Files
ss/include/m/m_fader_base.h
T
robojumper 4d9806f2fc Some game UI basics (#25)
* start with dLyt stuff, dLytFader_c

* Some game UI basics

* More progress

* Move and format files

* Proper outlining

* Fix build

* More cleanup

* Correct inlining behavior

* Fix some symbols

* Compiler downgrade required for some funcs.

* fixup vtable

* one line that was somehow missed

---------

Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
2024-09-30 00:02:30 -04:00

43 lines
762 B
C++

#ifndef M_FADER_BASE_H
#define M_FADER_BASE_H
#include <common.h>
#include <m/m_color.h>
class mFaderBase_c {
public:
enum EStatus {
FADED_OUT = 0,
FADED_IN = 1,
FADING_IN = 2,
FADING_OUT = 3,
};
enum EFlag {
FLAG_1 = 1,
FLAG_2 = 2,
};
mFaderBase_c(const mColor &color, EStatus status);
virtual ~mFaderBase_c();
virtual void setStatus(EStatus status) = 0;
virtual EStatus getStatus() const;
virtual bool fadeIn();
virtual bool fadeOut();
virtual bool calc();
virtual void draw() = 0;
void setFrame(u16 frame);
void setColor(const mColor &color);
EStatus mStatus;
u8 mFlag;
u16 mFrame;
u16 mElapsed;
mColor mFaderColor;
};
#endif