mirror of
https://github.com/zeldaret/ss
synced 2026-05-24 23:21:41 -04:00
4d9806f2fc
* start with dLyt stuff, dLytFader_c * Some game UI basics * More progress * Move and format files * Proper outlining * Fix build * More cleanup * Correct inlining behavior * Fix some symbols * Compiler downgrade required for some funcs. * fixup vtable * one line that was somehow missed --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
177 lines
3.5 KiB
C++
177 lines
3.5 KiB
C++
#ifndef M_M2D_H
|
|
#define M_M2D_H
|
|
|
|
#include <m/m_allocator.h>
|
|
#include <m/m_mtx.h>
|
|
#include <m/m_vec.h>
|
|
#include <nw4r/lyt/lyt_arcResourceAccessor.h>
|
|
#include <nw4r/lyt/lyt_drawInfo.h>
|
|
#include <nw4r/lyt/lyt_init.h>
|
|
#include <nw4r/lyt/lyt_layout.h>
|
|
#include <nw4r/ut/ut_LinkList.h>
|
|
#include <nw4r/ut/ut_list.h>
|
|
|
|
namespace m2d {
|
|
|
|
extern nw4r::ut::List l_list;
|
|
extern mAllocator_c *l_allocator;
|
|
|
|
class Layout_c : public nw4r::lyt::Layout {
|
|
public:
|
|
virtual ~Layout_c() {}
|
|
virtual nw4r::lyt::AnimTransform *CreateAnimTransform(const void *animResBuf,
|
|
nw4r::lyt::ResourceAccessor *pResAcsr) override;
|
|
};
|
|
|
|
class ResAccIfBase_c {
|
|
public:
|
|
~ResAccIfBase_c();
|
|
};
|
|
|
|
class ResAccIf_c : ResAccIfBase_c {
|
|
public:
|
|
virtual ~ResAccIf_c();
|
|
virtual void noop();
|
|
virtual nw4r::lyt::ArcResourceAccessor *getAccessor();
|
|
|
|
bool attach(void *data, const char *name);
|
|
void detach();
|
|
|
|
protected:
|
|
nw4r::lyt::ArcResourceAccessor mAccessor;
|
|
};
|
|
|
|
#define FLAG_NO_LOOP 1
|
|
#define FLAG_BACKWARDS 2
|
|
|
|
class FrameCtrl_c {
|
|
public:
|
|
virtual ~FrameCtrl_c();
|
|
|
|
void play();
|
|
void set(f32 endFrame, u8 flags, f32 rate, f32 currFrame);
|
|
void setFrame(f32 frame);
|
|
void setRate(f32 rate);
|
|
|
|
bool isStop() const;
|
|
bool isStop2() const;
|
|
f32 getEndFrame() const;
|
|
f32 getEndFrame2() const;
|
|
|
|
inline f32 getFrame() const {
|
|
return mCurrFrame;
|
|
}
|
|
|
|
inline void setToStart() {
|
|
setFrame(0.0f);
|
|
}
|
|
|
|
inline bool isEndReached() const {
|
|
f32 actualEnd = mEndFrame - 1.0f;
|
|
return mCurrFrame >= actualEnd;
|
|
}
|
|
|
|
inline void setToEnd() {
|
|
setFrame(mEndFrame - 1.0f);
|
|
}
|
|
|
|
inline void setForward() {
|
|
mFlags = mFlags & ~FLAG_BACKWARDS;
|
|
}
|
|
|
|
inline void setBackward() {
|
|
mFlags = mFlags | FLAG_BACKWARDS;
|
|
}
|
|
|
|
private:
|
|
inline bool notLooping() const {
|
|
return (mFlags & FLAG_NO_LOOP) != 0;
|
|
}
|
|
|
|
inline bool isBackwards() const {
|
|
return (mFlags & FLAG_BACKWARDS) != 0;
|
|
}
|
|
|
|
/* 0x04 */ f32 mEndFrame;
|
|
/* 0x08 */ f32 mCurrFrame;
|
|
/* 0x0C */ f32 mPrevFrame;
|
|
/* 0x10 */ f32 mRate;
|
|
/* 0x14 */ u8 mFlags;
|
|
};
|
|
|
|
class Anm_c {
|
|
public:
|
|
virtual ~Anm_c();
|
|
|
|
bool doSomething(const char *path, ResAccIf_c *acc);
|
|
void setTransform(nw4r::lyt::AnimTransform *transform);
|
|
void destroySomething();
|
|
void set(f32 endFrame, u8 flags, f32 rate, f32 currFrame);
|
|
void setFrame(f32 frame);
|
|
void play();
|
|
|
|
inline nw4r::lyt::AnimTransform *getTransform() {
|
|
return mpTransform;
|
|
}
|
|
|
|
inline void setBound() {
|
|
mFlags |= 1;
|
|
}
|
|
|
|
inline void setUnbound() {
|
|
mFlags &= ~1;
|
|
}
|
|
|
|
private:
|
|
void updateFrame();
|
|
nw4r::lyt::AnimTransform *mpTransform;
|
|
FrameCtrl_c mFrameCtrl;
|
|
|
|
public:
|
|
u8 mFlags;
|
|
};
|
|
|
|
class Base_c {
|
|
public:
|
|
Base_c(u8 priority) : mPriority(priority) {}
|
|
/* 0x00 */ nw4r::ut::Node mLink;
|
|
|
|
/* vt offset 0x04 */
|
|
/* vt 0x08 */ virtual ~Base_c();
|
|
/* vt 0x0C */ virtual void draw();
|
|
|
|
/* 0x0C */ u8 mPriority;
|
|
|
|
void addToDrawList();
|
|
};
|
|
|
|
class Simple_c : public Base_c {
|
|
public:
|
|
Simple_c();
|
|
/* vt 0x08 */ virtual ~Simple_c();
|
|
/* vt 0x0C */ virtual void draw() override;
|
|
/* vt 0x10 */ virtual void calc();
|
|
/* vt 0x14 */ virtual bool build(const char *name, ResAccIf_c *acc);
|
|
|
|
void calcBefore();
|
|
void calcAfter();
|
|
|
|
void bind(Anm_c *anm);
|
|
void unbind(Anm_c *anm);
|
|
|
|
bool flagSet() {
|
|
return (field_0x94 & 1) ? 1 : 0;
|
|
}
|
|
|
|
private:
|
|
Layout_c mLayout;
|
|
nw4r::lyt::DrawInfo mDrawInfo;
|
|
ResAccIf_c *mpResAcc;
|
|
mVec3_c mVec;
|
|
u32 field_0x94;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|