mirror of
https://github.com/zeldaret/ss
synced 2026-08-10 03:05:33 -04:00
662 lines
17 KiB
C++
662 lines
17 KiB
C++
#ifndef D_LYT_MINI_GAME_H
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#define D_LYT_MINI_GAME_H
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#include "common.h"
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#include "d/d_base.h"
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#include "d/lyt/d2d.h"
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#include "d/lyt/d_textbox.h"
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#include "m/m_vec.h"
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#include "nw4r/lyt/lyt_pane.h"
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/** 2D UI - Mini Game - Pumpkin score popup */
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class dLytMiniGamePumpkinParts_c {
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public:
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dLytMiniGamePumpkinParts_c() : field_0x154(false), mHasPlayedDoubleScoreSound(false) {}
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virtual ~dLytMiniGamePumpkinParts_c() {}
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bool build(d2d::ResAccIf_c *resAcc);
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bool remove();
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bool execute();
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bool draw();
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void init();
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void setPumpkinPos(const mVec3_c &pos);
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void getPoint(u8 combo, bool doubleScore);
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bool isActive() const;
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private:
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void resetPattern();
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void setPattern(s32 pat);
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void startGetPoint();
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void startDoubleScore();
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void stopDoubleScore();
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void resetGetPoint();
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void resetDoubleScore();
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/* 0x004 */ d2d::LytBase_c mLyt;
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/* 0x094 */ d2d::AnmGroup_c mAnm[3];
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/* 0x154 */ bool field_0x154;
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/* 0x158 */ mVec3_c mPumpkinWorldPos;
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/* 0x164 */ mVec3_c mPumpkinScreenPos;
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/* 0x170 */ mVec2_c field_0x170;
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/* 0x178 */ bool mHasPlayedDoubleScoreSound;
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};
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/** 2D UI - Mini Game - Pumpkin score popups */
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class dLytMiniGamePumpkin_c {
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public:
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dLytMiniGamePumpkin_c() : field_0x478(10), mCombo(0) {}
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virtual ~dLytMiniGamePumpkin_c() {}
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bool build(d2d::ResAccIf_c *resAcc);
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bool remove();
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bool execute();
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bool draw();
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void init();
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void getPoint(const mVec3_c &pumpkinPos, s32 unk, bool doubleScore);
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void calcCombo(s32 unk);
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private:
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static dLytMiniGamePumpkin_c *sInstance;
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/* 0x004 */ dLytMiniGamePumpkinParts_c mParts[3];
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/* 0x478 */ s32 field_0x478;
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/* 0x47C */ s32 mCombo;
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};
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/** 2D UI - Mini Game - Bug Heaven */
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class dLytMiniGameBugs_c {
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public:
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dLytMiniGameBugs_c()
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: mBugIconsInEnded(false),
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mInTriggered(false),
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mBugIconsFlashStarted(false),
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mBugsNumLevel(1),
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mBugsNum(10),
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field_0xB4B(false),
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field_0xB4C(true) {}
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virtual ~dLytMiniGameBugs_c() {}
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bool build(d2d::ResAccIf_c *resAcc);
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bool remove();
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bool execute();
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bool draw();
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void init();
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enum BugIndex_e {
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DEKU_HORNET,
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BLESSED_BUTTERFLY,
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GERUDO_DRAGONFLY,
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STARRY_FIREFLY,
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WOODLAND_RHINO_BEETLE,
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VOLCANIC_LADYBUG,
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SAND_CICADA,
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SKY_STAG_BEETLE,
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FARON_GRASSHOPPER,
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SKYLOFT_MANTIS,
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LANAYRU_ANT,
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ELDIN_ROLLER,
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};
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void startAllIconsIn();
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void setBugsNumLevel(u8 level) {
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mBugsNumLevel = level;
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}
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void setBug(s32 slot, s32 bugIndex);
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void collectBug(s32 slot);
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void startBugsFlash();
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bool isSlotIconOnEndReached(s32 slot) const;
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bool isSlotBugCollected(s32 slot) const;
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void startOut();
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void startIn();
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void startOutTemp();
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private:
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bool isSlotIconOnEnabled(s32 slot) const;
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void resetBugIconsIn();
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void resetIn();
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void resetOut();
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void resetBugIconsOn();
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void resetBugIconsTex();
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void resetBugIconsFlash();
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void stopBugIconsIn();
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void stopIn();
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void stopOut();
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void stopBugIconOn(s32);
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void stopBugIconsFlash();
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bool isIconInEndReached() const;
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bool isInEndReached() const;
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bool isOutEndReached() const;
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bool isSlotOnEndReached(s32 slot) const;
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bool isBug0Flashing() const;
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bool areAllBugIconsOn() const;
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static dLytMiniGameBugs_c *sInstance;
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/* 0x004 */ d2d::LytBase_c mLyt;
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/* 0x094 */ d2d::AnmGroup_c mAnm[42];
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/* 0xB14 */ s32 mBugItemIds[10];
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/* 0xB3C */ bool mBugIconsInEnded;
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/* 0xB3D */ bool mInTriggered;
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/* 0xB3E */ bool mBugCollected[10];
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/* 0xB48 */ bool mBugIconsFlashStarted;
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/* 0xB49 */ u8 mBugsNumLevel; ///< 0 = 5 bugs, 1 = 10 bugs
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/* 0xB4A */ u8 mBugsNum;
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/* 0xB4B */ bool field_0xB4B;
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/* 0xB4C */ bool field_0xB4C;
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};
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/** 2D UI - Mini Game - Time */
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class dLytMiniGameTime_c {
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public:
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enum Variant_e {
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TIME_VARIANT_INSECT_CAPTURE,
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TIME_VARIANT_SPIRAL_CHARGE_TUTORIAL,
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TIME_VARIANT_PUMPKIN_ARCHERY,
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TIME_VARIANT_ROLLERCOASTER,
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TIME_VARIANT_BOSS_RUSH,
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TIME_VARIANT_TRIAL_TIME_ATTACK,
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};
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public:
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dLytMiniGameTime_c()
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: field_0x7D4(0),
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mCurrentTimerValueMilliSeconds(0),
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mCurrentTimerValueSeconds(0),
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mLastTimerValueSeconds(0),
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mTimeFormat(0),
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mHighestDigitIndex(0),
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field_0x7EC(false),
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field_0x7ED(false),
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mResultMode(false),
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mVariant(0),
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field_0x7F4(0),
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mIsVisible(false) {}
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virtual ~dLytMiniGameTime_c() {}
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bool build(d2d::ResAccIf_c *resAcc);
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bool remove();
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bool execute();
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bool draw();
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void init();
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void setVariant(s32 var) {
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mVariant = var;
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}
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void setResultMode(bool v) {
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mResultMode = v;
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}
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void fn_8028DD80();
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void startOut();
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void startIn();
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void startOutTemp();
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void startFinish();
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void startAlphaIn();
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void startAlphaOut();
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void setTimerValueInMilliSeconds(s32 time);
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void setTimerSecondsValueInMilliSeconds(s32 time);
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void setBestTime(s32 time);
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void setShowBestTime(bool show);
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private:
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enum TimeFormat_e {
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TIMER_LONG,
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TIMER_SECONDS,
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};
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void startLoop();
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void updateLongTimer();
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void updateSecondsTimer();
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void saveSecondsTimer();
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void resetIn();
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void resetOut();
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void resetAlphaIn();
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void resetAlphaOut();
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void resetDigits();
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void resetPosition();
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void resetShowBestTime();
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void resetFinish();
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void resetLoop();
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void initSignChange();
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void stopIn();
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void stopOut();
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void stopAlphaIn();
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void stopAlphaOut();
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void stopFinish();
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void stopLoop();
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bool isInEndReached() const;
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bool isOutEndReached() const;
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bool isAlphaInEndReached() const;
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bool isAlphaOutEndReached() const;
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bool isFinishEndReached() const;
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void setHighestDigitIndex(u8);
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void setSignChange(u32);
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void setTimePosition(bool);
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void setBestHasSixDigits(bool);
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void setDigit(s32 digitIndex, s32 number);
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void setDigitBest(s32 digitIndex, s32 number);
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static dLytMiniGameTime_c *sInstance;
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/* 0x004 */ d2d::LytBase_c mLyt;
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/* 0x094 */ d2d::AnmGroup_c mAnm[29];
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/* 0x7D4 */ u8 field_0x7D4;
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/* 0x7D8 */ s32 mCurrentTimerValueMilliSeconds;
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/* 0x7DC */ s32 mCurrentTimerValueSeconds;
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/* 0x7E0 */ s32 mLastTimerValueSeconds;
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/* 0x7E4 */ u8 mTimeFormat;
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/* 0x7E8 */ s32 mHighestDigitIndex;
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/* 0x7EC */ bool field_0x7EC;
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/* 0x7ED */ bool field_0x7ED;
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/* 0x7EE */ bool mResultMode;
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/* 0x7F0 */ s32 mVariant;
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/* 0x7F4 */ u8 field_0x7F4;
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/* 0x7F5 */ bool mIsVisible;
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};
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/** 2D UI - Mini Game - Start / Finish Popup */
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class dLytMiniGameStart_c {
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public:
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dLytMiniGameStart_c() : mIsVisible(false) {}
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virtual ~dLytMiniGameStart_c() {}
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bool build(d2d::ResAccIf_c *resAcc);
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bool remove();
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bool execute();
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bool draw();
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void init();
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void startCountdown();
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void startCountdown120();
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void startFinish();
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void startTimeup();
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bool isCountdownEndReached() const;
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bool isFinishEndReached() const;
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bool isTimeupEndReached() const;
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private:
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void resetPlayedSounds();
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void resetCountdown();
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void resetFinish();
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void resetStart();
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void stopCountdown();
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void stopFinish();
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void stopTimeup();
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bool checkCountdown3();
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bool checkCountdown2();
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bool checkCountdown1();
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bool checkStart();
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bool checkFinish();
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bool checkTimeup();
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static dLytMiniGameStart_c *sInstance;
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/* 0x004 */ d2d::LytBase_c mLyt;
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/* 0x094 */ d2d::AnmGroup_c mAnm[3];
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/* 0x154 */ bool mPlayedSounds[6];
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/* 0x15A */ bool mIsVisible;
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};
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/** 2D UI - Mini Game - Score counter */
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class dLytMiniGameScore_c {
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public:
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enum Variant_e {
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SCORE_VARIANT_BAMBOO_CUTTING,
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SCORE_VARIANT_FUN_FUN_ISLAND,
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SCORE_VARIANT_THRILL_DIGGER,
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SCORE_VARIANT_PUMPKIN_ARCHERY,
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SCORE_VARIANT_SPIRAL_CHARGE_TUTORIAL,
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};
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public:
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dLytMiniGameScore_c()
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: mScore(0),
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mLastScore(0),
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mHighestDigitIndex(0),
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field_0x7E4(0),
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field_0x7E8(0.0f),
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field_0x7EC(-2),
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field_0x7F0(0),
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field_0x7F4(0),
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field_0x7F8(-1),
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field_0x7FC(1),
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field_0x800(0),
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field_0x804(false),
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field_0x808(0),
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field_0x80C(0),
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field_0x810(0),
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field_0x814(false),
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field_0x815(false),
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mResultMode(false),
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mVariant(SCORE_VARIANT_BAMBOO_CUTTING),
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field_0x81C(0),
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field_0x820(false),
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field_0x824(0),
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field_0x828(false),
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field_0x829(false),
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field_0x82C(0),
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field_0x830(1),
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mIsVisible(false) {}
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virtual ~dLytMiniGameScore_c() {}
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bool build(d2d::ResAccIf_c *resAcc);
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bool remove();
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bool execute();
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bool draw();
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void init();
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void setVariant(s32 var) {
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mVariant = var;
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}
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void setResultMode(bool v) {
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mResultMode = v;
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}
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void setField_0x828(bool v) {
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field_0x828 = v;
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}
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s32 getScore() const {
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return mScore;
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}
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void startIn();
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void startOut();
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void startOutTemp();
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void setScore(s32 score);
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void fn_80291410();
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void startAlphaIn();
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void startAlphaOut();
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void fn_80291D40(s32 score);
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void fn_80291ED0(s32);
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void startFinish();
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private:
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void startGetScore();
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void startLoop();
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void fn_80291BC0();
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bool hasIncreasedScore() const;
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bool hasDecreasedScore() const;
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void fn_80291EF0();
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void increaseScore(s32);
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void fn_80292040();
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s32 calcNumDigits();
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void realizePosition();
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void setDigit(s32 digitIndex, s32 number);
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void saveScore();
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void resetIn();
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void resetDigits();
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void resetOut();
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void resetAlphaIn();
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void resetAlphaOut();
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void resetSetPosition();
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void resetRupeeChange();
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void resetGetScore();
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void resetFinish();
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void resetLoop();
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void stopIn();
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void stopOut();
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void stopAlphaIn();
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void stopAlphaOut();
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void stopGetScore();
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void stopFinish();
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void stopLoop();
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bool isInEndReached() const;
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bool isOutEndReached() const;
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bool isAlphaInEndReached() const;
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bool isAlphaOutEndReached() const;
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bool isGetScoreEndReached() const;
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bool isFinishEndReached() const;
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void fn_80292C30();
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void loadTextVariant(s32 variant);
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void fn_80293410();
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void fn_80293450(s32);
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static dLytMiniGameScore_c *sInstance;
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/* 0x004 */ d2d::LytBase_c mLyt;
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/* 0x094 */ d2d::AnmGroup_c mAnm[26];
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/* 0x714 */ nw4r::lyt::Pane *mpPanes[20];
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/* 0x764 */ f32 mFloats[26];
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/* 0x7CC */ dTextBox_c *mpTextBoxes[3];
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/* 0x7D8 */ s32 mScore;
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/* 0x7DC */ s32 mLastScore;
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/* 0x7E0 */ s32 mHighestDigitIndex;
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/* 0x7E4 */ UNKWORD field_0x7E4;
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/* 0x7E8 */ f32 field_0x7E8;
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/* 0x7EC */ s32 field_0x7EC;
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/* 0x7F0 */ s32 field_0x7F0;
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/* 0x7F4 */ s32 field_0x7F4;
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/* 0x7F8 */ s32 field_0x7F8;
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/* 0x7FC */ s32 field_0x7FC;
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/* 0x800 */ s32 field_0x800;
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/* 0x804 */ bool field_0x804;
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/* 0x808 */ s32 field_0x808;
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/* 0x80C */ s32 field_0x80C;
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/* 0x810 */ s32 field_0x810;
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/* 0x814 */ bool field_0x814;
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/* 0x815 */ bool field_0x815;
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/* 0x816 */ bool mResultMode;
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/* 0x818 */ s32 mVariant;
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/* 0x81C */ s32 field_0x81C;
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/* 0x820 */ bool field_0x820;
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/* 0x824 */ s32 field_0x824;
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/* 0x828 */ bool field_0x828;
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/* 0x829 */ bool field_0x829;
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/* 0x82C */ UNKWORD field_0x82C;
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/* 0x830 */ s32 field_0x830;
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/* 0x834 */ f32 field_0x834[3][2];
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/* 0x84C */ bool mIsVisible;
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};
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/** 2D UI - Mini Game - Fun Fun Island score */
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class dLytMiniGameScoreSd_c {
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public:
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dLytMiniGameScoreSd_c() : field_0x1D4(0), mIsVisible(false) {}
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virtual ~dLytMiniGameScoreSd_c() {}
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bool build(d2d::ResAccIf_c *resAcc);
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bool remove();
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bool execute();
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bool draw();
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void init();
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void setScoreUp(s32 score);
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void setScoreDown(s32 score);
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private:
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static dLytMiniGameScoreSd_c *sInstance;
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void setScoreInternal(s32 score);
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void setHighestDigitIndex(s32);
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void setDigit(s32 digitIndex, s32 number);
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void resetScoreUp();
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void resetScoreDown();
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void resetDigits();
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void resetPosition();
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void startScoreUp();
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void startScoreDown();
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void stopScoreUp();
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void stopScoreDown();
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bool isScoreUpEndReached() const;
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bool isScoreDownEndReached() const;
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/* 0x004 */ d2d::LytBase_c mLyt;
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/* 0x094 */ d2d::AnmGroup_c mAnm[5];
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/* 0x1D4 */ s32 field_0x1D4;
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/* 0x1D8 */ bool mIsVisible;
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/* 0x1D9 */ bool field_0x1D9;
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};
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class dLytMiniGame_c : public dBase_c {
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public:
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enum Variant_e {
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VARIANT_0,
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VARIANT_BAMBOO_CUTTING,
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VARIANT_FUN_FUN_ISLAND,
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VARIANT_THRILL_DIGGER,
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VARIANT_INSECT_CAPTURE,
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VARIANT_SPIRAL_CHARGE_TUTORIAL,
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VARIANT_PUMPKIN_ARCHERY,
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VARIANT_ROLLERCOASTER,
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VARIANT_BOSS_RUSH,
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VARIANT_TRIAL_TIME_ATTACK,
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// These are created by dFlow_c and correspond to above entries.
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|
// They also cause things to behave a bit differently. What is the purpose
|
|
// of these special variants?
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|
VARIANT_BAMBOO_CUTTING_RESULT,
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VARIANT_THRILL_DIGGER_RESULT,
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VARIANT_INSECT_CAPTURE_RESULT,
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|
VARIANT_PUMPKIN_ARCHERY_RESULT,
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VARIANT_ROLLERCOASTER_RESULT,
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VARIANT_BOSS_RUSH_RESULT,
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|
VARIANT_TRIAL_TIME_ATTACK_RESULT,
|
|
};
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|
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private:
|
|
enum Slot_e {
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|
SLOT_MINI_GAME,
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SLOT_MINI_GAME_SCORE,
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|
SLOT_MINI_GAME_TIME,
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SLOT_MINI_GAME_BUGS,
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SLOT_MINI_GAME_PUMPKIN,
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|
SLOT_MINI_GAME_SCORE_SD,
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};
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|
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public:
|
|
dLytMiniGame_c()
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|
: mLoadRequestStart(false),
|
|
mLoadRequestScore(false),
|
|
mLoadRequestTime(false),
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|
mLoadRequestBugs(false),
|
|
mLoadRequestPumpkin(false),
|
|
mLoadRequestScoreSd(false),
|
|
mVariant(VARIANT_BAMBOO_CUTTING),
|
|
field_0x3864(false),
|
|
field_0x3865(false),
|
|
field_0x3866(false),
|
|
field_0x3867(false),
|
|
field_0x3868(false) {}
|
|
virtual ~dLytMiniGame_c() {}
|
|
|
|
virtual int create() override;
|
|
virtual int doDelete() override;
|
|
virtual int execute() override;
|
|
virtual int draw() override;
|
|
|
|
static dLytMiniGame_c *GetInstance() {
|
|
return sInstance;
|
|
}
|
|
|
|
void startCountdown();
|
|
void startFinish();
|
|
void startTimeup();
|
|
|
|
bool isStartCountdownDone();
|
|
bool isFinishAnimDone();
|
|
bool isTimeupAnimDone();
|
|
|
|
void setScoreUp(s32 score);
|
|
void setScoreDown(s32);
|
|
|
|
void setBestTime(s32 time);
|
|
void setShowBestTime(bool);
|
|
|
|
void timeRelatedInit();
|
|
void scoreRelatedInit();
|
|
|
|
void setDisplayedTime(s32 time);
|
|
void setDisplayedPoints(s32 points);
|
|
|
|
void endTimeResult();
|
|
void endScoreResult();
|
|
|
|
void fn_80295900(s32);
|
|
|
|
/** GUESS: Assumption based on function caller */
|
|
void setComplete() {
|
|
field_0x3866 = true;
|
|
}
|
|
|
|
private:
|
|
static dLytMiniGame_c *sInstance;
|
|
|
|
bool isLoading(const char *name) const;
|
|
bool loadData(const char *name, s32 slot);
|
|
void unloadData(const char *name);
|
|
void attachLoadedData(const char *name, d2d::ResAccIf_c &resAcc);
|
|
|
|
void init();
|
|
|
|
void startBugsAllIconsIn();
|
|
void set5Bugs();
|
|
void set10Bugs();
|
|
void reInitBugs();
|
|
void setBug(s32 slot, s32 bugIndex);
|
|
void collectBug(s32 slot);
|
|
void startBugsFlash();
|
|
bool isBugIconOnEndReached(s32 slot) const;
|
|
bool isBugCollected(s32 slot) const;
|
|
void fn_80295D80();
|
|
void fn_80295D90(s32 points);
|
|
void getPumpkin(const mVec3_c &pumpkinPos, s32 unk, bool doubleScore);
|
|
bool isDisplayingResult();
|
|
bool isInEvent() const;
|
|
bool isPopupOpen() const;
|
|
bool isPopupOpenExceptHelp() const;
|
|
bool isFadingOut() const;
|
|
|
|
void executeBambooCutting();
|
|
void executeFunFunIsland();
|
|
void executeThrillDigger();
|
|
void executeInsectCapture();
|
|
void executeSpiralChargeTutorial();
|
|
void executePumpkinArchery();
|
|
void executeRollercoaster();
|
|
|
|
// These two do the same thing
|
|
void executeBossRush();
|
|
void executeTrialTimeAttack();
|
|
|
|
/* 0x0068 */ bool mLoadRequestStart;
|
|
/* 0x0069 */ bool mLoadRequestScore;
|
|
/* 0x006A */ bool mLoadRequestTime;
|
|
/* 0x006B */ bool mLoadRequestBugs;
|
|
/* 0x006C */ bool mLoadRequestPumpkin;
|
|
/* 0x006D */ bool mLoadRequestScoreSd;
|
|
|
|
/* 0x0070 */ d2d::ResAccIf_c mResAccStart;
|
|
/* 0x03E0 */ d2d::ResAccIf_c mResAccScore;
|
|
/* 0x0750 */ d2d::ResAccIf_c mResAccTime;
|
|
/* 0x0AC0 */ d2d::ResAccIf_c mResAccBugs;
|
|
/* 0x0E30 */ d2d::ResAccIf_c mResAccPumpkin;
|
|
/* 0x11A0 */ d2d::ResAccIf_c mResAccScoreSd;
|
|
|
|
/* 0x1510 */ s32 mVariant;
|
|
|
|
/* 0x1514 */ dLytMiniGameScore_c mScore;
|
|
/* 0x1D64 */ dLytMiniGameScoreSd_c mScoreSd;
|
|
/* 0x1F40 */ dLytMiniGameStart_c mStart;
|
|
/* 0x209C */ dLytMiniGameTime_c mTime;
|
|
/* 0x2894 */ dLytMiniGameBugs_c mBugs;
|
|
/* 0x33E4 */ dLytMiniGamePumpkin_c mPumpkin;
|
|
/* 0x3864 */ bool field_0x3864;
|
|
/* 0x3865 */ bool field_0x3865;
|
|
/* 0x3866 */ bool field_0x3866;
|
|
/* 0x3867 */ bool field_0x3867;
|
|
/* 0x3868 */ bool field_0x3868;
|
|
};
|
|
|
|
#endif
|