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https://github.com/zeldaret/ss
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46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
#ifndef NW4R_UT_IO_STREAM_H
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#define NW4R_UT_IO_STREAM_H
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#include <nw4r/types_nw4r.h>
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#include <nw4r/ut/ut_RuntimeTypeInfo.h>
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namespace nw4r {
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namespace ut {
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class IOStream {
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public:
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NW4R_UT_RTTI_DECL(IOStream);
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typedef void (*AsyncCallback)(s32 result, IOStream* stream, void* arg);
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IOStream() : mIsOpen(false), mCallback(NULL), mCallbackArg(NULL) {}
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virtual ~IOStream() {} // at 0xC
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virtual void Close() = 0; // at 0x10
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virtual s32 Read(void* dst, u32 size) = 0; // at 0x14
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virtual bool ReadAsync(void* dst, u32 size, AsyncCallback callback,
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void* arg); // at 0x18
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virtual void Write(const void* src, u32 size); // at 0x1C
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virtual bool WriteAsync(const void* src, u32 size, AsyncCallback callback,
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void* arg); // at 0x20
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virtual bool IsBusy() const; // at 0x24
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virtual bool CanAsync() const = 0; // at 0x28
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virtual bool CanRead() const = 0; // at 0x2C
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virtual bool CanWrite() const = 0; // at 0x30
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virtual u32 GetOffsetAlign() const { return 1; } // at 0x34
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virtual u32 GetSizeAlign() const { return 1; } // at 0x38
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virtual u32 GetBufferAlign() const { return 1; } // at 0x3C
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bool IsAvailable() const { return mIsOpen; }
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protected:
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bool mIsOpen; // at 0x4
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s32 mResult; // at 0x8
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AsyncCallback mCallback; // at 0xC
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void* mCallbackArg; // at 0x10
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};
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} // namespace ut
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} // namespace nw4r
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#endif
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