Files
ss/include/d/lyt/d_textbox.h
T
robojumper 4d9806f2fc Some game UI basics (#25)
* start with dLyt stuff, dLytFader_c

* Some game UI basics

* More progress

* Move and format files

* Proper outlining

* Fix build

* More cleanup

* Correct inlining behavior

* Fix some symbols

* Compiler downgrade required for some funcs.

* fixup vtable

* one line that was somehow missed

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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
2024-09-30 00:02:30 -04:00

19 lines
363 B
C++

#ifndef D_LYT_TEXTBOX_H
#define D_LYT_TEXTBOX_H
#include <nw4r/lyt/lyt_textBox.h>
class dTextBox_c : public nw4r::lyt::TextBox {
friend class dWindow_c;
public:
dTextBox_c(const nw4r::lyt::res::TextBox *pBlock, const nw4r::lyt::ResBlockSet &ResBlockSet);
f32 GetLineWidth(f32 *pOutSpacing);
private:
u8 field_0x104[0x204 - 0x104];
};
#endif