Files
ss/include/nw4r/ef/ef_drawstrategyimpl.h
T
2023-12-24 11:35:03 -05:00

44 lines
936 B
C++

#ifndef NW4R_EF_DRAW_STRATEGY_IMPL_H
#define NW4R_EF_DRAW_STRATEGY_IMPL_H
#include "types_nw4r.h"
#include "ef_drawstrategy.h"
#include "math_types.h"
namespace nw4r
{
namespace ef
{
class DrawStrategyImpl : public DrawStrategy
{
public:
struct PrevTexture
{
UNKWORD WORD_0x0;
f32 FLOAT_0x4;
f32 FLOAT_0x8;
f32 FLOAT_0xC;
f32 FLOAT_0x10;
UNKWORD WORD_0x14;
UNKWORD WORD_0x18;
math::VEC2 VEC2_0x1C;
f32 FLOAT_0x24;
math::VEC2 VEC2_0x28;
};
public:
DrawStrategyImpl();
virtual UNKTYPE GetGetFirstDrawParticleFunc(int);
virtual UNKTYPE GetGetNextDrawParticleFunc(int);
void InitTexture(const EmitterDrawSetting &);
void InitTev(const EmitterDrawSetting &, const DrawInfo &);
void InitColor(ParticleManager *, const EmitterDrawSetting &, const DrawInfo &);
private:
PrevTexture mPrevTextures[3]; // at 0x4
char UNK_0x94[0xBC - 0x94];
};
}
}
#endif