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https://github.com/zeldaret/ss
synced 2026-08-31 01:20:25 -04:00
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
#include "d/snd/d_snd_bgm_seq_config.h"
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#include "common.h"
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#include "d/snd/d_snd_wzsound.h"
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static const dSndBgmBattleConfig sBattleConfigs[] = {
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{ BGM_BATTLE2, {{(1 << 7) | (1 << 4) | (1 << 3), 0}, {(1 << 9) | (1 << 6), 0}, {0, 0}}},
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{BGM_BATTLE_ROOM_MAIN, {{(1 << 7) | (1 << 4), 0}, {(1 << 9), 0}, {0, 0}}},
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{ BGM_MIDDLE_BOSS, {{(1 << 1), 0}, {(1 << 2), 0}, {0, 0}}}
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};
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const dSndBgmBattleConfig *dSndBgmBattleConfig::getConfig(u32 soundId) {
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for (int i = 0; i < ARRAY_LENGTH(sBattleConfigs); i++) {
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if (soundId == sBattleConfigs[i].soundId) {
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return &sBattleConfigs[i];
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}
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}
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return nullptr;
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}
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bool dSndBgmBattleConfig::hasConfig(u32 soundId) {
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if (soundId == -1) {
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return false;
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}
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for (int i = 0; i < ARRAY_LENGTH(sBattleConfigs); i++) {
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if (soundId == sBattleConfigs[i].soundId) {
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return true;
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}
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}
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return false;
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}
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static const dSndBgmSeqConfig sBgmConfigs[] = {
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{ BGM_BATTLE2, 0, 0x180, 1, 4},
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{ BGM_BATTLE2, 1, 0x180, 5, 0x2F},
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{BGM_BATTLE_ROOM_MAIN, 1, 0x180, 5, 0x2C},
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{ BGM_MUTE, 1, 0x120, 0, 0x1F},
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};
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const dSndBgmSeqConfig *dSndBgmSeqConfig::getConfig(u32 soundId, s32 unkParam) {
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if (soundId == -1) {
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return nullptr;
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}
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for (const dSndBgmSeqConfig *def = sBgmConfigs; def < sBgmConfigs + ARRAY_LENGTH(sBgmConfigs); def++) {
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if (soundId == def->soundId && def->field_0x04 == unkParam) {
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return def;
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}
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}
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return nullptr;
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}
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