mirror of
https://github.com/zeldaret/ss
synced 2026-05-26 07:38:54 -04:00
dc221b4795
* EGG: Archive, DvdFile, DvdRipper * start eggStream * FrmHeap and AssertHeap OK * progress on EggController * port in WPAD stuff * update WPAD/WUD/KPAD/SC symbols * eggController OK * bytematch more CoreController virtual funcs * eggDecomp/eggStreamDecomp Ok * eggDvdRipper OK * EGG gfx splits * Finished Splitting EGG * create egg Files * eggDecomp.h -> eggStreamDecomp.h * Revert some format changes
27 lines
701 B
C++
27 lines
701 B
C++
#ifndef EGG_UNK_H
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#define EGG_UNK_H
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#include "rvl/OS.h"
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#include <common.h>
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// This is seen in Animal Crossing: City Folk also. Idk where it belongs
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// Seen between EGG::Thread and EGG::ConfigurationData (eggThread and eggSystem)
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// dSysNandThread (or NandRequestThread ) inherits from eggThread,
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// with part of that thread referencing tsome of these funcs
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namespace EGG {
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class Unknown {
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public:
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u8 _[0xfC - 0x00]; // size unsure, but this is the limit seen
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/* 80496de0 */ void fn_80496de0(OSThread *);
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/* 80496e30 */ void fn_80496e30(OSThread *);
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/* 80496f10 */ void fn_80496f10();
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/* 804970e0 */ void fn_804970e0(OSThread *, u8 *);
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};
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} // namespace EGG
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#endif
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