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https://github.com/zeldaret/ss
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128 lines
3.8 KiB
C++
128 lines
3.8 KiB
C++
#include "d/snd/d_snd_file_mgr.h"
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#include "common.h"
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#include "nw4r/snd/snd_DisposeCallbackManager.h"
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#include "nw4r/snd/snd_SoundArchive.h"
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#include "nw4r/snd/snd_SoundArchiveLoader.h"
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#include "nw4r/snd/snd_SoundArchivePlayer.h"
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dSndFileManager::dSndFileManagerGlob dSndFileManager::sGlob;
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static dSndFileManager sFileManager;
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dSndFileManager *dSndFileManager::create(nw4r::snd::SoundArchive *pArchive, nw4r::snd::SoundHeap *pHeap) {
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sGlob.numFiles = pArchive->detail_GetFileCount();
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sGlob.pData = (const void **)pHeap->Alloc(sGlob.numFiles * sizeof(const void *));
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sGlob.pWaveData = (const void **)pHeap->Alloc(sGlob.numFiles * sizeof(const void *));
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clearGlob();
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nw4r::snd::detail::DisposeCallbackManager::GetInstance().RegisterDisposeCallback(&sFileManager);
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return &sFileManager;
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}
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void dSndFileManager::clearGlob() {
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for (u32 i = 0; i < sGlob.numFiles; i++) {
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sGlob.pData[i] = nullptr;
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sGlob.pWaveData[i] = nullptr;
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}
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}
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bool dSndFileManager::loadFileForSound(const nw4r::snd::SoundArchive &pArchive, u32 soundId, nw4r::snd::SoundHeap *pHeap) {
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nw4r::snd::SoundArchive::SoundInfo info;
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if (!pArchive.ReadSoundInfo(soundId, &info)) {
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return false;
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}
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if (sGlob.pData[info.fileId] == nullptr) {
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nw4r::snd::detail::SoundArchiveLoader loader(pArchive);
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const void *data = loader.LoadFile(info.fileId, pHeap);
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if (data == nullptr) {
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return false;
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}
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sGlob.pData[info.fileId] = data;
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}
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return true;
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}
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bool dSndFileManager::isLoadedFileForSound(nw4r::snd::SoundArchivePlayer *pPlayer, u32 soundId) {
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const nw4r::snd::SoundArchive &pArchive = pPlayer->GetSoundArchive();
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nw4r::snd::SoundArchive::SoundInfo info;
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if (!pArchive.ReadSoundInfo(soundId, &info)) {
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return false;
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}
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if (pPlayer->detail_GetFileAddress(info.fileId) == nullptr) {
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return false;
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}
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return true;
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}
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bool dSndFileManager::isLoadedFileAndWaveForBank(nw4r::snd::SoundArchivePlayer *pPlayer, u32 soundId) {
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const nw4r::snd::SoundArchive &pArchive = pPlayer->GetSoundArchive();
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nw4r::snd::SoundArchive::BankInfo info;
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if (!pArchive.ReadBankInfo(soundId, &info)) {
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return false;
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}
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if (pPlayer->detail_GetFileAddress(info.fileId) == nullptr) {
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return false;
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}
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if (pPlayer->detail_GetFileWaveDataAddress(info.fileId) == nullptr) {
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return false;
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}
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return true;
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}
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bool dSndFileManager::isLoadedFileAndWaveForSound(nw4r::snd::SoundArchivePlayer *pPlayer, u32 soundId) {
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const nw4r::snd::SoundArchive &pArchive = pPlayer->GetSoundArchive();
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nw4r::snd::SoundArchive::SoundInfo info;
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if (!pArchive.ReadSoundInfo(soundId, &info)) {
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return false;
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}
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if (pPlayer->detail_GetFileAddress(info.fileId) == nullptr) {
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return false;
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}
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if (pPlayer->detail_GetFileWaveDataAddress(info.fileId) == nullptr) {
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return false;
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}
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return true;
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}
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void dSndFileManager::InvalidateData(void const *pStart, void const *pEnd) {
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for (u32 i = 0; i < sGlob.numFiles; i++) {
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if (pStart <= sGlob.pData[i] && sGlob.pData[i] <= pEnd) {
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sGlob.pData[i] = nullptr;
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}
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}
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}
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void dSndFileManager::InvalidateWaveData(void const *pStart, void const *pEnd) {
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for (u32 i = 0; i < sGlob.numFiles; i++) {
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if (pStart <= sGlob.pWaveData[i] && sGlob.pWaveData[i] <= pEnd) {
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sGlob.pWaveData[i] = nullptr;
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}
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}
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}
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// These two might be inline given that the order is reversed
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void const *dSndFileManager::GetFileWaveDataAddress(u32 id) {
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if (id >= mpGlob->numFiles) {
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return nullptr;
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}
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return mpGlob->pWaveData[id];
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}
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void const *dSndFileManager::GetFileAddress(u32 id) {
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if (id >= mpGlob->numFiles) {
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return nullptr;
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}
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return mpGlob->pData[id];
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}
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