Files
ss/include/toBeSorted/scgame.h
T
robojumper 3829ee6d48 Rough dynamic collision setup (#24)
* Rough collider shape setup

* d_a_obj_toD3_stone_figure OK

* Cleanup

* Cleanup 2
2024-09-27 18:19:00 -04:00

33 lines
706 B
C++

#ifndef SCGAME_H
#define SCGAME_H
#include <common.h>
struct SpawnInfo {
/* 0x00 */ char stageName[32]; // Probably SizedString<32>
/* 0x20 */ s16 transitionFadeFrames;
/* 0x22 */ s8 room;
/* 0x23 */ u8 layer;
/* 0x24 */ s8 entrance;
/* 0x25 */ s8 night;
/* 0x26 */ s8 trial;
/* 0x27 */ s8 transitionType;
/* 0x28 */ s32 unk;
bool isNight() {
return night == 1;
}
};
class ScGame {
public:
static SpawnInfo currentSpawnInfo;
static SpawnInfo nextSpawnInfo;
static ScGame *sInstance;
static bool isCurrentStage(const char *stageName);
void triggerExit(s32 room, u8 exitIndex, s32 forcedNight = 2, s32 forcedTrial = 2);
};
#endif