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https://github.com/zeldaret/ss
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732a119127
* snd / math / g3d
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
#ifndef NW4R_SND_SOUND_SYSTEM_H
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#define NW4R_SND_SOUND_SYSTEM_H
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#include <nw4r/types_nw4r.h>
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#include <nw4r/snd/snd_AxManager.h>
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#include <nw4r/snd/snd_RemoteSpeakerManager.h>
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#include <nw4r/snd/snd_TaskThread.h>
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namespace nw4r {
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namespace snd {
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class SoundSystem {
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public:
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struct SoundSystemParam {
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s32 soundThreadPriority; // at 0x0
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u32 soundThreadStackSize; // at 0x4
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s32 dvdThreadPriority; // at 0x8
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u32 dvdThreadStackSize; // at 0xC
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SoundSystemParam()
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: soundThreadPriority(DEFAULT_SOUND_THREAD_PRIORITY),
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soundThreadStackSize(DEFAULT_SOUND_THREAD_STACK_SIZE),
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dvdThreadPriority(DEFAULT_DVD_THREAD_PRIORITY),
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dvdThreadStackSize(DEFAULT_DVD_THREAD_STACK_SIZE) {}
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};
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public:
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static void InitSoundSystem(s32 soundThreadPrio, s32 dvdThreadPriority);
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static u32 GetRequiredMemSize(const SoundSystemParam& rParam);
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static void InitSoundSystem(const SoundSystemParam& rParam, void* pWork,
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u32 workSize);
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static void ShutdownSoundSystem();
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static void WaitForResetReady();
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static void PrepareReset() {
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detail::AxManager::GetInstance().PrepareReset();
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}
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static void SetOutputMode(OutputMode mode) {
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detail::AxManager::GetInstance().SetOutputMode(mode);
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}
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static f32 GetMasterVolume() {
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return detail::AxManager::GetInstance().GetMasterVolume();
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}
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static void SetMasterVolume(f32 volume, int frame) {
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detail::AxManager::GetInstance().SetMasterVolume(volume, frame);
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}
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static RemoteSpeaker& GetRemoteSpeaker(int i) {
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return detail::RemoteSpeakerManager::GetInstance().GetRemoteSpeaker(i);
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}
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static void AppendEffect(AuxBus bus, FxBase* pFx) {
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detail::AxManager::GetInstance().AppendEffect(bus, pFx);
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}
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static void ClearEffect(AuxBus bus, int frame) {
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detail::AxManager::GetInstance().ClearEffect(bus, frame);
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}
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private:
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static const int DEFAULT_DVD_THREAD_PRIORITY = 3;
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static const int DEFAULT_DVD_THREAD_STACK_SIZE = 0x4000;
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static const int DEFAULT_SOUND_THREAD_PRIORITY = 4;
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static const int DEFAULT_SOUND_THREAD_STACK_SIZE = 0x4000;
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private:
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static detail::TaskThread sTaskThread;
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};
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} // namespace snd
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} // namespace nw4r
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#endif
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