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ss/include/d/a/obj/d_a_obj_utajima.h
T
2024-10-19 14:27:02 -04:00

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673 B
C++

#ifndef D_A_OBJ_UTAJIMA_H
#define D_A_OBJ_UTAJIMA_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
#include "m/m3d/m_smdl.h"
#include "m/m_vec.h"
#include "nw4r/g3d/g3d_resfile.h"
class dAcOutajima_c : public dAcObjBase_c {
public:
dAcOutajima_c() {}
virtual ~dAcOutajima_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
private:
static void rideCallback(dBgW *, dAcObjBase_c *, dAcObjBase_c *);
m3d::smdl_c mMdls[2];
nw4r::g3d::ResFile mRes;
dBgW mBgW;
mVec3_c mVec;
};
#endif