Files
ss/include/d/lyt/d_window.h
T
robojumper 4d9806f2fc Some game UI basics (#25)
* start with dLyt stuff, dLytFader_c

* Some game UI basics

* More progress

* Move and format files

* Proper outlining

* Fix build

* More cleanup

* Correct inlining behavior

* Fix some symbols

* Compiler downgrade required for some funcs.

* fixup vtable

* one line that was somehow missed

---------

Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
2024-09-30 00:02:30 -04:00

19 lines
372 B
C++

#ifndef D_LYT_WINDOW_H
#define D_LYT_WINDOW_H
#include <nw4r/lyt/lyt_window.h>
class dTextBox_c;
class dWindow_c : public nw4r::lyt::Window {
public:
dWindow_c(const nw4r::lyt::res::Window *pBlock, const nw4r::lyt::ResBlockSet &ResBlockSet);
virtual ~dWindow_c() {}
void UpdateSize(dTextBox_c *textBox, f32 f);
private:
UNKWORD field_0x108;
};
#endif