mirror of
https://github.com/zeldaret/ss
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118 lines
3.0 KiB
C++
118 lines
3.0 KiB
C++
#ifndef D_LYT_DROP_LINE_H
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#define D_LYT_DROP_LINE_H
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#include "common.h"
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#include "d/a/d_a_item.h"
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#include "d/d_base.h"
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#include "m/m_vec.h"
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#include "nw4r/lyt/lyt_pane.h"
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#include "s/s_State.hpp"
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#include "toBeSorted/d_emitter.h"
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class dLytDropLine_c;
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class dLytDropLineParts_c {
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public:
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dLytDropLineParts_c() : mStateMgr(*this) {}
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int create(dLytDropLine_c *main);
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int doDelete();
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int execute();
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int draw();
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/** Starts a line from the tear's world position to the tear slot, when picking up a tear. */
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void startPickup(mVec3_c tearWorldPos, s32 trial);
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/** Starts a line from the tear slot to the flower. */
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void startChange(mVec3_c startPos, s32 trial, bool leftRight);
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bool isMoveRequest() const {
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return mMoveRequest;
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}
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bool isDone() const {
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return mIsDone;
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}
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void setTargetPane(nw4r::lyt::Pane *pane) {
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mIsDone = false;
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mIsChangeAnim = false;
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mpTargetPane = pane;
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}
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void finish() {
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mIsDone = false;
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mIsChangeAnim = false;
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}
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nw4r::lyt::Pane *getTargetPane() const {
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return mpTargetPane;
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}
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private:
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STATE_FUNC_DECLARE(dLytDropLineParts_c, Wait);
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STATE_FUNC_DECLARE(dLytDropLineParts_c, Move);
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void reset();
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/* 0x00 */ UI_STATE_MGR_DECLARE(dLytDropLineParts_c);
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/* 0x3C */ nw4r::lyt::Pane *mpTargetPane;
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/* 0x40 */ dEmitter_c mEmitter;
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/* 0x74 */ mVec3_c mStartPos;
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/* 0x80 */ mVec3_c mEffectPos;
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/* 0x8C */ mVec3_c mMoveLinearCoeff;
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/* 0x98 */ s32 mTrial;
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/* 0x9C */ s32 mMoveTimer;
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/* 0xA0 */ bool mMoveRequest;
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/* 0xA1 */ bool mIsDone;
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/* 0xA2 */ bool mLeftRight;
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/* 0xA3 */ bool mIsChangeAnim;
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};
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/** 2D UI - Silent realm tear trail. */
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class dLytDropLine_c : public dBase_c {
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public:
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dLytDropLine_c() {
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sInstance = this;
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}
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virtual ~dLytDropLine_c() {
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sInstance = nullptr;
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}
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static dLytDropLine_c *GetInstance() {
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return sInstance;
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}
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virtual int create() override;
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virtual int doDelete() override;
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virtual int execute() override;
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virtual int draw() override;
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static bool finishPart();
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static void setPane(nw4r::lyt::Pane *pane);
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static nw4r::lyt::Pane *getActivePane();
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static void startPickup(mVec3_c tearWorldPos, dAcItem_c::Trial_e trial);
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static void startChange(nw4r::lyt::Pane *tearSlotPane, nw4r::lyt::Pane *flowerPane, dAcItem_c::Trial_e trial, bool leftRight);
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private:
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static dLytDropLine_c *sInstance;
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static const s32 NUM_PARTS = 15;
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int createInternal();
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int doDeleteInternal();
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int executeInternal();
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int drawInternal();
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bool finishPartInternal();
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void setPaneInternal(nw4r::lyt::Pane *pane);
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nw4r::lyt::Pane *getActivePaneInternal();
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void startPickupInternal(mVec3_c tearWorldPos, dAcItem_c::Trial_e trial);
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void startChangeInternal(nw4r::lyt::Pane *tearSlotPane, nw4r::lyt::Pane *flowerPane, dAcItem_c::Trial_e trial, bool leftRight);
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/* 0x68 */ dLytDropLineParts_c mParts[NUM_PARTS];
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};
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#endif
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