mirror of
https://github.com/zeldaret/ss
synced 2026-06-15 14:21:31 -04:00
7400f6c66a
* Improve dAcBase_c * Fix missed polyAttr0/1 renaming * Add getters for EventManager funcs used in dAcBase * Fix include * Replace actor_properties with helper calls * Fix SoundInfo TList function (thanks robo) * Make roundAngleToNearest90 static * Fix removeSoundInfo symbol * Revert d_a_item spawnItem and spawnDrop param change * Fix d_t_reaction and improve spawnHearts a bit * Also update special_item_drop_mgr * Fix special_item_drop_mgr * Small fixes --------- Co-authored-by: robojumper <robojumper@gmail.com> Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
129 lines
3.3 KiB
C++
129 lines
3.3 KiB
C++
#include "d/a/obj/d_a_obj_fairy.h"
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#include "d/a/d_a_player.h"
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SPECIAL_ACTOR_PROFILE(OBJ_FAIRY, dAcObjFairy_c, fProfile::OBJ_FAIRY, 0x166, 0, 2);
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STATE_DEFINE(dAcObjFairy_c, Wait);
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STATE_DEFINE(dAcObjFairy_c, Avoid);
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STATE_DEFINE(dAcObjFairy_c, PlayerAvoid);
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STATE_DEFINE(dAcObjFairy_c, CureStart);
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STATE_DEFINE(dAcObjFairy_c, Cure);
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STATE_DEFINE(dAcObjFairy_c, CureEnd);
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STATE_DEFINE(dAcObjFairy_c, CatchDemo);
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bool dAcObjFairy_c::createHeap() {
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void *file = getOarcResFile("PutFairy");
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TRY_CREATE(mModel.create(file, "PutFairy", "PutFairy_fly", &heap_allocator, 0x120));
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return true;
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}
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int dAcObjFairy_c::create() {
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CREATE_ALLOCATOR(dAcObjFairy_c);
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// TODO
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mStateMgr.changeState(StateID_CureStart);
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mStateMgr.changeState(StateID_Wait);
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mModel.getModel().setPriorityDraw(0x7F, 0x7F);
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boundingBox.Set(mVec3_c(-20.0f, -200.0f, -20.0f), mVec3_c(20.0f, 20.0f, 20.0f));
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return SUCCEEDED;
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}
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int dAcObjFairy_c::doDelete() {
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// TODO
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return SUCCEEDED;
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}
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int dAcObjFairy_c::actorExecute() {
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mStateMgr.executeState();
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// TODO
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return SUCCEEDED;
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}
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int dAcObjFairy_c::draw() {
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if (!mStateMgr.isState(StateID_CatchDemo)) {
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drawModelType1(&mModel.getModel());
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if (!isCuring()) {
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static mQuat_c rot(0.0f, 0.0f, 0.0f, 10.0f);
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f32 f = field_0x4B0;
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drawShadow(mShadow, nullptr, mWorldMtx, &rot, -1, -1, -1, -1, -1, position.y - f);
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}
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}
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return SUCCEEDED;
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}
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void dAcObjFairy_c::initializeState_Wait() {}
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void dAcObjFairy_c::executeState_Wait() {}
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void dAcObjFairy_c::finalizeState_Wait() {}
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void dAcObjFairy_c::initializeState_Avoid() {}
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void dAcObjFairy_c::executeState_Avoid() {}
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void dAcObjFairy_c::finalizeState_Avoid() {
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setActorProperty(0x1);
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}
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void dAcObjFairy_c::initializeState_PlayerAvoid() {}
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void dAcObjFairy_c::executeState_PlayerAvoid() {}
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void dAcObjFairy_c::finalizeState_PlayerAvoid() {
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setActorProperty(0x1);
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}
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void dAcObjFairy_c::initializeState_CureStart() {}
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void dAcObjFairy_c::executeState_CureStart() {}
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void dAcObjFairy_c::finalizeState_CureStart() {}
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void dAcObjFairy_c::initializeState_Cure() {}
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void dAcObjFairy_c::executeState_Cure() {}
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void dAcObjFairy_c::finalizeState_Cure() {}
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void dAcObjFairy_c::initializeState_CureEnd() {}
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void dAcObjFairy_c::executeState_CureEnd() {}
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void dAcObjFairy_c::finalizeState_CureEnd() {}
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void dAcObjFairy_c::initializeState_CatchDemo() {}
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void dAcObjFairy_c::executeState_CatchDemo() {
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if (!field_0xB89) {
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mStateMgr.changeState(StateID_Wait);
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}
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}
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void dAcObjFairy_c::finalizeState_CatchDemo() {
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field_0xB89 = 0;
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clearObjectProperty(0x200);
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}
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bool dAcObjFairy_c::shouldAvoidLink() const {
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// TODO shuffles
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if (dAcPy_c::LINK->isUsingBugnet()) {
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mVec3_c dist = dAcPy_c::LINK->getBugNetPos() - position;
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bool isClose = false;
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if (dist.mag() < 100.0f && velocity.dot(dist) > 0.0f) {
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isClose = true;
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}
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return isClose;
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}
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return false;
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}
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bool dAcObjFairy_c::isCuring() const {
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return mStateMgr.isState(StateID_CureStart) || mStateMgr.isState(StateID_Cure) ||
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mStateMgr.isState(StateID_CureEnd);
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}
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bool dAcObjFairy_c::canTargetWithBugNet() const {
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bool canTarget = false;
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if (dAcPy_c::LINK != nullptr && dAcPy_c::LINK->isUsingBugnet() && !isCuring()) {
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canTarget = true;
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}
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return canTarget;
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}
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