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https://github.com/zeldaret/ss
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45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
#ifndef D_A_T_WOOD_AREA_H
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#define D_A_T_WOOD_AREA_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "f/f_list_nd.h"
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#include "s/s_State.hpp"
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class dAcTWoodArea_c : public dAcObjBase_c {
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public:
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dAcTWoodArea_c() : mStateMgr(*this) {}
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virtual ~dAcTWoodArea_c() {}
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virtual int actorCreate() override;
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virtual int actorPostCreate() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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virtual int doDelete() override;
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STATE_FUNC_DECLARE(dAcTWoodArea_c, Init);
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STATE_FUNC_DECLARE(dAcTWoodArea_c, Wait);
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void attachCloseObjects(ProfileName profID);
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void dropItems();
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bool attachObject(dAcObjBase_c *obj);
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f32 getAttachRadius() {
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return mScale.x * scaleX;
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}
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f32 getAttachRadiusSquare() {
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return getAttachRadius() * getAttachRadius();
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}
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f32 getAttachHeight() {
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return mScale.y * scaleY;
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}
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static const f32 scaleX;
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static const f32 scaleY;
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private:
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STATE_MGR_DECLARE(dAcTWoodArea_c);
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dAcRef_c<dAcObjBase_c> mRefs[8];
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};
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#endif
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