|
|
setBlendNodeRange(0, 0xFFFF, 0.0f);
|
|
field_0x58 = 0;
|
|
mpSoundData = nullptr;
|
|
field_0x5A = 0xFFFF;
|
|
SoundSource *sound = player->getSoundSource();
|
|
if (sound->isReadyMaybe()) {
|
|
sound->load(nullptr, "");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool daPlBaseMdl_c::setAnm(m3d::banm_c &anm) {
|
|
return m3d::bmdl_c::setAnm(anm);
|
|
}
|
|
|
|
void daPlBaseMdl_c::remove() {
|
|
mCallback.remove();
|
|
m3d::mdl_c::remove();
|
|
}
|
|
|
|
void daPlBaseMdl_c::setBlendNodeRange(u16 nodeIdMin, u16 nodeIdMax, f32 blendFrame) {
|
|
mCallback.setBlendFrame(blendFrame + 1.0f);
|
|
mCallback.setNodeIds(nodeIdMin, nodeIdMax);
|
|
mCallback.calcBlend();
|
|
}
|
|
|
|
void daPlBaseMainCallback_c::timingA(u32 nodeId, nw4r::g3d::ChrAnmResult *result, nw4r::g3d::ResMdl mdl) {
|
|
mpPlayer->mainModelTimingA(nodeId, result);
|
|
}
|
|
|
|
void daPlBaseMainCallback_c::timingB(u32 nodeId, nw4r::g3d::WorldMtxManip *result, nw4r::g3d::ResMdl mdl) {
|
|
mpPlayer->mainModelTimingB(nodeId, result);
|
|
}
|
|
|
|
void daPlBaseMainCallback_c::timingC(nw4r::math::MTX34 *result, nw4r::g3d::ResMdl mdl) {
|
|
mpPlayer->mainModelTimingC(result);
|
|
}
|
|
|
|
void daPlBaseAnmChr_c::play() {
|
|
m3d::fanm_c::play();
|
|
field_0x36 = 0;
|
|
}
|
|
|
|
bool daPlBaseAnmChr_c::isFinished() {
|
|
if (field_0x35 && !field_0x36) {
|
|
return true;
|
|
}
|
|
|
|
if (isStop() || nw4r::math::FAbs(getRate()) < 0.001f) {
|
|
field_0x35 = 1;
|
|
field_0x36 = 1;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void daPlBaseHeadCallback_c::timingB(u32 nodeId, nw4r::g3d::WorldMtxManip *result, nw4r::g3d::ResMdl) {
|
|
mpPlayer->headModelTimingB(nodeId, result);
|
|
}
|
|
|
|
void daPlBaseHandsCallback_c::ExecCallbackC(
|
|
nw4r::math::MTX34 *pMtxArray, nw4r::g3d::ResMdl mdl, nw4r::g3d::FuncObjCalcWorld *pFuncObj
|
|
) {
|
|
mpPlayer->handsCallbackC(pMtxArray, mdl, pFuncObj);
|
|
}
|
|
|
|
// TODO explain
|
|
bool daPlayerModelBase_c::isBodyAnmPart_0_2_4(s32 part) {
|
|
return part == 0 || part == 2 || part == 4;
|
|
}
|
|
|
|
void daPlayerModelBase_c::freeFrmHeap(mHeapAllocator_c *allocator) {
|
|
EGG::Heap::toFrmHeap(allocator->getHeap())->free(0x1 | 0x2);
|
|
}
|
|
|
|
void daPlayerModelBase_c::allocFrmHeap(mHeapAllocator_c *allocator, u32 size, const char *name) {
|
|
// TODO fix char constness
|
|
allocator->createNewTempFrmHeap(size, dHeap::work1Heap.heap, (char *)name, 0x20, 0);
|
|
new u8[size]();
|
|
allocator->adjustFrmHeapRestoreCurrent();
|
|
}
|
|
|
|
void daPlayerModelBase_c::allocExternalDataBuffers() {
|
|
mpExternalAnmCharBuffer = heap_allocator.alloc(0x2400 * 6);
|
|
mpAnmCharBuffer = heap_allocator.alloc(0x1000);
|
|
mpTexPatBuffer = heap_allocator.alloc(0x1000);
|
|
mpTexSrtBuffer = heap_allocator.alloc(0x1000);
|
|
}
|
|
|
|
void daPlayerModelBase_c::initModelHeaps() {
|
|
allocFrmHeap(&mModelAllocator, 0x14000, "LinkClothes");
|
|
allocFrmHeap(&mSwordAllocator, 0xE000, "LinkSword");
|
|
allocFrmHeap(&mShieldAllocator, 0x1C100, "LinkShield");
|
|
}
|
|
|
|
void daPlayerModelBase_c::updateSwordShieldModelsIfNeeded() {
|
|
if (mModelUpdateFlags & UPDATE_MODEL_SWORD) {
|
|
updateSwordModel();
|
|
}
|
|
FileManager *f = FileManager::GetInstance();
|
|
if (mModelUpdateFlags & UPDATE_MODEL_SHIELD) {
|
|
f->setShieldPouchSlot(mShieldPouchSlot);
|
|
updateShieldModel();
|
|
}
|
|
}
|
|
|
|
m3d::anmTexSrt_c *daPlayerModelBase_c::createAnmTexSrt(const char *resName, m3d::bmdl_c &mdl) {
|
|
m3d::anmTexSrt_c *anm = new m3d::anmTexSrt_c();
|
|
(void)mAlink2Res.GetResAnmTexSrt(resName);
|
|
anm->create(mdl.getResMdl(), mAlink2Res.GetResAnmTexSrt(resName), &heap_allocator, nullptr, 1);
|
|
mdl.setAnm(*anm);
|
|
return anm;
|
|
}
|
|
|
|
void daPlayerModelBase_c::updateEarringsColor() {
|
|
if (mTunicType != TUNIC_SILENT) {
|
|
mColor color = getEarringsColor();
|
|
mFaceMdl.setTevKColor(mFaceMdl.getMatID("al_face_m"), GX_KCOLOR1, color, false);
|
|
}
|
|
}
|
|
|
|
static const char *sBodyMdls[] = {"al", "pl_body", "Sl"};
|
|
static const char *sHeadMdls[] = {"al_head", "pl_head", "Sl_head"};
|
|
static const char *sFaceMdls[] = {"al_face", "al_face", "Sl_face"};
|
|
static const char *sHandMdls[] = {"al_hands", "pl_hands", "Sl_hands"};
|
|
|
|
void daPlayerModelBase_c::loadBodyModels() {
|
|
mQuat1.set(1.0f, 0.0, 0.0f, 0.0f);
|
|
mQuat2.set(1.0f, 0.0, 0.0f, 0.0f);
|
|
freeFrmHeap(&mModelAllocator);
|
|
|
|
nw4r::g3d::ResMdl bodyMdl = mAlink2Res.GetResMdl(sBodyMdls[mTunicType]);
|
|
mMainMdl.create(this, bodyMdl, &mModelAllocator, 0x930, 1, nullptr);
|
|
mMainMdl.setPriorityDraw(0x82, 0x7F);
|
|
bodyMdl.ref().info.envelope_mtx_mode = nw4r::g3d::ResMdlInfoDataTypedef::EVPMATRIXMODE_APPROX;
|
|
|
|
nw4r::g3d::ResMdl headMdl = mAlink2Res.GetResMdl(sHeadMdls[mTunicType]);
|
|
createGenericMdl(headMdl, mHeadMdl, &mModelAllocator, 0x800);
|
|
|
|
nw4r::g3d::ResMdl faceMdl = mAlink2Res.GetResMdl(sFaceMdls[mTunicType]);
|
|
createGenericSmdl(faceMdl, mFaceMdl, &mModelAllocator, 0x807);
|
|
|
|
mMainMdl.setCallback(&mMainBodyCallback);
|
|
mMainBodyCallback.setPlayer(this);
|
|
mHeadMdl.setCallback(&mHeadCallback);
|
|
mHeadCallback.setPlayer(this);
|
|
|
|
mScnCallback1.attach(mMainMdl);
|
|
mScnCallback2.attach(mHeadMdl);
|
|
|
|
nw4r::g3d::ResMdl handMdl = mAlink2Res.GetResMdl(sHandMdls[mTunicType]);
|
|
createGenericSmdl(handMdl, mHandsMdl, &mModelAllocator, 0x800);
|
|
nw4r::g3d::ScnMdlSimple *s = nw4r::g3d::ScnObj::DynamicCast<nw4r::g3d::ScnMdlSimple>(mHandsMdl.getG3dObject());
|
|
s->SetScnMdlCallback(&mCalcWorldCallback);
|
|
s->EnableScnMdlCallbackTiming(nw4r::g3d::ScnObj::CALLBACK_TIMING_C);
|
|
mCalcWorldCallback.setPlayer(this);
|
|
mHandsMdl.setCallback(&mScnObjCallback);
|
|
// TODO args types
|
|
mHandsMdl.enableCallbackTiming(
|
|
nw4r::g3d::ScnObj::Timing(nw4r::g3d::ScnObj::CALLBACK_TIMING_A | nw4r::g3d::ScnObj::CALLBACK_TIMING_C)
|
|
);
|
|
mHandsMdl.enableCallbackOp(
|
|
nw4r::g3d::ScnObj::ExecOp(nw4r::g3d::ScnObj::EXECOP_DRAW_OPA | nw4r::g3d::ScnObj::EXECOP_CALC_MAT)
|
|
);
|
|
loadHandsModels();
|
|
|
|
mBeltMatId = mMainMdl.getMatID("al_belt_upper_m");
|
|
mSkinMatId = mMainMdl.getMatID("al_skin_m");
|
|
mPouchMatId = mMainMdl.getMatID("al_pouch_m");
|
|
mUpbodyMatId = mMainMdl.getMatID("al_upbody_m");
|
|
mUpotherMatId = mMainMdl.getMatID("al_upother_m");
|
|
mBelt2MatId = mBeltMatId;
|
|
mLowbodyMapId = mMainMdl.getMatID("al_lowbody_m");
|
|
mLowotherMapId = mMainMdl.getMatID("al_lowother_m");
|
|
mPouch2MatId = mPouchMatId;
|
|
mCapMatId = mHeadMdl.getMatID("al_cap_m");
|
|
|
|
offSwordAndMoreStates(NO_SHIETH | POUCH | FIRST_PERSON);
|
|
|
|
if (mPouchMatId >= 0) {
|
|
mMainMdl.setCullMode(mPouchMatId, GX_CULL_BACK, false);
|
|
}
|
|
mMainMdl.setCullMode(mBeltMatId, GX_CULL_BACK, false);
|
|
mMainMdl.setCullMode(mSkinMatId, GX_CULL_BACK, false);
|
|
updateEarringsColor();
|
|
}
|
|
|
|
void daPlayerModelBase_c::loadBody() {
|
|
loadBodyModels();
|
|
nw4r::g3d::ResMdl bodyMdl = mMainMdl.getResMdl();
|
|
mAnmChrBlend.create(bodyMdl, 6, &heap_allocator);
|
|
mAnmChrBlend.getAnimObj()->SetAnmFlag(nw4r::g3d::AnmObj::FLAG_USE_QUATERNION_ROTATION_BLEND, true);
|
|
|
|
daPlBaseAnmChr_c *anms = mAnmChrs;
|
|
// "waitS"
|
|
nw4r::g3d::ResAnmChr resAnmChr26 = getExternalAnmChr(sAnimations[26].animName, mpExternalAnmCharBuffer, 0x2400);
|
|
nw4r::g3d::AnmObjChr *animObj;
|
|
for (s32 i = 0; i < 6; i++) {
|
|
// TODO: stack swap, need to mess with inlines more
|
|
anms->create(bodyMdl, resAnmChr26, &heap_allocator);
|
|
anms->setAnm(mMainMdl, resAnmChr26, m3d::PLAY_MODE_0);
|
|
f32 f;
|
|
switch (i) {
|
|
case 0:
|
|
case 1: f = 1.0f; break;
|
|
default: f = 0.0f; break;
|
|
}
|
|
animObj = static_cast<nw4r::g3d::AnmObjChr *>(anms->getAnimObj());
|
|
animObj->Release();
|
|
if (isBodyAnmPart_0_2_4(i)) {
|
|
animObj->Bind(bodyMdl, PLAYER_MAIN_NODE_WAIST, nw4r::g3d::AnmObjChr::BIND_PARTIAL);
|
|
animObj->Bind(bodyMdl, PLAYER_MAIN_NODE_CENTER, nw4r::g3d::AnmObjChr::BIND_ONE);
|
|
} else {
|
|
animObj->Bind(bodyMdl, PLAYER_MAIN_NODE_BACKBONE_1, nw4r::g3d::AnmObjChr::BIND_PARTIAL);
|
|
}
|
|
mAnmChrBlend.attach(i, anms, f);
|
|
anms++;
|
|
}
|
|
|
|
mMainMdl.setAnm(mAnmChrBlend);
|
|
|
|
// "F_default"
|
|
mFaceAnmChr.create(
|
|
mFaceMdl.getResMdl(), getExternalAnmChr(sFaceResNames[0], mpAnmCharBuffer, 0x1000), &heap_allocator, nullptr
|
|
);
|
|
mFaceMdl.setAnm(mFaceAnmChr);
|
|
mFaceAnmChrIdx1 = 0;
|
|
mFaceAnmChrIdx2 = 57; // invalid?
|
|
|
|
// "Fmaba01"
|
|
mFaceTexPat.create(
|
|
mFaceMdl.getResMdl(), getExternalAnmTexPat(sFaceResNames[1], mpTexPatBuffer, 0x1000), &heap_allocator, nullptr,
|
|
1
|
|
);
|
|
mFaceMdl.setAnm(mFaceTexPat);
|
|
mFaceAnmTexPatIdx1 = 1;
|
|
mFaceAnmTexPatIdx2 = 57; // invalid
|
|
|
|
bool isInTrial = dScGame_c::currentSpawnInfo.getTrial() == SpawnInfo::TRIAL;
|
|
mFaceTexSrt.create(
|
|
mFaceMdl.getResMdl(), getExternalAnmTexSrt(sFaceResNames[0], mpTexSrtBuffer, 0x1000), &heap_allocator, nullptr,
|
|
isInTrial ? 2 : 1
|
|
);
|
|
mFaceMdl.setAnm(mFaceTexSrt);
|
|
mFaceAnmTexSrtIdx1 = 0;
|
|
mFaceAnmTexSrtIdx2 = 57; // invalid
|
|
|
|
// no allocator arg?
|
|
mHeadAnmChr.create(mHeadMdl.getResMdl(), mPlCommonAnimeRes.GetResAnmChr("H_Default"), nullptr, nullptr);
|
|
mHeadMdl.setAnm(mHeadAnmChr);
|
|
}
|
|
|
|
void daPlayerModelBase_c::loadHandsModels() {
|
|
nw4r::g3d::ResMdl mdl = mHandsMdl.getResMdl();
|
|
SizedString<16> handName("al_handRA_m");
|
|
s32 ids[14];
|
|
// Hand mats: al_handRA_m - al_handRG_m
|
|
// al_handLA_m - al_handLG_m
|
|
for (s32 i = 0; i < 14; i++) {
|
|
if (i < 7) {
|
|
handName.mChars[8] = i + 'A';
|
|
} else {
|
|
if (i == 7) {
|
|
handName.mChars[7] = 'L';
|
|
}
|
|
handName.mChars[8] = i + ('A' - 7);
|
|
}
|
|
ids[i] = m3d::getMatID(mdl, handName);
|
|
sHandMats[i] = 0xFF;
|
|
}
|
|
|
|
nw4r::g3d::ResShp shp(nullptr);
|
|
|
|
sSavedHandMats[0] = 7;
|
|
sSavedHandMats[1] = 0;
|
|
|
|
nw4r::g3d::ResMdl::DrawEnumerator drawEnumerator = mdl.ConstructDrawEnumerator();
|
|
while (drawEnumerator.IsValid()) {
|
|
for (int j = 0; j < 14; j++) {
|
|
if (ids[j] == drawEnumerator.GetMatID()) {
|
|
sHandMats[j] = drawEnumerator.GetShpID();
|
|
break;
|
|
}
|
|
}
|
|
|
|
drawEnumerator.MoveNext();
|
|
}
|
|
|
|
for (int i = 0; i < mdl.GetResShpNumEntries(); i++) {
|
|
shp = mdl.GetResShp(i);
|
|
bool visible = sHandMats[sSavedHandMats[0]] == i || sHandMats[sSavedHandMats[1]] == i;
|
|
if (visible) {
|
|
shp.SetVisibility(true);
|
|
} else {
|
|
shp.SetVisibility(false);
|
|
}
|
|
shp.DCStore(false);
|
|
}
|
|
}
|
|
|
|
void daPlayerModelBase_c::setSwordAnm(const char *name) {
|
|
nw4r::g3d::ResAnmClr clr = mAlinkRes.GetResAnmClr(name);
|
|
mSwordAnmMatClr.setAnm(mSwordMdl, clr, 0, m3d::PLAY_MODE_4);
|
|
mSwordMdl.setAnm(mSwordAnmMatClr);
|
|
}
|
|
static const f32 sSwordRelatedX[] = {9.0f, 12.0, 12.0, 12.0, 12.0, 12.0, 9.0f};
|
|
static const f32 sSwordRelatedUnk[] = {73.0f, 80.0f, 100.0f, 100.0f, 120.0f, 120.0f, 73.0f};
|
|
static const f32 sSwordRelatedZ[] = {0.7f, 0.7f, 0.9f, 0.9f, 1.0f, 1.0f, 0.7f};
|
|
static const f32 sSwordRelatedY[] = {0.7f, 0.8f, 0.9f, 0.9f, 1.0f, 1.0f, 0.7f};
|
|
|
|
static const char *sSwordPods[] = {"EquipPodA", "EquipPodB", "EquipPodC", "EquipPodD",
|
|
"EquipPodE", "EquipPodMaster", "EquipPodA"};
|
|
|
|
void daPlayerModelBase_c::initSwordModel() {
|
|
updateCurrentSword();
|
|
freeFrmHeap(&mSwordAllocator);
|
|
const char *swordName = getSwordName(sCurrentSword);
|
|
mSwordRes = getItemResFile(swordName, mSwordAllocator);
|
|
field_0x1278 = sSwordRelatedUnk[sCurrentSword];
|
|
field_0x127C.x = sSwordRelatedX[sCurrentSword];
|
|
field_0x127C.y = sSwordRelatedY[sCurrentSword];
|
|
field_0x127C.z = sSwordRelatedZ[sCurrentSword];
|
|
// TODO instruction order
|
|
const char *pod = sSwordPods[sCurrentSword];
|
|
|
|
nw4r::g3d::ResMdl sheathMdl = mSwordRes.GetResMdl(pod);
|
|
createGenericSmdl(sheathMdl, mSheathMdl, &mSwordAllocator, 0x800);
|
|
mScnCallback4.attach(mSheathMdl);
|
|
|
|
nw4r::g3d::ResMdl swordMdl = mSwordRes.GetResMdl(swordName);
|
|
createGenericSmdl(swordMdl, mSwordMdl, &mSwordAllocator, 0x810);
|
|
mSwordMdl.setPriorityDraw(0x84, 0x7F);
|
|
nw4r::g3d::ResAnmClr swordAnmClr = mAlinkRes.GetResAnmClr("appearance");
|
|
nw4r::g3d::ResMdl swordResMdl = mSwordMdl.getResMdl();
|
|
mSwordAnmMatClr.create(swordResMdl, swordAnmClr, &mSwordAllocator, nullptr, 1);
|
|
mSwordMdl.setAnm(mSwordAnmMatClr);
|
|
mScnCallback3.attach(mSwordMdl);
|
|
offFlags_0x340(1);
|
|
offSwordAndMoreStates(SWORD_AWAY);
|
|
|
|
// TODO ids
|
|
if (sCurrentSword == 0) {
|
|
mSkywardStrikeChargeDuration = 82;
|
|
} else if (sCurrentSword == 5) {
|
|
if (dScGame_c::isHeroMode()) {
|
|
mSkywardStrikeChargeDuration = 10;
|
|
} else {
|
|
mSkywardStrikeChargeDuration = 40;
|
|
}
|
|
} else {
|
|
if (dScGame_c::isHeroMode()) {
|
|
field_0x127C.z = 1.0f;
|
|
mSkywardStrikeChargeDuration = 40;
|
|
} else {
|
|
mSkywardStrikeChargeDuration = 55;
|
|
}
|
|
}
|
|
}
|
|
|
|
void daPlayerModelBase_c::updateSwordModel() {
|
|
mMtx_c sheathMtx;
|
|
mMtx_c swordMtx;
|
|
mSheathMdl.getLocalMtx(sheathMtx);
|
|
mSwordMdl.getLocalMtx(swordMtx);
|
|
|
|
mSwordAnmMatClr.remove();
|
|
mSheathMdl.remove();
|
|
mSwordMdl.remove();
|
|
|
|
initSwordModel();
|
|
|
|
setTransformAndCalc(mSheathMdl, &sheathMtx);
|
|
setTransformAndCalc(mSwordMdl, &swordMtx);
|
|
mModelUpdateFlags &= ~UPDATE_MODEL_SWORD;
|
|
}
|
|
|
|
static const char *sShieldModelsBase[] = {
|
|
"EquipShieldWood", "EquipShieldIron", "EquipShieldHoly", "EquipShieldHylia", "EquipShieldWood",
|
|
};
|
|
|
|
static const char *sShieldModelsBroken[] = {
|
|
"EquipShieldWoodBroken", "EquipShieldIronBroken", "EquipShieldHolyBroken",
|
|
"EquipShieldHylia", "EquipShieldWoodBroken",
|
|
};
|
|
|
|
extern "C" const u16 PARTICLE_RESOURCE_ID_MAPPING_529_;
|
|
extern "C" const u16 PARTICLE_RESOURCE_ID_MAPPING_535_;
|
|
extern "C" const u16 PARTICLE_RESOURCE_ID_MAPPING_537_;
|
|
void daPlayerModelBase_c::initShieldModel() {
|
|
static const u16 shieldEffects[] = {
|
|
PARTICLE_RESOURCE_ID_MAPPING_537_, PARTICLE_RESOURCE_ID_MAPPING_535_, PARTICLE_RESOURCE_ID_MAPPING_529_,
|
|
PARTICLE_RESOURCE_ID_MAPPING_529_, PARTICLE_RESOURCE_ID_MAPPING_529_,
|
|
};
|
|
freeFrmHeap(&mShieldAllocator);
|
|
s32 shieldType = getCurrentlyEquippedShieldType();
|
|
s32 shieldId = getCurrentlyEquippedShieldId();
|
|
nw4r::g3d::ResFile shieldRes = getItemResFile(sShieldModelsBase[shieldType], mShieldAllocator);
|
|
createGenericSmdl(shieldRes.GetResMdl(sShieldModelsBase[shieldType]), mShieldMdl, &mShieldAllocator, 0x903);
|
|
mScnCallback5.attach(mShieldMdl);
|
|
if (shieldType != /* HYLIA */ 3) {
|
|
mShieldAnmTexPat1.create(
|
|
mShieldMdl.getResMdl(), shieldRes.GetResAnmTexPat(sShieldModelsBase[shieldType]), &mShieldAllocator,
|
|
nullptr, 1
|
|
);
|
|
mShieldMdl.setAnm(mShieldAnmTexPat1);
|
|
mShieldAnmTexPat1.setFrame(shieldId % 3, 0);
|
|
|
|
createGenericSmdl(shieldRes.GetResMdl(sShieldModelsBroken[shieldType]), mUnkMdl1, &mShieldAllocator, 0x103);
|
|
mAnmChr.create(
|
|
mUnkMdl1.getResMdl(), shieldRes.GetResAnmChr(sShieldModelsBroken[shieldType]), &mShieldAllocator, nullptr
|
|
);
|
|
mUnkMdl1.setAnm(mAnmChr);
|
|
mAnmChr.setFrameOnly(0.0f);
|
|
|
|
mShieldAnmTexPat2.create(
|
|
mUnkMdl1.getResMdl(), shieldRes.GetResAnmTexPat(sShieldModelsBase[shieldType]), &mShieldAllocator, nullptr,
|
|
1
|
|
);
|
|
mShieldAnmTexPat2.setFrame(mShieldAnmTexPat1.getFrame(0), 0);
|
|
mUnkMdl1.setAnm(mShieldAnmTexPat2);
|
|
}
|
|
mBreakingEffect = shieldEffects[shieldType];
|
|
dLytMeter_c::setShieldId(shieldId);
|
|
dLytMeter_c::setShieldMaxDurability(sShieldDurabilities[shieldId]);
|
|
dAcPy_c::GetLink2()->onShieldUpdate();
|
|
}
|
|
|
|
void daPlayerModelBase_c::updateShieldModel() {
|
|
mModelUpdateFlags &= ~(UPDATE_MODEL_SHIELD | 8); // TODO ???
|
|
if (getCurrentShieldPouchSlot() != POUCH_SLOT_NONE) {
|
|
mMtx_c mtx;
|
|
mShieldMdl.getLocalMtx(mtx);
|
|
mShieldAnmTexPat1.remove();
|
|
mShieldAnmTexPat2.remove();
|
|
mShieldMdl.remove();
|
|
mAnmChr.remove();
|
|
mUnkMdl1.remove();
|
|
initShieldModel();
|
|
setTransformAndCalc(mShieldMdl, &mtx);
|
|
}
|
|
}
|
|
|
|
bool daPlayerModelBase_c::createGenericSmdl(
|
|
nw4r::g3d::ResMdl resMdl, m3d::smdl_c &mdl, mAllocator_c *alloc, u32 bufferOption
|
|
) {
|
|
bool ok = mdl.create(resMdl, alloc, bufferOption | 0x120, 1, nullptr);
|
|
mdl.setPriorityDraw(0x82, 0x7F);
|
|
return ok;
|
|
}
|
|
|
|
bool daPlayerModelBase_c::createGenericMdl(
|
|
nw4r::g3d::ResMdl resMdl, m3d::mdl_c &mdl, mAllocator_c *alloc, u32 bufferOption
|
|
) {
|
|
bool ok = mdl.create(resMdl, alloc, bufferOption | 0x120, 1, nullptr);
|
|
mdl.setPriorityDraw(0x82, 0x7F);
|
|
return ok;
|
|
}
|
|
|
|
void daPlayerModelBase_c::applyWorldRotationMaybe(
|
|
nw4r::math::MTX34 *result, mAng x, mAng y, mAng z, mVec3_c *off, bool order
|
|
) {
|
|
mVec3_c v;
|
|
v.x = result->_03;
|
|
v.y = result->_13;
|
|
v.z = result->_23;
|
|
mMtx_c work;
|
|
if (off != nullptr) {
|
|
MTXTrans(work, off->x, off->y, off->z);
|
|
} else {
|
|
MTXTrans(work, v.x, v.y, v.z);
|
|
}
|
|
work.YrotM(rotation.y);
|
|
if (order) {
|
|
work.ZYXrotM(x, y, z);
|
|
} else {
|
|
work.ZXYrotM(x, y, z);
|
|
}
|
|
work.YrotM(-rotation.y);
|
|
mMtx_c translateBack;
|
|
translateBack.transS(-v.x, -v.y, -v.z);
|
|
MTXConcat(work, translateBack, work);
|
|
MTXConcat(work, *result, *result);
|
|
}
|
|
|
|
void daPlayerModelBase_c::applyWorldRotationMaybe(
|
|
nw4r::g3d::WorldMtxManip *result, mAng x, mAng y, mAng z, mVec3_c *off, bool order
|
|
) {
|
|
mMtx_c mtx;
|
|
result->GetMtx(mtx);
|
|
applyWorldRotationMaybe(mtx, x, y, z, off, order);
|
|
result->SetMtxUnchecked(mtx);
|
|
}
|
|
|
|
void daPlayerModelBase_c::adjustMainModelChrAnm(PlayerMainModelNode_e nodeId, nw4r::g3d::ChrAnmResult *result) {
|
|
mMtx_c mtx;
|
|
result->GetMtx(mtx);
|
|
if (nodeId == PLAYER_MAIN_NODE_HEAD) {
|
|
mtx.YrotM(-mHeadYRot);
|
|
mtx.ZrotM(mHeadZRot);
|
|
mtx.XrotM(mHeadXRot);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_WAIST) {
|
|
mtx.ZrotM(mWaistZRot);
|
|
mtx.YrotM(-mWaistYRot);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_CENTER) {
|
|
transformModelCenter(&mtx);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_ARM_R1 || nodeId == PLAYER_MAIN_NODE_ARM_R2) {
|
|
mtx.ZrotM(getArmZRot(1));
|
|
} else if (nodeId == PLAYER_MAIN_NODE_ARM_L1 || nodeId == PLAYER_MAIN_NODE_ARM_L2) {
|
|
mtx.ZrotM(getArmZRot(0));
|
|
} else if (nodeId == PLAYER_MAIN_NODE_RSKIRT_L1 || nodeId == PLAYER_MAIN_NODE_RSKIRT_L2) {
|
|
if (getRidingActorType() == RIDING_LOFTWING) {
|
|
if (nodeId == PLAYER_MAIN_NODE_RSKIRT_L1) {
|
|
mtx.ZrotM(mRSkirtL1Rot);
|
|
} else {
|
|
mtx.ZrotM(3000);
|
|
}
|
|
}
|
|
} else if (nodeId == PLAYER_MAIN_NODE_RSKIRT_R1 || nodeId == PLAYER_MAIN_NODE_RSKIRT_R2) {
|
|
if (getRidingActorType() == RIDING_LOFTWING) {
|
|
if (nodeId == PLAYER_MAIN_NODE_RSKIRT_R1) {
|
|
mtx.ZrotM(mRSkirtR1Rot);
|
|
} else {
|
|
mtx.ZrotM(3000);
|
|
}
|
|
}
|
|
} else if (mRightHandRotation != 0) {
|
|
if (nodeId == PLAYER_MAIN_NODE_HAND_R) {
|
|
static const mVec3_c v1(1.0f, 1.0f, 0.0f);
|
|
mMtx_c rotMtx;
|
|
rotMtx.setAxisRotation(v1, mRightHandRotation.radian2());
|
|
mtx += rotMtx;
|
|
}
|
|
}
|
|
|
|
result->SetMtx(mtx);
|
|
}
|
|
|
|
void daPlayerModelBase_c::adjustMainModelWorldMtx(PlayerMainModelNode_e nodeId, nw4r::g3d::WorldMtxManip *result) {
|
|
if (checkCurrentAction(0xA9) && (nodeId == PLAYER_MAIN_NODE_ARM_R1 || nodeId == PLAYER_MAIN_NODE_ARM_R2)) {
|
|
mMtx_c mtx;
|
|
mtx.makeQ(mQuat1);
|
|
mtx.YrotM(-rotation.y);
|
|
mMtx_c mtx2;
|
|
mtx2.YrotS(rotation.y);
|
|
MTXConcat(mtx2, mtx, mtx);
|
|
|
|
mMtx_c orig;
|
|
result->GetMtx(orig);
|
|
mVec3_c origTrans;
|
|
orig.getTranslation(origTrans);
|
|
MTXConcat(mtx, orig, orig);
|
|
orig.setTranslation(origTrans);
|
|
if (nodeId == PLAYER_MAIN_NODE_ARM_R1) {
|
|
applyWorldRotationMaybe(orig, 1500, 0, 0, nullptr, false);
|
|
}
|
|
result->SetMtxUnchecked(orig);
|
|
} else if (mAnimations[3] == 0xE0 && nodeId == PLAYER_MAIN_NODE_ARM_R2) {
|
|
mMtx_c mtx;
|
|
mtx.makeQ(mQuat1);
|
|
mtx.YrotM(-rotation.y);
|
|
mMtx_c mtx2;
|
|
mtx2.YrotS(rotation.y);
|
|
MTXConcat(mtx2, mtx, mtx);
|
|
|
|
mMtx_c orig;
|
|
result->GetMtx(orig);
|
|
mVec3_c origTrans;
|
|
orig.getTranslation(origTrans);
|
|
MTXConcat(mtx, orig, orig);
|
|
orig.setTranslation(origTrans);
|
|
result->SetMtxUnchecked(orig);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_BACKBONE_1) {
|
|
transformBackbone1(result);
|
|
applyWorldRotationMaybe(
|
|
result, field_0x1268 >> 1, field_0x126A * 0.4f + getArmZRot(2), field_0x126C, nullptr, false
|
|
);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_BACKBONE_2) {
|
|
applyWorldRotationMaybe(result, field_0x1268 >> 1, field_0x126A * 0.6f + getArmZRot(2), 0, nullptr, false);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_FSKIRT_L1 && *field_0x136C != 0) {
|
|
mVec3_c v;
|
|
vt_0x30C(v);
|
|
if (*field_0x136C < 0) {
|
|
v.z *= -1.0f;
|
|
}
|
|
applyWorldRotationMaybe(result, v.x * *field_0x136C, 0, v.z * *field_0x136C, nullptr, true);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_FSKIRT_R1 && *field_0x1370) {
|
|
mVec3_c v;
|
|
vt_0x30C(v);
|
|
if (*field_0x1370 > 0) {
|
|
v.z *= -1.0f;
|
|
}
|
|
applyWorldRotationMaybe(result, v.x * *field_0x1370, 0, v.z * *field_0x1370, nullptr, true);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_POD) {
|
|
if (field_0x1258 != 0) {
|
|
mMtx_c mtx;
|
|
mtx.YrotS(field_0x125A);
|
|
mtx.XrotM(field_0x1258);
|
|
mtx.YrotM(-field_0x125A);
|
|
mMtx_c orig;
|
|
result->GetMtx(orig);
|
|
mVec3_c origTrans;
|
|
orig.getTranslation(origTrans);
|
|
MTXConcat(mtx, orig, orig);
|
|
orig.setTranslation(origTrans);
|
|
result->SetMtxUnchecked(orig);
|
|
}
|
|
if (field_0x1268 < 0) {
|
|
applyWorldRotationMaybe(result, -(field_0x1268 >> 1), 0, 0, nullptr, false);
|
|
}
|
|
} else if ((nodeId == PLAYER_MAIN_NODE_ARM_R2 || nodeId == PLAYER_MAIN_NODE_HAND_R) && isMPPose()) {
|
|
mMtx_c mtx;
|
|
mtx.makeQ(mQuat2);
|
|
mtx.YrotM(-rotation.y);
|
|
mMtx_c mtx2;
|
|
mtx2.YrotS(rotation.y);
|
|
MTXConcat(mtx2, mtx, mtx);
|
|
|
|
mMtx_c orig;
|
|
result->GetMtx(orig);
|
|
mVec3_c origTrans;
|
|
orig.getTranslation(origTrans);
|
|
MTXConcat(mtx, orig, orig);
|
|
orig.setTranslation(origTrans);
|
|
result->SetMtxUnchecked(orig);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_HAND_R || nodeId == PLAYER_MAIN_NODE_HAND_L) {
|
|
if (isOnTightRope()) {
|
|
mAng rot;
|
|
if (nodeId == PLAYER_MAIN_NODE_HAND_R) {
|
|
rot = -5461;
|
|
} else {
|
|
rot = -7282;
|
|
}
|
|
applyWorldRotationMaybe(result, rot, 0, 0, nullptr, false);
|
|
} else if (isOnVines()) {
|
|
// TODO what even is this
|
|
mAng v1 = -3277;
|
|
mAng v2 = 910;
|
|
if (nodeId == PLAYER_MAIN_NODE_HAND_R) {
|
|
v1 *= -1;
|
|
v2 *= -1;
|
|
}
|
|
applyWorldRotationMaybe(result, 0xec17, v1, v2, nullptr, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void daPlayerModelBase_c::updateMainBlend1(f32 blend) {
|
|
// TODO document numbers
|
|
mAnmChrBlend.setWeight(1, (1.0f - blend) * (1.0f - field_0x1274));
|
|
mAnmChrBlend.setWeight(3, (1.0f - blend) * field_0x1274);
|
|
mAnmChrBlend.setWeight(5, blend);
|
|
}
|
|
|
|
void daPlayerModelBase_c::updateMainBlend2(f32 blend, bool save) {
|
|
// TODO document numbers
|
|
f32 blend4 = 1.0f - mAnmChrBlend.getWeight(4);
|
|
mAnmChrBlend.setWeight(0, blend4 * (1.0f - blend));
|
|
mAnmChrBlend.setWeight(2, blend4 * blend);
|
|
f32 blend5 = 1.0f - mAnmChrBlend.getWeight(5);
|
|
mAnmChrBlend.setWeight(1, blend5 * (1.0f - blend));
|
|
mAnmChrBlend.setWeight(3, blend5 * blend);
|
|
if (save) {
|
|
field_0x1274 = blend;
|
|
}
|
|
}
|
|
|
|
void daPlayerModelBase_c::updateBlendWeights(PlayerMainModelNode_e nodeId) {
|
|
switch (field_0x1219) {
|
|
case 9:
|
|
if (nodeId == PLAYER_MAIN_NODE_CENTER) {
|
|
updateMainBlend2(field_0x1274, false);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_WEAPON_R) {
|
|
if (field_0x1274 < 0.5f) {
|
|
updateMainBlend2(0.0f, false);
|
|
} else {
|
|
updateMainBlend2(1.0f, false);
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
if (nodeId == PLAYER_MAIN_NODE_CENTER) {
|
|
updateMainBlend1(0.0f);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_POD) {
|
|
updateMainBlend1(field_0x1270);
|
|
}
|
|
break;
|
|
case 4:
|
|
if (nodeId == PLAYER_MAIN_NODE_CENTER) {
|
|
updateMainBlend1(0.0f);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_WEAPON_L) {
|
|
updateMainBlend1(field_0x1270);
|
|
}
|
|
break;
|
|
case 2:
|
|
if (nodeId == PLAYER_MAIN_NODE_WEAPON_L) {
|
|
updateMainBlend1(0.0f);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_WEAPON_R) {
|
|
updateMainBlend1(field_0x1270);
|
|
}
|
|
break;
|
|
case 3:
|
|
if (nodeId == PLAYER_MAIN_NODE_POD) {
|
|
updateMainBlend1(0.0f);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_WEAPON_L) {
|
|
updateMainBlend1(field_0x1270);
|
|
}
|
|
break;
|
|
case 5:
|
|
if (nodeId == PLAYER_MAIN_NODE_HEAD) {
|
|
updateMainBlend1(0.0f);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_POD) {
|
|
updateMainBlend1(field_0x1270);
|
|
}
|
|
break;
|
|
case 7:
|
|
if (nodeId == PLAYER_MAIN_NODE_CENTER) {
|
|
updateMainBlend1(0.0f);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_HEAD) {
|
|
updateMainBlend1(1.0f);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_POD) {
|
|
updateMainBlend1(0.0f);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_WEAPON_R) {
|
|
updateMainBlend1(1.0f);
|
|
}
|
|
break;
|
|
case 6:
|
|
if (nodeId == PLAYER_MAIN_NODE_HEAD) {
|
|
updateMainBlend2(1.0f, false);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_POD) {
|
|
updateMainBlend2(0.0f, false);
|
|
}
|
|
break;
|
|
case 8:
|
|
if (nodeId == PLAYER_MAIN_NODE_HEAD) {
|
|
updateMainBlend1(0.0f);
|
|
} else if (nodeId == PLAYER_MAIN_NODE_POD) {
|
|
updateMainBlend1(field_0x1270);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void daPlayerModelBase_c::fn_8005F890(nw4r::math::MTX34 *result) {
|
|
// Probably related to IK?
|
|
static const u16 sNodeIdsArms1[] = {PLAYER_MAIN_NODE_ARM_L1, PLAYER_MAIN_NODE_ARM_R1};
|
|
static const Vec sArmVecs[] = {
|
|
{29.0f, 0.0f, 0.0f},
|
|
{26.5f, 0.0f, 0.0f},
|
|
{ 0.0f, 0.0f, 0.0f}
|
|
};
|
|
|
|
nw4r::g3d::ResMdl mdl = mMainMdl.getResMdl();
|
|
|
|
if (vt_0x2E8(result, sNodeIdsArms1, false)) {
|
|
mVec3_c swordOffset;
|
|
if (checkCurrentAction(/* SWORD_IN_DIAL */ 0x86) || checkCurrentAction(/* ON_BIRD */ 0x8A)) {
|
|
swordOffset = vt_0x304() * 0.5f;
|
|
} else {
|
|
swordOffset = mVec3_c::Zero;
|
|
}
|
|
|
|
mVec3_c dstVec;
|
|
// (1) For some reason the compiler sets up pointers to stack vars here...
|
|
for (s32 arm = 0; arm < 2; arm++) {
|
|
mAng rot1;
|
|
mAng rot2;
|
|
isOnClawTargetMaybe(arm, rot1, rot2);
|
|
u16 armNode = sNodeIdsArms1[arm];
|
|
mVec3_c *dst = nullptr;
|
|
mAng *angs;
|
|
if (arm == 0) {
|
|
angs = field_0x1374;
|
|
} else {
|
|
angs = field_0x1378;
|
|
}
|
|
nw4r::math::MTX34 *targetMtx;
|
|
// Walk down the arm bones and transform the whole thing again?
|
|
for (s32 i = 0; i < 3; i++) {
|
|
u32 mtxId = mdl.GetResNode(armNode).GetMtxID();
|
|
targetMtx = &result[mtxId];
|
|
applyWorldRotationMaybe(targetMtx, rot1, rot2, angs[i], dst, false);
|
|
mVec3_c v;
|
|
v.x = sArmVecs[i].x;
|
|
v.y = sArmVecs[i].y;
|
|
v.z = sArmVecs[i].z;
|
|
MTXMultVec(*targetMtx, v, dstVec);
|
|
if (i != 2 && arm == 1) {
|
|
// sword hand
|
|
dstVec -= swordOffset;
|
|
}
|
|
dst = &dstVec;
|
|
armNode++;
|
|
}
|
|
mVec3_c translate;
|
|
mMainMdl.getNodeResult(armNode)->GetTranslate(translate);
|
|
MTXMultVec(*targetMtx, translate, *dst);
|
|
// (2) ... here it stores the passed-by-value angles to the stack,
|
|
// then calls GetResNode and uses the previously set up pointers as arguments?
|
|
applyWorldRotationMaybe(&result[mdl.GetResNode(armNode).GetMtxID()], rot1, rot2, angs[2], &dstVec, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void daPlayerModelBase_c::fn_8005FB90(nw4r::math::MTX34 *result) {
|
|
// Will suffer from the same problem as above, so not too interested rn
|
|
static const u16 sNodeIdsLegs1[] = {PLAYER_MAIN_NODE_LEG_L1, PLAYER_MAIN_NODE_LEG_R1};
|
|
static const Vec sLegVecs[] = {
|
|
{ 30.0f, 0.0f, 0.0f},
|
|
{39.3635f, 0.0f, 0.0f},
|
|
{ 14.18f, 0.0f, 0.0f}
|
|
};
|
|
}
|
|
|
|
void daPlayerModelBase_c::mainModelTimingA(u32 nodeId, nw4r::g3d::ChrAnmResult *result) {
|
|
adjustMainModelChrAnm((PlayerMainModelNode_e)nodeId, result);
|
|
}
|
|
|
|
void daPlayerModelBase_c::mainModelTimingB(u32 nodeId, nw4r::g3d::WorldMtxManip *result) {
|
|
adjustMainModelWorldMtx((PlayerMainModelNode_e)nodeId, result);
|
|
if (field_0x1219 != 0) {
|
|
if (nodeId == PLAYER_MAIN_NODE_CENTER || nodeId == PLAYER_MAIN_NODE_POD ||
|
|
nodeId == PLAYER_MAIN_NODE_WEAPON_L || nodeId == PLAYER_MAIN_NODE_HEAD ||
|
|
nodeId == PLAYER_MAIN_NODE_WEAPON_R) {
|
|
updateBlendWeights((PlayerMainModelNode_e)nodeId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void daPlayerModelBase_c::mainModelTimingC(nw4r::math::MTX34 *result) {
|
|
fn_8005FB90(result);
|
|
fn_8005F890(result);
|
|
mMainMdl.setField_0x58(1);
|
|
}
|
|
|
|
void daPlayerModelBase_c::handsCallbackC(
|
|
nw4r::math::MTX34 *pMtxArray, nw4r::g3d::ResMdl mdl, nw4r::g3d::FuncObjCalcWorld *pFuncObj
|
|
) {
|
|
mMainMdl.getNodeWorldMtx(PLAYER_MAIN_NODE_HAND_L, &pMtxArray[mdl.GetResNode(PLAYER_HANDS_NODE_HAND_L).GetMtxID()]);
|
|
mMainMdl.getNodeWorldMtx(PLAYER_MAIN_NODE_HAND_R, &pMtxArray[mdl.GetResNode(PLAYER_HANDS_NODE_HAND_R).GetMtxID()]);
|
|
}
|
|
|
|
void daPlayerModelBase_c::headModelTimingB(u32 nodeId, nw4r::g3d::WorldMtxManip *result) {
|
|
if (nodeId >= PLAYER_HEAD_NODE_MOMI_Z_CAP_1) {
|
|
mMtx_c mtx;
|
|
result->GetMtx(mtx);
|
|
mVec3_c v;
|
|
mtx.getTranslation(v);
|
|
mMtx_c rot;
|
|
rot.makeQ(field_0x1300[nodeId - 6]);
|
|
MTXConcat(rot, mtx, mtx);
|
|
mtx.setTranslation(v);
|
|
result->SetMtxUnchecked(mtx);
|
|
} else if (nodeId >= PLAYER_HEAD_NODE_HAIR_L) {
|
|
mAng oldYRot = rotation.y;
|
|
rotation.y = field_0x1256;
|
|
u32 idx = nodeId - 1;
|
|
applyWorldRotationMaybe(result, field_0x1238[idx], 0, field_0x1242[idx], nullptr, false);
|
|
rotation.y = oldYRot;
|
|
}
|
|
}
|
|
|
|
void daPlayerModelBase_c::setTransformAndCalc(m3d::scnLeaf_c &lf, const mMtx_c *mtx) {
|
|
if (mtx != nullptr) {
|
|
lf.setLocalMtx(*mtx);
|
|
}
|
|
lf.calc(false);
|
|
}
|
|
|
|
void daPlayerModelBase_c::setShieldTransform(bool inHand) {
|
|
mMtx_c targetTransform;
|
|
if (inHand) {
|
|
mMainMdl.getNodeWorldMtx(PLAYER_MAIN_NODE_WEAPON_L, targetTransform);
|
|
} else {
|
|
mMainMdl.getNodeWorldMtx(PLAYER_MAIN_NODE_POD, targetTransform);
|
|
mMtx_c mtx2;
|
|
MTXTrans(mtx2, 4.2f, -4.4f, 20.0f);
|
|
MTXConcat(targetTransform, mtx2, targetTransform);
|
|
targetTransform.ZYXrotM(mAng::fromDeg(91.0f), mAng::fromDeg(-123.0f), 0);
|
|
}
|
|
setTransformAndCalc(mShieldMdl, &targetTransform);
|
|
}
|
|
|
|
void daPlayerModelBase_c::loadTwoAnmChrs(s32 childIdx, s32 animIdx, s32 animIdx2, bool b) {
|
|
void *data = (u8 *)mpExternalAnmCharBuffer + childIdx * 0x2400;
|
|
u32 size1;
|
|
void *data2;
|
|
u32 size2;
|
|
|
|
s32 otherChildIdx = 3;
|
|
|
|
if (childIdx == 0) {
|
|
otherChildIdx = 1;
|
|
}
|
|
|
|
if (animIdx == animIdx2) {
|
|
size1 = 0x2400 * 2;
|
|
if (b) {
|
|
size1 *= 2;
|
|
}
|
|
size2 = 0;
|
|
data2 = data;
|
|
} else {
|
|
size1 = 0x2400;
|
|
if (b) {
|
|
size1 *= 2;
|
|
}
|
|
size2 = size1;
|
|
data2 = (u8 *)data + size1;
|
|
}
|
|
loadAnmChr(childIdx, animIdx, data, size1);
|
|
loadAnmChr(otherChildIdx, animIdx2, data2, size2);
|
|
}
|
|
|
|
nw4r::g3d::ResFile daPlayerModelBase_c::getItemResFile(const char *name, mAllocator_c &allocator) {
|
|
SizedString<64> buf;
|
|
buf.sprintf("dat/%s.brresC", name);
|
|
void *dat = getOarcFile("PLCompItem", buf);
|
|
u32 size = CXGetUncompressedSize(dat);
|
|
void *decompressedBuf = allocator.alloc(size);
|
|
lzSafeDecompress(dat, size, decompressedBuf);
|
|
nw4r::g3d::ResFile file(decompressedBuf);
|
|
file.Init();
|
|
file.Bind();
|
|
BindSystemModelsAndLighting(file);
|
|
return file;
|
|
}
|
|
|
|
nw4r::g3d::ResFile
|
|
daPlayerModelBase_c::getExternalCompressedFile(const char *name, const char *extension, void *dest, u32 maxSize) {
|
|
if (maxSize != 0) {
|
|
SizedString<64> buf;
|
|
buf.sprintf("%s.%s", name, extension);
|
|
void *externalData = mPlCommonAnimeRes.GetExternalData(buf);
|
|
lzSafeDecompress(externalData, maxSize, dest);
|
|
}
|
|
nw4r::g3d::ResFile file(dest);
|
|
file.Init();
|
|
return file;
|
|
}
|
|
|
|
nw4r::g3d::ResAnmChr daPlayerModelBase_c::getExternalAnmChr(const char *name, void *dest, u32 maxSize) {
|
|
nw4r::g3d::ResAnmChr result;
|
|
if (mCurrentRes.IsValid()) {
|
|
result = mCurrentRes.GetResAnmChr(name);
|
|
if (result.IsValid()) {
|
|
return result;
|
|
}
|
|
}
|
|
nw4r::g3d::ResFile file = getExternalCompressedFile(name, "rchaC", dest, maxSize);
|
|
result = file.GetResAnmChr(name);
|
|
return result;
|
|
}
|
|
|
|
nw4r::g3d::ResAnmTexPat daPlayerModelBase_c::getExternalAnmTexPat(const char *name, void *dest, u32 maxSize) {
|
|
nw4r::g3d::ResAnmTexPat result;
|
|
if (mCurrentRes.IsValid()) {
|
|
result = mCurrentRes.GetResAnmTexPat(name);
|
|
if (result.IsValid()) {
|
|
result.Bind(mAlink2Res);
|
|
return result;
|
|
}
|
|
}
|
|
nw4r::g3d::ResFile file = getExternalCompressedFile(name, "rtpaC", dest, maxSize);
|
|
result = file.GetResAnmTexPat(name);
|
|
result.Bind(mAlink2Res);
|
|
return result;
|
|
}
|
|
|
|
nw4r::g3d::ResAnmTexSrt daPlayerModelBase_c::getExternalAnmTexSrt(const char *name, void *dest, u32 maxSize) {
|
|
nw4r::g3d::ResAnmTexSrt result;
|
|
if (mCurrentRes.IsValid()) {
|
|
result = mCurrentRes.GetResAnmTexSrt(name);
|
|
if (result.IsValid()) {
|
|
return result;
|
|
}
|
|
}
|
|
nw4r::g3d::ResFile file = getExternalCompressedFile(name, "rtsaC", dest, maxSize);
|
|
result = file.GetResAnmTexSrt(name);
|
|
return result;
|
|
}
|
|
|
|
bool daPlayerModelBase_c::canStart(bool force, u16 faceIdx, u16 invalidValue, u16 *out1, u16 *out2) const {
|
|
if (force) {
|
|
*out2 = faceIdx;
|
|
} else {
|
|
*out1 = faceIdx;
|
|
if (*out2 != invalidValue) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void daPlayerModelBase_c::setFaceTexPat(s32 faceIdx, bool force) {
|
|
// TODO branching
|
|
if ((force || ((mFaceAnmTexPatIdx1 != faceIdx || mFaceAnmTexPatIdx1 != 1) &&
|
|
(!checkFaceUpdateFlags(0x40000000) || (faceIdx != 1)))) &&
|
|
faceIdx != 0x38) {
|
|
offFaceUpdateFlags(0x40000000);
|
|
if (canStart(force, faceIdx, 0x39, &mFaceAnmTexPatIdx1, &mFaceAnmTexPatIdx2)) {
|
|
nw4r::g3d::ResAnmTexPat anm = getExternalAnmTexPat(sFaceResNames[faceIdx], mpTexPatBuffer, 0x1000);
|
|
mFaceTexPat.setAnm(mFaceMdl, anm, 0, m3d::PLAY_MODE_4);
|
|
mFaceTexPat.setFrame(0.0f, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void daPlayerModelBase_c::setFaceTexSrt(s32 faceIdx, bool force) {
|
|
offFaceUpdateFlags(0x80000000);
|
|
if (canStart(force, faceIdx, 0x39, &mFaceAnmTexSrtIdx1, &mFaceAnmTexSrtIdx2)) {
|
|
nw4r::g3d::ResAnmTexSrt anm = getExternalAnmTexSrt(sFaceResNames[faceIdx], mpTexSrtBuffer, 0x1000);
|
|
mFaceTexSrt.setAnm(mFaceMdl, anm, 0, m3d::PLAY_MODE_4);
|
|
mFaceTexSrt.setFrame(0.0f, 0);
|
|
}
|
|
}
|
|
|
|
void daPlayerModelBase_c::setFaceAnmChr(s32 faceIdx, bool force) {
|
|
// TODO branching
|
|
if (faceIdx != 0x38 && (force || (!checkFaceUpdateFlags(0x20000000) || (faceIdx != 0 && faceIdx != 2)))) {
|
|
offFaceUpdateFlags(0x20000000);
|
|
if (canStart(force, faceIdx, 0x39, &mFaceAnmChrIdx1, &mFaceAnmChrIdx2)) {
|
|
nw4r::g3d::ResAnmChr anm = getExternalAnmChr(sFaceResNames[faceIdx], mpAnmCharBuffer, 0x1000);
|
|
mFaceAnmChr.setAnm(mFaceMdl, anm, m3d::PLAY_MODE_4);
|
|
mFaceAnmChr.setFrameOnly(0.0f);
|
|
mFaceMdl.setAnm(mFaceAnmChr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void daPlayerModelBase_c::loadAnmChr(s32 childIdx, s32 animIdx, void *dest, u32 maxSize) {
|
|
nw4r::g3d::ResAnmChr anm = getExternalAnmChr(sAnimations[animIdx].animName, dest, maxSize);
|
|
mAnmChrs[childIdx].setAnm(mMainMdl, anm, m3d::PLAY_MODE_4);
|
|
nw4r::g3d::AnmObjChr *animObj = static_cast<nw4r::g3d::AnmObjChr *>(mAnmChrs[childIdx].getAnimObj());
|
|
animObj->Release();
|
|
nw4r::g3d::ResMdl bodyMdl = mMainMdl.getResMdl();
|
|
if (isBodyAnmPart_0_2_4(childIdx)) {
|
|
animObj->Bind(bodyMdl, PLAYER_MAIN_NODE_WAIST, nw4r::g3d::AnmObjChr::BIND_PARTIAL);
|
|
animObj->Bind(bodyMdl, PLAYER_MAIN_NODE_CENTER, nw4r::g3d::AnmObjChr::BIND_ONE);
|
|
} else {
|
|
animObj->Bind(bodyMdl, PLAYER_MAIN_NODE_BACKBONE_1, nw4r::g3d::AnmObjChr::BIND_PARTIAL);
|
|
}
|
|
mAnmChrBlend.attach(childIdx, &mAnmChrs[childIdx], 1.0f);
|
|
mMainMdl.setAnm(mAnmChrBlend);
|
|
mAnimations[childIdx] = animIdx;
|
|
mAnmChrs[childIdx].setField_0x35(0);
|
|
}
|
|
|
|
void daPlayerModelBase_c::removeAnmChr(s32 childIdx) {
|
|
mAnmChrs[childIdx].getAnimObj()->Release();
|
|
mAnmChrBlend.detach(childIdx);
|
|
mAnimations[childIdx] = 443;
|
|
}
|
|
|
|
void daPlayerModelBase_c::loadSound(nw4r::g3d::ResFile &file, const char *name, s32 childIdx) {
|
|
SoundSource *s = getSoundSource();
|
|
mCurrentAnmChrIdx = childIdx;
|
|
SizedString<64> path;
|
|
path.sprintf("%s.brasd", name);
|
|
void *dat = file.GetExternalData(path);
|
|
if (dat == nullptr && file == mCurrentRes) {
|
|
dat = mPlCommonSoundRes.GetExternalData(path);
|
|
}
|
|
mMainMdl.setSoundRelated(mAnimations[childIdx], dat);
|
|
s->load(dat, name);
|
|
}
|
|
|
|
void daPlayerModelBase_c::loadSoundForAnim(s32 childIdx) {
|
|
SoundSource *s = getSoundSource();
|
|
s32 anim = mAnimations[childIdx];
|
|
mCurrentAnmChrIdx = childIdx;
|
|
if (anim != mMainMdl.getField_0x5A()) {
|
|
loadSound(mCurrentRes.IsValid() ? mCurrentRes : mPlCommonSoundRes, sAnimations[anim].animName, childIdx);
|
|
} else {
|
|
s->load(mMainMdl.getSoundData(), sAnimations[anim].animName);
|
|
}
|
|
s->setRate(mAnmChrs[childIdx].getRate());
|
|
}
|
|
|
|
void daPlayerModelBase_c::syncSoundWithAnim() {
|
|
f32 frame = mAnmChrs[mCurrentAnmChrIdx].getFrame();
|
|
getSoundSource()->setFrame(frame);
|
|
}
|
|
|
|
void daPlayerModelBase_c::registMassObj(cCcD_Obj *obj, u8 priority) {
|
|
dCcS::GetInstance()->Set(obj);
|
|
dCcS::GetInstance()->GetMassMng().SetObj(obj, priority);
|
|
}
|
|
|
|
void daPlayerModelBase_c::updateModelColliders() {
|
|
mVec3_c bodyTranslation;
|
|
mMainMdl.getNodeWorldMtxMultVecZero(PLAYER_MAIN_NODE_CENTER, bodyTranslation);
|
|
|
|
mVec3_c bottom;
|
|
bottom = ((mToeTranslation[0] + mToeTranslation[1]) * 0.5f + bodyTranslation) * 0.5f;
|
|
f32 f = mToeTranslation[0].y > mToeTranslation[1].y ? mToeTranslation[1].y : mToeTranslation[0].y;
|
|
f32 height;
|
|
if (bodyTranslation.y > f) {
|
|
height = bodyTranslation.y - f;
|
|
bottom.y = f;
|
|
} else {
|
|
bottom.y = bodyTranslation.y;
|
|
height = f - bodyTranslation.y;
|
|
}
|
|
|
|
if (height < 60.0f) {
|
|
bottom.y -= (60.0f - height) * 0.5f;
|
|
height = 60.0f;
|
|
}
|
|
mCcCyls[0].SetC(bottom);
|
|
mCcCyls[0].SetH(height);
|
|
|
|
if (!checkActionFlagsCont(0x20000)) {
|
|
bottom = (bodyTranslation + mHeadTranslation) * 0.5f;
|
|
}
|
|
|
|
if (bodyTranslation.y > mHeadTranslation.y) {
|
|
height = bodyTranslation.y - mHeadTranslation.y;
|
|
bottom.y = mHeadTranslation.y;
|
|
} else {
|
|
bottom.y = bodyTranslation.y;
|
|
height = mHeadTranslation.y - bodyTranslation.y;
|
|
}
|
|
|
|
if (height < 60.0f) {
|
|
bottom.y -= (60.0f - height) * 0.5f;
|
|
height = 60.0f;
|
|
}
|
|
|
|
mCcCyls[2].SetC(bottom);
|
|
mCcCyls[2].SetH(height);
|
|
|
|
bottom = (mCcCyls[0].GetC() + mCcCyls[2].GetC()) * 0.5f;
|
|
f32 midH = (mCcCyls[0].GetH() + mCcCyls[2].GetH()) * 0.5f;
|
|
|
|
mCcCyls[1].SetC(bottom);
|
|
mCcCyls[1].SetH(midH);
|
|
}
|
|
|
|
void daPlayerModelBase_c::updateCachedPositions() {
|
|
static const Vec sPosAboveLink = {0.0f, -8.0f, 0.0f};
|
|
static const Vec sPos1 = {12.0f, -8.0f, 0.0f};
|
|
static const Vec sHeadPos = {0.0f, -28.0f, 0.0f};
|
|
|
|
mMainMdl.getNodeWorldMtxMultVec(PLAYER_MAIN_NODE_HEAD, sPos1, poscopy2);
|
|
mMainMdl.getNodeWorldMtxMultVec(PLAYER_MAIN_NODE_HEAD, sPosAboveLink, mPositionAboveLink);
|
|
mMainMdl.getNodeWorldMtxMultVec(PLAYER_MAIN_NODE_HEAD, sHeadPos, mHeadTranslation);
|
|
|
|
static const Vec sUnusedVec1 = {0.0f, 55.75f, 15.0f};
|
|
static const Vec sUnusedVec2 = {9.5f, 47.0f, 24.5f};
|
|
static const Vec sUnusedVec3 = {1.75f, 55.0f, 25.5f};
|
|
static const Vec sUnusedVec4 = {0.0f, 55.0f, 25.0f};
|
|
|
|
mMainMdl.getNodeWorldMtxMultVecZero(PLAYER_MAIN_NODE_TOE_L, mToeTranslation[0]);
|
|
mMainMdl.getNodeWorldMtxMultVecZero(PLAYER_MAIN_NODE_TOE_R, mToeTranslation[1]);
|
|
mMainMdl.getNodeWorldMtxMultVecZero(PLAYER_MAIN_NODE_HAND_L, mTranslationHand[0]);
|
|
mMainMdl.getNodeWorldMtxMultVecZero(PLAYER_MAIN_NODE_HAND_R, mTranslationHand[1]);
|
|
mMainMdl.getNodeWorldMtxMultVecZero(PLAYER_MAIN_NODE_WEAPON_L, mTranslationWeapon[0]);
|
|
mMainMdl.getNodeWorldMtxMultVecZero(PLAYER_MAIN_NODE_WEAPON_R, mTranslationWeapon[1]);
|
|
mMainMdl.getNodeWorldMtxMultVecZero(PLAYER_MAIN_NODE_CENTER, mCenterTranslation);
|
|
|
|
if (checkCurrentAction(/* DOWSE_LOOK */ 0x68)) {
|
|
mVec3_c v(0.0f, 18.0f, 0.0f);
|
|
v.rotX(field_0x1268);
|
|
v.rotY(rotation.y + field_0x126A);
|
|
poscopy2 += v;
|
|
}
|
|
}
|
|
|
|
void daPlayerModelBase_c::setPosCopy3() {
|
|
static const Vec posCopy3v0 = {0.0f, 150.0f, 0.0f};
|
|
static const Vec posCopy3v1 = {0.0f, 40.0f, 0.0f};
|
|
static const Vec posCopy3v2 = {0.0f, 95.0f, 0.0f};
|
|
static const Vec posCopy3v3 = {0.0f, 14.0f, 0.0f};
|
|
if (checkCurrentAction(/* FREE_FALL*/ 0x13) || checkCurrentAction(/* WALKING_ON_TIGHTROPE */ 0x81)) {
|
|
poscopy3 = position;
|
|
poscopy3.y += 180.0f;
|
|
} else if (checkCurrentAction(/* BEING_PULLED_BY_CLAWS */ 0x5A)) {
|
|
poscopy3 = poscopy2;
|
|
} else if (checkActionFlags(FLG0_SWING_ROPE)) {
|
|
poscopy3 = position;
|
|
} else if (checkActionFlagsCont(0x20000000) || checkCurrentAction(0x70) ||
|
|
checkCurrentAction(/* HANG_ON_ZIP */ 0x85)) {
|
|
poscopy3 = position;
|
|
poscopy3.y -= 100.0f;
|
|
} else if (checkActionFlags(FLG0_HANGING_LEDGE) || (getCurrentAction() >= 0x82 && getCurrentAction() <= 0x84)) {
|
|
const nw4r::math::MTX34 *c = mHeadMdl.getLocalMtx();
|
|
poscopy3.x = c->_03;
|
|
poscopy3.y = c->_13;
|
|
poscopy3.z = c->_23;
|
|
} else if (checkCurrentAction(/* SLIDING */ 0x09)) {
|
|
poscopy3 = position + mVec3_c(posCopy3v2);
|
|
} else {
|
|
mMtx_c mtx;
|
|
mMainMdl.getLocalMtx(mtx);
|
|
|
|
f32 f;
|
|
const Vec *v;
|
|
if (checkActionFlags(FLG0_IN_WATER) || checkCurrentAction(/* SWIM_DASH_INFO_AIR */ 0x57)) {
|
|
v = &posCopy3v3;
|
|
f = position.y;
|
|
} else {
|
|
if (checkCurrentAction(/* VOID_SAND */ 0x4C)) {
|
|
v = &posCopy3v3;
|
|
} else {
|
|
v = checkActionFlags(FLG0_CRAWLING) ? &posCopy3v1 : &posCopy3v0;
|
|
}
|
|
f = mtx.m[1][3];
|
|
}
|
|
poscopy3.set(v->x + position.x, v->y, v->z + position.z);
|
|
poscopy3.y += f;
|
|
}
|
|
}
|
|
|
|
void daPlayerModelBase_c::fn_80061410() {
|
|
// Just getting weak functions to appear here
|
|
alwaysRet0();
|
|
}
|
|
|
|
// I believe this is the only strong virtual function of daPlayerModelBase_c,
|
|
// and this causes the vtable and all other weak functions to be here
|
|
/* vt 0x114 */ void daPlayerModelBase_c::somethingWithCarriedActorFlags() {
|
|
// TODO
|
|
}
|
|
mColor daPlayerModelBase_c::sGuideColor1(0x00, 0x82, 0xDC, 0xFF);
|
|
mColor daPlayerModelBase_c::sGuideColor2(0x64, 0xFF, 0xFF, 0xFF);
|
|
mColor daPlayerModelBase_c::sGuideColor3(0x46, 0xC8, 0xFF, 0xFF);
|