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synced 2026-05-25 15:25:13 -04:00
b96e6ee19f
* Meter Madness Part 1 * progress * maybe * ::build meters too * vtables labeling, small order problems * Moar symbols * Renames * some dLytNote_c * Fixes * Checkpoint * ::remove funcs * Fix includes * Move code around * rm dead code * rm dead include * Draw functions * Update include/s/s_State.hpp * Update include/toBeSorted/scgame.h
The state system in this library was ported from https://github.com/NSMBW-Community/NSMBW-Decomp/tree/master/include/dol/sLib with differences/modifications outlined below: ## No inline destructors The NSMBW code uses inlined destructors. In SS, these destructors are all part of the s_StateID.cpp(?) TU, and pretty much every generic instantiation of the state manager (which for a large part are in RELs) will call back into those destructors in the main DOL. As a result, the destructors were made not inline and explicitly instantiated in s_StateID.cpp ## s_StateIDChk.hpp In order for vtable ordering to match, some classes had to be extracted to a new header. ## sStateMethodIf_c S_StateMethod_c's destructors calls back into another destructors. sStateMethodIf_c follows the example of the other abstract interface classes and provides this dtor. ## operator== / != return BOOL instead of bool We're observing a lot of word-to-bool casts in code after these operators are invoked, and while there are ways to force the conversion, this seems the most reasonable.