Files
ss/include/toBeSorted/scgame.h
T
Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

33 lines
706 B
C++

#ifndef SCGAME_H
#define SCGAME_H
#include "common.h"
struct SpawnInfo {
/* 0x00 */ char stageName[32]; // Probably SizedString<32>
/* 0x20 */ s16 transitionFadeFrames;
/* 0x22 */ s8 room;
/* 0x23 */ u8 layer;
/* 0x24 */ s8 entrance;
/* 0x25 */ s8 night;
/* 0x26 */ s8 trial;
/* 0x27 */ s8 transitionType;
/* 0x28 */ s32 unk;
bool isNight() {
return night == 1;
}
};
class ScGame {
public:
static SpawnInfo currentSpawnInfo;
static SpawnInfo nextSpawnInfo;
static ScGame *sInstance;
static bool isCurrentStage(const char *stageName);
void triggerExit(s32 room, u8 exitIndex, s32 forcedNight = 2, s32 forcedTrial = 2);
};
#endif