mirror of
https://github.com/zeldaret/ss
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212 lines
4.3 KiB
C++
212 lines
4.3 KiB
C++
#ifndef EGG_VECTOR_H
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#define EGG_VECTOR_H
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#include "JSystem/JMath/JMath.h"
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#include "common.h"
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#include "egg/math/eggMath.h"
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#include "nw4r/math/math_arithmetic.h"
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#include "nw4r/math/math_triangular.h"
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#include "nw4r/math.h"
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#include <cmath>
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namespace EGG {
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struct Vector3f : public nw4r::math::VEC3 {
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Vector3f() : nw4r::math::VEC3() {}
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Vector3f(f32 fx, f32 fy, f32 fz) : VEC3(fx, fy, fz) {}
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f32 &operator()(int i) {
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return ((f32 *)this)[i];
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}
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Vector3f operator*(f32 f) const {
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return Vector3f(x * f, y * f, z * f);
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}
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friend Vector3f operator*(f32 f, const Vector3f &v) {
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return Vector3f(v.x * f, v.y * f, v.z * f);
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}
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Vector3f operator+(const Vector3f &v) const {
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return Vector3f(x + v.x, y + v.y, z + v.z);
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}
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Vector3f &operator+=(const Vector3f &v) {
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x += v.x;
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y += v.y;
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z += v.z;
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return *this;
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}
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void mul(const Vector3f &v, const Vector3f &w) {
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set(v.x * w.x, v.y * w.y, v.z * w.z);
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}
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Vector3f &operator*=(const Vector3f &v) {
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set(x * v.x, y * v.y, z * v.z);
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return *this;
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}
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Vector3f operator-() const {
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f32 z = this->z;
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f32 y = this->y;
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f32 x = this->x;
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return Vector3f(-x, -y, -z);
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}
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Vector3f operator-(const Vector3f &v) const {
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return Vector3f(x - v.x, y - v.y, z - v.z);
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}
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Vector3f &operator-=(const Vector3f &v) {
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x -= v.x;
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y -= v.y;
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z -= v.z;
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return *this;
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}
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Vector3f &operator*=(f32 f) {
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multScalar(f);
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return *this;
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}
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Vector3f operator/(f32 f) const {
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return Vector3f(x / f, y / f, z / f);
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}
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Vector3f &operator/=(f32 f) {
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divScalar(f);
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return *this;
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}
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bool operator!=(const Vector3f &v) {
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return x != v.x || y != v.y || z != v.z;
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}
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void multScalar(f32 f) {
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x *= f;
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y *= f;
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z *= f;
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}
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void divScalar(f32 f) {
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multScalar(1.0f / f);
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}
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f32 angle(const Vector3f &v) const {
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f32 a = dot(v);
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f32 b = cross(v).length();
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return EGG::Math<f32>::abs(EGG::Math<f32>::atan2(b, a));
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}
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f32 dot(const Vector3f &v) const {
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return x * v.x + y * v.y + z * v.z;
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}
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Vector3f cross(const Vector3f &b) const {
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f32 _x = (y * b.z) - (z * b.y);
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f32 _y = (z * b.x) - (x * b.z);
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f32 _z = (x * b.y) - (y * b.x);
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return Vector3f(_x, _y, _z);
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}
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f32 squaredLength() const {
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return (x * x + y * y + z * z);
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}
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f32 length() const {
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return Math<f32>::sqrt(squaredLength());
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}
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void set(f32 fx, f32 fy, f32 fz) {
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x = fx;
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y = fy;
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z = fz;
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}
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Vector3f negated() {
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return Vector3f(-x, -y, -z);
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}
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void set(const EGG::Vector3f &other) {
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x = other.x;
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y = other.y;
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z = other.z;
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}
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bool isZero() const {
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return squaredLength() <= Math<f32>::epsilon();
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}
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bool isZero2() const {
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return fabsf(JMathInlineVEC::C_VECSquareMag(*this)) <= Math<f32>::epsilon();
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}
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void setZero() {
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x = y = z = 0.0f;
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}
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f32 normalise();
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Vector3f normalize() {
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Vector3f other(x, y, z);
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other.normalise();
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return other;
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}
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f32 setLength(const Vector3f &src, f32 len);
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f32 setLength(f32 len);
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static const Vector3f zero;
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static const Vector3f ex;
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static const Vector3f ey;
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static const Vector3f ez;
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};
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struct Vector2f : nw4r::math::VEC2 {
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Vector2f() {}
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Vector2f(f32 fx, f32 fy) : VEC2(fx, fy) {}
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~Vector2f() {}
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public:
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static const Vector2f zero;
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static const Vector2f ex;
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static const Vector2f ey;
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void set(f32 fx, f32 fy) {
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x = fx;
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y = fy;
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}
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void setZero() {
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x = y = 0.0f;
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}
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Vector2f operator-(const Vector2f &v) {
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return Vector2f(x - v.x, y - v.y);
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}
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f32 length() const {
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return Math<f32>::sqrt(squaredLength());
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}
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f32 squaredLength() const {
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return (x * x + y * y);
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}
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};
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struct Vector3s {
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s16 x, y, z;
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public:
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Vector3s() {}
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Vector3s(s16 sx, s16 sy, s16 sz) {
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x = sx;
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y = sy;
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z = sz;
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}
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static const Vector3s zero;
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static const Vector3s ex;
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static const Vector3s ey;
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static const Vector3s ez;
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};
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} // namespace EGG
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#endif
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