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https://github.com/zeldaret/ss
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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
#ifndef D_A_BOMB_H
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#define D_A_BOMB_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s_acch.h"
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#include "d/col/bg/d_bg_s_lin_chk.h"
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#include "d/col/cc/d_cc_shape_colliders.h"
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#include "m/m3d/m_smdl.h"
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#include "nw4r/g3d/g3d_resfile.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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#include "toBeSorted/effects_struct.h"
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class dAcBomb_c : public dAcObjBase_c {
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public:
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dAcBomb_c();
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virtual ~dAcBomb_c();
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/* vt 0x08 */ virtual int create() override;
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/* vt 0x14 */ virtual int doDelete() override;
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/* vt 0x2C */ virtual int draw() override;
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/* vt 0x44 */ virtual bool createHeap() override;
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/* vt 0x54 */ virtual int actorExecute() override;
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/* vt 0x5C */ virtual void unkVirtFunc_0x5C() override;
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/* vt 0x68 */ virtual void *getCurrentEventActor() override;
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/* vt 0x6C */ virtual void unkVirtFunc_0x6C() override;
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STATE_FUNC_DECLARE(dAcBomb_c, Wait);
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STATE_FUNC_DECLARE(dAcBomb_c, FlowerWait);
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STATE_FUNC_DECLARE(dAcBomb_c, Explode);
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STATE_FUNC_DECLARE(dAcBomb_c, Carry);
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STATE_FUNC_DECLARE(dAcBomb_c, WindCarry);
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private:
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/* 0x330 */ nw4r::g3d::ResFile mBrres;
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/* 0x334 */ m3d::smdl_c mMdl;
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/* 0x350 */ u8 _0[0x358 - 0x350];
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/* 0x358 */ dBgS_BombAcch mAcch;
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/* 0x708 */ dBgS_AcchCir mAcchCir;
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/* 0x764 */ dCcD_Sph mCcDSph;
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/* 0x8B4 */ mMtx_c mMtx;
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/* 0x8E4 */ dBgS_BombLinChk mLinChk;
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/* 0x97C */ u8 _1[0x9D4 - 0x97C];
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/* 0x9D4 */ EffectsStruct mEffect1;
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/* 0xA08 */ EffectsStruct mEffect2;
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/* 0xA3C */ u8 _2[0xA9C - 0xA3C];
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/* 0xA9C */ STATE_MGR_DECLARE(dAcBomb_c);
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};
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#endif
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