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https://github.com/zeldaret/ss
synced 2026-06-17 07:07:39 -04:00
23 lines
693 B
C++
23 lines
693 B
C++
#pragma once
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#include "types.h"
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#include "rvl/OS.h"
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// This is seen in Animal Crossing: City Folk also. Idk where it belongs
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// Seen between EGG::Thread and EGG::ConfigurationData (eggThread and eggSystem)
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// dSysNandThread (or NandRequestThread ) inherits from eggThread,
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// with part of that thread referencing tsome of these funcs
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namespace EGG
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{
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class Unknown {
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public:
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u8 _[0xfC-0x00]; // size unsure, but this is the limit seen
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/* 80496de0 */ void fn_80496de0(OSThread*);
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/* 80496e30 */ void fn_80496e30(OSThread*);
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/* 80496f10 */ void fn_80496f10();
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/* 804970e0 */ void fn_804970e0(OSThread*, u8*);
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};
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} // namespace EGG
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