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ss/include/d/a/d_a_t_wood_area.h
T
2026-01-30 00:05:51 +01:00

45 lines
1.0 KiB
C++

#ifndef D_A_T_WOOD_AREA_H
#define D_A_T_WOOD_AREA_H
#include "d/a/obj/d_a_obj_base.h"
#include "f/f_list_nd.h"
#include "s/s_State.hpp"
class dAcTWoodArea_c : public dAcObjBase_c {
public:
dAcTWoodArea_c() : mStateMgr(*this) {}
virtual ~dAcTWoodArea_c() {}
virtual int actorCreate() override;
virtual int actorPostCreate() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
STATE_FUNC_DECLARE(dAcTWoodArea_c, Init);
STATE_FUNC_DECLARE(dAcTWoodArea_c, Wait);
void attachCloseObjects(ProfileName profID);
void dropItems();
bool attachObject(dAcObjBase_c *obj);
f32 getAttachRadius() {
return mScale.x * scaleX;
}
f32 getAttachRadiusSquare() {
return getAttachRadius() * getAttachRadius();
}
f32 getAttachHeight() {
return mScale.y * scaleY;
}
static const f32 scaleX;
static const f32 scaleY;
private:
STATE_MGR_DECLARE(dAcTWoodArea_c);
dAcRef_c<dAcObjBase_c> mRefs[8];
};
#endif