Files
ss/include/nw4r/ut/ut_Rect.h
T
2023-12-24 11:35:03 -05:00

49 lines
1.1 KiB
C++

#ifndef NW4R_UT_RECT_H
#define NW4R_UT_RECT_H
#include <nw4r/math.h>
#include <nw4r/types_nw4r.h>
namespace nw4r {
namespace ut {
struct Rect {
f32 left; // at 0x0
f32 top; // at 0x4
f32 right; // at 0x8
f32 bottom; // at 0xC
Rect() : left(0.0f), top(0.0f), right(0.0f), bottom(0.0f) {}
Rect(f32 l, f32 t, f32 r, f32 b) : left(l), top(t), right(r), bottom(b) {}
~Rect() {}
void SetWidth(f32 width) { right = left + width; }
f32 GetWidth() const { return right - left; }
void SetHeight(f32 height) { bottom = top + height; }
f32 GetHeight() const { return bottom - top; }
void Normalize() {
f32 l = left;
f32 t = top;
f32 r = right;
f32 b = bottom;
left = math::FSelect(r - l, l, r); // min(r, l)
right = math::FSelect(r - l, r, l); // max(r, l)
top = math::FSelect(b - t, t, b); // min(b, t)
bottom = math::FSelect(b - t, b, t); // max(b, t)
}
void MoveTo(f32 x, f32 y) {
right = GetWidth() + x;
left = x;
bottom = GetHeight() + y;
top = y;
}
};
} // namespace ut
} // namespace nw4r
#endif