Files
ss/src/d/a/obj/d_a_obj_fairy.cpp
T
CovenEsme 7400f6c66a Improve dAcBase_c (#133)
* Improve dAcBase_c

* Fix missed polyAttr0/1 renaming

* Add getters for EventManager funcs used in dAcBase

* Fix include

* Replace actor_properties with helper calls

* Fix SoundInfo TList function (thanks robo)

* Make roundAngleToNearest90 static

* Fix removeSoundInfo symbol

* Revert d_a_item spawnItem and spawnDrop param change

* Fix d_t_reaction and improve spawnHearts a bit

* Also update special_item_drop_mgr

* Fix special_item_drop_mgr

* Small fixes

---------

Co-authored-by: robojumper <robojumper@gmail.com>
Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
2025-03-16 11:40:04 -04:00

129 lines
3.3 KiB
C++

#include "d/a/obj/d_a_obj_fairy.h"
#include "d/a/d_a_player.h"
SPECIAL_ACTOR_PROFILE(OBJ_FAIRY, dAcObjFairy_c, fProfile::OBJ_FAIRY, 0x166, 0, 2);
STATE_DEFINE(dAcObjFairy_c, Wait);
STATE_DEFINE(dAcObjFairy_c, Avoid);
STATE_DEFINE(dAcObjFairy_c, PlayerAvoid);
STATE_DEFINE(dAcObjFairy_c, CureStart);
STATE_DEFINE(dAcObjFairy_c, Cure);
STATE_DEFINE(dAcObjFairy_c, CureEnd);
STATE_DEFINE(dAcObjFairy_c, CatchDemo);
bool dAcObjFairy_c::createHeap() {
void *file = getOarcResFile("PutFairy");
TRY_CREATE(mModel.create(file, "PutFairy", "PutFairy_fly", &heap_allocator, 0x120));
return true;
}
int dAcObjFairy_c::create() {
CREATE_ALLOCATOR(dAcObjFairy_c);
// TODO
mStateMgr.changeState(StateID_CureStart);
mStateMgr.changeState(StateID_Wait);
mModel.getModel().setPriorityDraw(0x7F, 0x7F);
boundingBox.Set(mVec3_c(-20.0f, -200.0f, -20.0f), mVec3_c(20.0f, 20.0f, 20.0f));
return SUCCEEDED;
}
int dAcObjFairy_c::doDelete() {
// TODO
return SUCCEEDED;
}
int dAcObjFairy_c::actorExecute() {
mStateMgr.executeState();
// TODO
return SUCCEEDED;
}
int dAcObjFairy_c::draw() {
if (!mStateMgr.isState(StateID_CatchDemo)) {
drawModelType1(&mModel.getModel());
if (!isCuring()) {
static mQuat_c rot(0.0f, 0.0f, 0.0f, 10.0f);
f32 f = field_0x4B0;
drawShadow(mShadow, nullptr, mWorldMtx, &rot, -1, -1, -1, -1, -1, position.y - f);
}
}
return SUCCEEDED;
}
void dAcObjFairy_c::initializeState_Wait() {}
void dAcObjFairy_c::executeState_Wait() {}
void dAcObjFairy_c::finalizeState_Wait() {}
void dAcObjFairy_c::initializeState_Avoid() {}
void dAcObjFairy_c::executeState_Avoid() {}
void dAcObjFairy_c::finalizeState_Avoid() {
setActorProperty(0x1);
}
void dAcObjFairy_c::initializeState_PlayerAvoid() {}
void dAcObjFairy_c::executeState_PlayerAvoid() {}
void dAcObjFairy_c::finalizeState_PlayerAvoid() {
setActorProperty(0x1);
}
void dAcObjFairy_c::initializeState_CureStart() {}
void dAcObjFairy_c::executeState_CureStart() {}
void dAcObjFairy_c::finalizeState_CureStart() {}
void dAcObjFairy_c::initializeState_Cure() {}
void dAcObjFairy_c::executeState_Cure() {}
void dAcObjFairy_c::finalizeState_Cure() {}
void dAcObjFairy_c::initializeState_CureEnd() {}
void dAcObjFairy_c::executeState_CureEnd() {}
void dAcObjFairy_c::finalizeState_CureEnd() {}
void dAcObjFairy_c::initializeState_CatchDemo() {}
void dAcObjFairy_c::executeState_CatchDemo() {
if (!field_0xB89) {
mStateMgr.changeState(StateID_Wait);
}
}
void dAcObjFairy_c::finalizeState_CatchDemo() {
field_0xB89 = 0;
clearObjectProperty(0x200);
}
bool dAcObjFairy_c::shouldAvoidLink() const {
// TODO shuffles
if (dAcPy_c::LINK->isUsingBugnet()) {
mVec3_c dist = dAcPy_c::LINK->getBugNetPos() - position;
bool isClose = false;
if (dist.mag() < 100.0f && velocity.dot(dist) > 0.0f) {
isClose = true;
}
return isClose;
}
return false;
}
bool dAcObjFairy_c::isCuring() const {
return mStateMgr.isState(StateID_CureStart) || mStateMgr.isState(StateID_Cure) ||
mStateMgr.isState(StateID_CureEnd);
}
bool dAcObjFairy_c::canTargetWithBugNet() const {
bool canTarget = false;
if (dAcPy_c::LINK != nullptr && dAcPy_c::LINK->isUsingBugnet() && !isCuring()) {
canTarget = true;
}
return canTarget;
}