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https://github.com/zeldaret/ss
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49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#ifndef NW4R_UT_RECT_H
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#define NW4R_UT_RECT_H
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#include <nw4r/math.h>
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#include <nw4r/types_nw4r.h>
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namespace nw4r {
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namespace ut {
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struct Rect {
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f32 left; // at 0x0
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f32 top; // at 0x4
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f32 right; // at 0x8
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f32 bottom; // at 0xC
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Rect() : left(0.0f), top(0.0f), right(0.0f), bottom(0.0f) {}
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Rect(f32 l, f32 t, f32 r, f32 b) : left(l), top(t), right(r), bottom(b) {}
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~Rect() {}
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void SetWidth(f32 width) { right = left + width; }
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f32 GetWidth() const { return right - left; }
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void SetHeight(f32 height) { bottom = top + height; }
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f32 GetHeight() const { return bottom - top; }
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void Normalize() {
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f32 l = left;
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f32 t = top;
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f32 r = right;
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f32 b = bottom;
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left = math::FSelect(r - l, l, r); // min(r, l)
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right = math::FSelect(r - l, r, l); // max(r, l)
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top = math::FSelect(b - t, t, b); // min(b, t)
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bottom = math::FSelect(b - t, b, t); // max(b, t)
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}
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void MoveTo(f32 x, f32 y) {
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right = GetWidth() + x;
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left = x;
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bottom = GetHeight() + y;
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top = y;
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}
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};
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} // namespace ut
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} // namespace nw4r
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#endif
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