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https://github.com/zeldaret/ss
synced 2026-05-28 00:15:59 -04:00
3829ee6d48
* Rough collider shape setup * d_a_obj_toD3_stone_figure OK * Cleanup * Cleanup 2
33 lines
706 B
C++
33 lines
706 B
C++
#ifndef SCGAME_H
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#define SCGAME_H
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#include <common.h>
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struct SpawnInfo {
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/* 0x00 */ char stageName[32]; // Probably SizedString<32>
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/* 0x20 */ s16 transitionFadeFrames;
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/* 0x22 */ s8 room;
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/* 0x23 */ u8 layer;
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/* 0x24 */ s8 entrance;
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/* 0x25 */ s8 night;
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/* 0x26 */ s8 trial;
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/* 0x27 */ s8 transitionType;
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/* 0x28 */ s32 unk;
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bool isNight() {
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return night == 1;
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}
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};
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class ScGame {
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public:
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static SpawnInfo currentSpawnInfo;
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static SpawnInfo nextSpawnInfo;
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static ScGame *sInstance;
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static bool isCurrentStage(const char *stageName);
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void triggerExit(s32 room, u8 exitIndex, s32 forcedNight = 2, s32 forcedTrial = 2);
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};
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#endif
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