Files
ss/include/nw4r/snd/snd_SoundSystem.h
T
Elijah Thomas 732a119127 Nw4r splits (#28)
* snd / math / g3d
2024-09-15 14:55:25 -04:00

78 lines
2.3 KiB
C++

#ifndef NW4R_SND_SOUND_SYSTEM_H
#define NW4R_SND_SOUND_SYSTEM_H
#include <nw4r/types_nw4r.h>
#include <nw4r/snd/snd_AxManager.h>
#include <nw4r/snd/snd_RemoteSpeakerManager.h>
#include <nw4r/snd/snd_TaskThread.h>
namespace nw4r {
namespace snd {
class SoundSystem {
public:
struct SoundSystemParam {
s32 soundThreadPriority; // at 0x0
u32 soundThreadStackSize; // at 0x4
s32 dvdThreadPriority; // at 0x8
u32 dvdThreadStackSize; // at 0xC
SoundSystemParam()
: soundThreadPriority(DEFAULT_SOUND_THREAD_PRIORITY),
soundThreadStackSize(DEFAULT_SOUND_THREAD_STACK_SIZE),
dvdThreadPriority(DEFAULT_DVD_THREAD_PRIORITY),
dvdThreadStackSize(DEFAULT_DVD_THREAD_STACK_SIZE) {}
};
public:
static void InitSoundSystem(s32 soundThreadPrio, s32 dvdThreadPriority);
static u32 GetRequiredMemSize(const SoundSystemParam& rParam);
static void InitSoundSystem(const SoundSystemParam& rParam, void* pWork,
u32 workSize);
static void ShutdownSoundSystem();
static void WaitForResetReady();
static void PrepareReset() {
detail::AxManager::GetInstance().PrepareReset();
}
static void SetOutputMode(OutputMode mode) {
detail::AxManager::GetInstance().SetOutputMode(mode);
}
static f32 GetMasterVolume() {
return detail::AxManager::GetInstance().GetMasterVolume();
}
static void SetMasterVolume(f32 volume, int frame) {
detail::AxManager::GetInstance().SetMasterVolume(volume, frame);
}
static RemoteSpeaker& GetRemoteSpeaker(int i) {
return detail::RemoteSpeakerManager::GetInstance().GetRemoteSpeaker(i);
}
static void AppendEffect(AuxBus bus, FxBase* pFx) {
detail::AxManager::GetInstance().AppendEffect(bus, pFx);
}
static void ClearEffect(AuxBus bus, int frame) {
detail::AxManager::GetInstance().ClearEffect(bus, frame);
}
private:
static const int DEFAULT_DVD_THREAD_PRIORITY = 3;
static const int DEFAULT_DVD_THREAD_STACK_SIZE = 0x4000;
static const int DEFAULT_SOUND_THREAD_PRIORITY = 4;
static const int DEFAULT_SOUND_THREAD_STACK_SIZE = 0x4000;
private:
static detail::TaskThread sTaskThread;
};
} // namespace snd
} // namespace nw4r
#endif