mirror of
https://github.com/zeldaret/ss
synced 2026-06-01 09:47:32 -04:00
4d9806f2fc
* start with dLyt stuff, dLytFader_c * Some game UI basics * More progress * Move and format files * Proper outlining * Fix build * More cleanup * Correct inlining behavior * Fix some symbols * Compiler downgrade required for some funcs. * fixup vtable * one line that was somehow missed --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
19 lines
372 B
C++
19 lines
372 B
C++
#ifndef D_LYT_WINDOW_H
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#define D_LYT_WINDOW_H
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#include <nw4r/lyt/lyt_window.h>
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class dTextBox_c;
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class dWindow_c : public nw4r::lyt::Window {
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public:
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dWindow_c(const nw4r::lyt::res::Window *pBlock, const nw4r::lyt::ResBlockSet &ResBlockSet);
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virtual ~dWindow_c() {}
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void UpdateSize(dTextBox_c *textBox, f32 f);
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private:
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UNKWORD field_0x108;
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};
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#endif
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