Files
ss/include/d/a/d_a_bomb.h
T
Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

52 lines
1.6 KiB
C++

#ifndef D_A_BOMB_H
#define D_A_BOMB_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s_acch.h"
#include "d/col/bg/d_bg_s_lin_chk.h"
#include "d/col/cc/d_cc_shape_colliders.h"
#include "m/m3d/m_smdl.h"
#include "nw4r/g3d/g3d_resfile.h"
#include "s/s_State.hpp"
#include "s/s_StateMgr.hpp"
#include "toBeSorted/effects_struct.h"
class dAcBomb_c : public dAcObjBase_c {
public:
dAcBomb_c();
virtual ~dAcBomb_c();
/* vt 0x08 */ virtual int create() override;
/* vt 0x14 */ virtual int doDelete() override;
/* vt 0x2C */ virtual int draw() override;
/* vt 0x44 */ virtual bool createHeap() override;
/* vt 0x54 */ virtual int actorExecute() override;
/* vt 0x5C */ virtual void unkVirtFunc_0x5C() override;
/* vt 0x68 */ virtual void *getCurrentEventActor() override;
/* vt 0x6C */ virtual void unkVirtFunc_0x6C() override;
STATE_FUNC_DECLARE(dAcBomb_c, Wait);
STATE_FUNC_DECLARE(dAcBomb_c, FlowerWait);
STATE_FUNC_DECLARE(dAcBomb_c, Explode);
STATE_FUNC_DECLARE(dAcBomb_c, Carry);
STATE_FUNC_DECLARE(dAcBomb_c, WindCarry);
private:
/* 0x330 */ nw4r::g3d::ResFile mBrres;
/* 0x334 */ m3d::smdl_c mMdl;
/* 0x350 */ u8 _0[0x358 - 0x350];
/* 0x358 */ dBgS_BombAcch mAcch;
/* 0x708 */ dBgS_AcchCir mAcchCir;
/* 0x764 */ dCcD_Sph mCcDSph;
/* 0x8B4 */ mMtx_c mMtx;
/* 0x8E4 */ dBgS_BombLinChk mLinChk;
/* 0x97C */ u8 _1[0x9D4 - 0x97C];
/* 0x9D4 */ EffectsStruct mEffect1;
/* 0xA08 */ EffectsStruct mEffect2;
/* 0xA3C */ u8 _2[0xA9C - 0xA3C];
/* 0xA9C */ STATE_MGR_DECLARE(dAcBomb_c);
};
#endif