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https://github.com/zeldaret/ss
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30 lines
559 B
C++
30 lines
559 B
C++
#ifndef D_T_DEFEAT_BOSS_H
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#define D_T_DEFEAT_BOSS_H
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#include "d/t/d_tg.h"
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class dTgDefeatBoss_c : public dTg_c {
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public:
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dTgDefeatBoss_c() {}
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virtual ~dTgDefeatBoss_c() {}
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u16 getSceneflag();
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s32 getSceneflagPolarity();
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u32 getStoryflag();
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s32 getStoryflagPolarity();
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static void getDungeonFlagIndex(u32 &outFlagIdx);
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bool checkDungeonFlag();
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virtual int create() override;
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virtual int actorExecute() override;
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private:
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/* 0xFC */ s8 mSceneflagPolarity;
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/* 0xFD */ s8 mStoryflagPolarity;
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};
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#endif
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