Files
ss/include/d/a/obj/d_a_obj_spike.h
T
robojumper 3829ee6d48 Rough dynamic collision setup (#24)
* Rough collider shape setup

* d_a_obj_toD3_stone_figure OK

* Cleanup

* Cleanup 2
2024-09-27 18:19:00 -04:00

39 lines
865 B
C++

#ifndef D_A_O_SPIKE_H
#define D_A_O_SPIKE_H
#include <d/a/obj/d_a_obj_base.h>
#include <m/m3d/m_smdl.h>
#include <m/m_vec.h>
#include <nw4r/g3d/g3d_resfile.h>
#include <s/s_State.hpp>
#include <s/s_StateID.hpp>
#include <toBeSorted/cc/d_cc_shape_colliders.h>
class dAcOspike_c : public dAcObjBase_c {
public:
dAcOspike_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcOspike_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
STATE_FUNC_DECLARE(dAcOspike_c, Wait);
static const mVec3_c sVec1;
static const mVec3_c sVec2;
private:
static dCcD_SrcAabb sCcSrc;
nw4r::g3d::ResFile mResFile;
m3d::smdl_c mMdl;
dCcD_Aabb mCollision;
STATE_MGR_DECLARE(dAcOspike_c);
};
#endif