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https://github.com/zeldaret/ss
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95 lines
2.3 KiB
C++
95 lines
2.3 KiB
C++
#ifndef NW4R_UT_ALGORITHM_H
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#define NW4R_UT_ALGORITHM_H
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#include <nw4r/types_nw4r.h>
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namespace nw4r {
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namespace ut {
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namespace {
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/**
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* Value operations
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*/
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template <typename T> inline T Max(T t1, T t2) { return (t1 < t2) ? t2 : t1; }
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template <typename T> inline T Min(T t1, T t2) { return (t1 > t2) ? t2 : t1; }
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template <typename T> inline T Clamp(T value, T min, T max) {
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return value > max ? max : (value < min ? min : value);
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}
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template <typename T> inline T Abs(T x) {
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// Static cast needed to break abs optimization during instruction selection
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return x < 0 ? static_cast<T>(-x) : static_cast<T>(x);
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}
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template <> f32 inline Abs(register f32 x) {
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register f32 ax;
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// clang-format off
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asm {
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fabs ax, x
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}
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// clang-format on
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return ax;
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}
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/**
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* Bit operations
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*/
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template <typename T> inline T BitExtract(T bits, int pos, int len) {
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T mask = (1 << len) - 1;
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return (bits >> pos) & mask;
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}
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template <typename T> inline bool TestBit(T t, int bitIndexLSB) {
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return BitExtract<T>(t, sizeof(T), bitIndexLSB);
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}
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/**
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* Pointer operations
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*/
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inline u32 GetIntPtr(const void* ptr) { return reinterpret_cast<u32>(ptr); }
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template <typename T>
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inline const void* AddOffsetToPtr(const void* ptr, T offset) {
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return reinterpret_cast<const void*>(GetIntPtr(ptr) + offset);
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}
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inline s32 GetOffsetFromPtr(const void* start, const void* end) {
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return static_cast<s32>(GetIntPtr(end) - GetIntPtr(start));
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}
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inline int ComparePtr(const void* p1, const void* p2) {
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return static_cast<int>(GetIntPtr(p1) - GetIntPtr(p2));
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}
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/**
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* Rounding
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*/
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template <typename T> inline T RoundUp(T t, unsigned int alignment) {
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return (alignment + t - 1) & ~(alignment - 1);
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}
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template <typename T> inline void* RoundUp(T* t, unsigned int alignment) {
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u32 value = reinterpret_cast<u32>(t);
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u32 rounded = (alignment + value - 1) & ~(alignment - 1);
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return reinterpret_cast<void*>(rounded);
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}
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template <typename T> inline T RoundDown(T t, unsigned int alignment) {
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return t & ~(alignment - 1);
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}
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template <typename T> inline void* RoundDown(T* t, unsigned int alignment) {
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u32 value = reinterpret_cast<u32>(t);
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u32 rounded = value & ~(alignment - 1);
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return reinterpret_cast<void*>(rounded);
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}
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} // namespace
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} // namespace ut
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} // namespace nw4r
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#endif
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