mirror of
https://github.com/zeldaret/ss
synced 2026-08-31 01:20:25 -04:00
100 lines
2.6 KiB
C++
100 lines
2.6 KiB
C++
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#include "common.h"
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#include "d/snd/d_snd_calc_pitch.h"
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#include "d/snd/d_snd_sound.h"
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#include "nw4r/snd/snd_SeqSoundHandle.h"
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#include "nw4r/snd/snd_StrmSoundHandle.h"
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// I'm not super happy with these base class function in a separate file,
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// but either we add another intermediate class or this is ok. It's weird
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// that d_snd_sound has dSndControl_c::configure though
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void dSndControl_c::reset() {
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mCurrValue = mResetValue;
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mStartValue = mResetValue;
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mTargetValue = mResetValue;
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mDuration = 0;
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mTimer = 0;
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}
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void dSndControl_c::stop() {
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mStartValue = mCurrValue;
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mTargetValue = mCurrValue;
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mDuration = 0;
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mTimer = 0;
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}
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void dSndControl_c::set(f32 value, s32 frames) {
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stop();
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f32 clamped = value;
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if (clamped > mMax) {
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clamped = mMax;
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} else if (clamped < mMin) {
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clamped = mMin;
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}
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if (clamped != mCurrValue) {
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mTargetValue = clamped;
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if (frames == 0) {
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mCurrValue = clamped;
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} else {
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mDuration = frames;
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mTimer = 0;
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}
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}
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}
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void dSndControl_c::calc() {
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if (mTimer < mDuration) {
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mTimer++;
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if (mTimer == mDuration) {
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mCurrValue = mTargetValue;
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} else {
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mCurrValue = mStartValue + (mTimer * (mTargetValue - mStartValue) / mDuration);
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}
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}
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}
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void dSndControlSoundVolume_c::apply(dSndSound_c *sound) {
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sound->SetVolume(mCurrValue, 0);
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}
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void dSndControlSoundPitch_c::apply(dSndSound_c *sound) {
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sound->SetPitch(mCurrValue);
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}
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void d_snd_control_sound_float_order() {
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-24.0f;
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24.0f;
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}
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dSndControlSoundPitchLinear_c::dSndControlSoundPitchLinear_c() : dSndControlSound_c(0.0f, -24.0f, 24.0f) {
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mpOtherControl = nullptr;
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}
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void dSndControlSoundPitchLinear_c::set(f32 value, s32 frames) {
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if (mpOtherControl != nullptr) {
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mCurrValue = pitchIdxTenthsForPitchScale(mpOtherControl->getCurrentValue());
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}
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dSndControlSound_c::set(value, frames);
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}
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void dSndControlSoundPitchLinear_c::apply(dSndSound_c *pHandle) {
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pHandle->setPitchRelated(pitchScaleForPitchIdxTenths(mCurrValue), 0);
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}
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void dSndControlSoundSeqTempoRatio_c::apply(dSndSound_c *sound) {
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nw4r::snd::SeqSoundHandle handle(sound);
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handle.SetTempoRatio(mCurrValue);
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}
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void dSndControlSoundSeqTrackVolume_c::apply(dSndSound_c *sound) {
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nw4r::snd::SeqSoundHandle handle(sound);
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handle.SetVolume(mMask, mCurrValue);
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}
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void dSndControlSoundStrmTrackVolume_c::apply(dSndSound_c *sound) {
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nw4r::snd::StrmSoundHandle handle(sound);
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handle.SetVolume(mMask, mCurrValue, 0);
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}
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