Files
ss/include/toBeSorted/actor_info.h
T
2025-06-07 14:06:23 +02:00

45 lines
1.2 KiB
C

#ifndef D_ACTOR_INFO_H
#define D_ACTOR_INFO_H
#include "common.h"
// TODO: Expand when we figure out what the other entries have in common
enum SoundSourceCategory_e {
SND_SOURCE_PLAYER = 0,
SND_SOURCE_ARROW = 7,
SND_SOURCE_BULLET = 29,
SND_SOURCE_OBJECT = 32,
SND_SOURCE_ITEM = 35,
SND_SOURCE_TERRY_SHOP = 36,
SND_SOURCE_TIME_STONE = 37,
SND_SOURCE_CLEF = 38,
SND_SOURCE_SHUTTER = 39,
SND_SOURCE_KENSEI = 44,
SND_SOURCE_PLAYER_BIRD = 45,
SND_SOURCE_INSECT = 49,
SND_SOURCE_NPC_NRM = 51,
SND_SOURCE_SW_HARP = 56,
};
/**
* profileId and profileId2 are always the same.
*/
struct ActorInfo {
/* 0x00 */ const char *name;
/* 0x04 */ u16 profileId;
/* 0x06 */ u16 profileId2;
/* 0x08 */ u16 fiTextEntryId; // also used for kill counters
/* 0x0A */ s8 soundSourceCategory;
/* 0x0B */ u8 subtype;
};
const ActorInfo *getActorInfoByName(const char *name);
u16 getProfileIdForName(const char *name);
u16 getProfileId2ForName(const char *name);
const char *getNameForProfileId(u32 profileId);
const char *getActorName(const ActorInfo *actorInfo);
const ActorInfo *getActorInfoByProfileAndSubtype(u32 profileId, u32 subtype);
s32 getSoundSourceCategoryForName(const char *name);
#endif