Files
ss/include/nw4r/snd/snd_Sound3DActor.h
T
2025-09-13 10:53:26 +02:00

53 lines
1.4 KiB
C++

#ifndef NW4R_SND_SOUND_3D_ACTOR_H
#define NW4R_SND_SOUND_3D_ACTOR_H
#include "nw4r/snd/snd_BasicSound.h"
#include "nw4r/snd/snd_SoundActor.h"
#include "nw4r/types_nw4r.h"
#include "nw4r/math.h"
namespace nw4r {
namespace snd {
class Sound3DActor : public SoundActor, public detail::BasicSound::AmbientInfo::AmbientArgUpdateCallback {
public:
Sound3DActor(SoundArchivePlayer &rPlayer, Sound3DManager &rManager);
virtual ~Sound3DActor();
virtual StartResult SetupSound(SoundHandle *pHandle, u32 soundId, const StartInfo *pStartInfo, void *) override;
// AmbientArgUpdateCallback
virtual void at_0x0c(void *arg, detail::BasicSound* sound) override;
const nw4r::math::VEC3 &GetPosition() const {
return mPosition;
}
const nw4r::math::VEC3 &GetVelocity() const {
return mVelocity;
}
void SetPosition(const math::VEC3 &rPosition);
void SetUserParam(u32 userParam) {
mUserParam = userParam;
}
private:
static void ClearUpdateCallback(SoundHandle &rHandle);
private:
Sound3DManager &m3DManager; // at 0x58
SoundArchivePlayer *mSoundArchivePlayer; // at 0x5C
u32 mUserParam; // at 0x60
math::VEC3 mPosition; // at 0x64
math::VEC3 mVelocity; // at 0x70
bool mSkipVelocityUpdate; // at 0x7C
};
} // namespace snd
} // namespace nw4r
#endif