mirror of
https://github.com/zeldaret/ss
synced 2026-06-05 11:18:01 -04:00
4d9806f2fc
* start with dLyt stuff, dLytFader_c * Some game UI basics * More progress * Move and format files * Proper outlining * Fix build * More cleanup * Correct inlining behavior * Fix some symbols * Compiler downgrade required for some funcs. * fixup vtable * one line that was somehow missed --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
19 lines
363 B
C++
19 lines
363 B
C++
#ifndef D_LYT_TEXTBOX_H
|
|
#define D_LYT_TEXTBOX_H
|
|
|
|
#include <nw4r/lyt/lyt_textBox.h>
|
|
|
|
class dTextBox_c : public nw4r::lyt::TextBox {
|
|
friend class dWindow_c;
|
|
|
|
public:
|
|
dTextBox_c(const nw4r::lyt::res::TextBox *pBlock, const nw4r::lyt::ResBlockSet &ResBlockSet);
|
|
|
|
f32 GetLineWidth(f32 *pOutSpacing);
|
|
|
|
private:
|
|
u8 field_0x104[0x204 - 0x104];
|
|
};
|
|
|
|
#endif
|