Files
ss/include/s
robojumper b96e6ee19f Meter madness (#64)
* Meter Madness Part 1

* progress

* maybe

* ::build meters too

* vtables labeling, small order problems

* Moar symbols

* Renames

* some dLytNote_c

* Fixes

* Checkpoint

* ::remove funcs

* Fix includes

* Move code around

* rm dead code

* rm dead include

* Draw functions

* Update include/s/s_State.hpp

* Update include/toBeSorted/scgame.h
2024-10-17 17:58:38 -04:00
..
2024-06-01 23:57:46 +02:00
2024-09-12 16:36:34 -04:00
2024-06-01 23:57:46 +02:00
2024-10-17 17:58:38 -04:00

The state system in this library was ported from https://github.com/NSMBW-Community/NSMBW-Decomp/tree/master/include/dol/sLib
with differences/modifications outlined below:

## No inline destructors

The NSMBW code uses inlined destructors. In SS, these destructors are all part of the s_StateID.cpp(?) TU,
and pretty much every generic instantiation of the state manager (which for a large part are in RELs)
will call back into those destructors in the main DOL. As a result, the destructors were made not inline
and explicitly instantiated in s_StateID.cpp

## s_StateIDChk.hpp

In order for vtable ordering to match, some classes had to be extracted to a new header.

## sStateMethodIf_c

S_StateMethod_c's destructors calls back into another destructors. sStateMethodIf_c follows the example of
the other abstract interface classes and provides this dtor.

## operator== / != return BOOL instead of bool

We're observing a lot of word-to-bool casts in code after these
operators are invoked, and while there are ways to force the conversion,
this seems the most reasonable.