Files
ss/include/nw4r/snd/snd_StrmPlayer.h
T
2023-12-24 11:35:03 -05:00

63 lines
1.9 KiB
C++

#ifndef NW4R_SND_STRMPLAYER_H
#define NW4R_SND_STRMPLAYER_H
#include "types_nw4r.h"
#include "snd_BasicPlayer.h"
#include "snd_SoundThread.h"
namespace nw4r
{
namespace snd
{
namespace detail
{
struct StrmPlayer : BasicPlayer, SoundThread::PlayerCallback
{
enum StartOffsetType
{
};
virtual ~StrmPlayer(); // at 0x8
virtual bool Start(); // at 0xc
virtual void Stop(); // at 0x10
virtual void Pause(bool); // at 0x14
virtual bool IsActive() const; // at 0x18
virtual bool IsStarted() const; // at 0x1c
virtual bool IsPause() const; // at 0x20
virtual void OnUpdateFrameSoundThread(); // at 0xc
virtual void OnUpdateVoiceSoundThread(); // at 0x10
virtual void OnShutdownSoundThread(); // at 0x14
struct StrmDataLoadTask
{
virtual ~StrmDataLoadTask();
virtual UNKTYPE Execute();
virtual UNKTYPE Cancel();
virtual UNKTYPE OnCancel();
};
struct StrmHeaderLoadTask
{
virtual ~StrmHeaderLoadTask();
virtual UNKTYPE Execute();
virtual UNKTYPE Cancel();
virtual UNKTYPE OnCancel();
};
bool IsPrepared() const { return mIsPrepared; }
StrmPlayer();
bool Setup(StrmBufferPool *);
bool Prepare(ut::FileStream *, int, StartOffsetType, int);
void Shutdown();
char UNK_D8[0x113 - 0xD8];
bool mIsPrepared; // at 0x113
char UNK_120[0x78C];
};
}
}
}
#endif