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ss/include/d/a/d_a_knight_leader_bird.h
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2026-01-30 00:05:51 +01:00

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940 B
C++

#ifndef D_A_KNIGHT_LEADER_BIRD_H
#define D_A_KNIGHT_LEADER_BIRD_H
#include "d/a/d_a_base.h"
#include "d/a/d_a_bird_base.h"
#include "d/a/obj/d_a_obj_base.h"
#include "m/m_mtx.h"
#include "s/s_State.hpp"
class dAcKnightLeaderBird_c : public dAcBirdBase_c {
public:
dAcKnightLeaderBird_c() : mStateMgr(*this) {}
virtual ~dAcKnightLeaderBird_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int preDraw() override;
virtual int draw() override;
STATE_FUNC_DECLARE(dAcKnightLeaderBird_c, Wait);
STATE_MGR_DEFINE_UTIL_GETOLDSTATEID(dAcKnightLeaderBird_c);
private:
void updateSpineMtx();
/* 0x1030 */ u8 _0x1030[0x1040 - 0x1030];
/* 0x1040 */ STATE_MGR_DECLARE(dAcKnightLeaderBird_c);
/* 0x1064 */ dAcRef_c<dAcObjBase_c> mUnkRef;
/* 0x1070 */ mMtx_c mSpineWorldMtx;
};
#endif