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https://github.com/zeldaret/ss
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cec09ad023
* g3d Headers * initial g3d source files -- NOT YET FIXED * change ResFile static_cast to explicit ctor
46 lines
1.3 KiB
C
46 lines
1.3 KiB
C
#ifndef RVL_SDK_GX_TRANSFORM_H
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#define RVL_SDK_GX_TRANSFORM_H
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#include "common.h"
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#include "rvl/GX/GXTypes.h"
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#include "rvl/MTX.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum {
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GX_FIELD_EVEN,
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GX_FIELD_ODD,
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} GXInterlaceField;
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void GXSetProjection(const Mtx44 proj, GXProjectionType type);
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void GXSetProjectionv(const f32 proj[7]);
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void GXGetProjectionv(f32 proj[7]);
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void GXLoadPosMtxImm(const Mtx mtx, u32 id);
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void GXLoadPosMtxIndx(u16 index, u32 id);
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void GXLoadNrmMtxImm(const Mtx mtx, u32 id);
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void GXLoadNrmMtxIndx3x3(u16 index, u32 id);
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void GXSetCurrentMtx(u32 id);
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void GXLoadTexMtxImm(const f32 mtx[][4], u32 id, GXMtxType type);
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void GXSetViewportJitter(f32 ox, f32 oy, f32 sx, f32 sy, f32 near, f32 far, u32 nextField);
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void GXSetViewport(f32 ox, f32 oy, f32 sx, f32 sy, f32 near, f32 far);
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void GXGetViewportv(f32 view[6]);
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void GXSetZScaleOffset(f32 scale, f32 offset);
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void GXSetScissor(u32 x, u32 y, u32 w, u32 h);
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void GXGetScissor(u32 *x, u32 *y, u32 *w, u32 *h);
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void GXSetScissorBoxOffset(u32 ox, u32 oy);
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void GXSetClipMode(GXClipMode mode);
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void __GXSetProjection(void);
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void __GXSetViewport(void);
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void __GXSetMatrixIndex(GXAttr index);
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static void GXSetViewportv(const f32 *vp) {
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GXSetViewport(vp[0], vp[1], vp[2], vp[3], vp[4], vp[5]);
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}
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#ifdef __cplusplus
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}
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#endif
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#endif
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